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About KPanda

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  1. @yoakenashi Thanks for the reply! I'll update the information above... I had thought there was a bug in the heat transfer, but it seems likely that it's working as intended (or at least according to the math on the page you linked). I went into debug mode and did some sim-stepping... and realized that the drywall was mucking with the test. I rebuilt the test without it and it's behaving more as expected (based on the math you linked me). The heat transfer with the new tests isn't as fast as before (it takes dozens of sim steps before the oil is heated enough to convert to petroleum, and it no longer flashes to sour gas (drywall)). I was going to try to replicate the math... but it happens over a lot of updates and the interactions are probably too complicated to reasonably do by hand. Eyeballing it, it seems like the first few sim updates are transferring about the amount of heat energy that would be expected. Regardless of whether this is intended or not, behaviorally I think it's odd or at least unclear based on the in-game tooltips. I'll update the bug accordingly!
  2. When liquids come into contact with abyssalite, it exchanges thermal energy. Based on the in-game information, it doesn't seem like it should be conductive. The fact that it does is somewhat confusing (it messed with my mental model of the game! ) To reproduce: 1. Create a chunk of hot abyssalite (say 1697K) and surround it in a vacuum box. 2. Drop some crude oil on it. 3. Note that the crude oil changes to petroleum.
  3. Possibly, but the number of germs basically caps out and oscillates between 89,902,425 and 89,998,161... essentially germs are being added one update and then removed the next... which seems incorrect.
  4. @Ipsquiggle - uploaded! Please let me know if I you need anything else! (In the savegame, the bins are just down and to the left of the printing pod) As an additional note, I added a third bin next to the first two... then copied the settings from the leftmost bin and am now seeing the germs growing rather quickly (about 5 million right now and the change rate is increasing). This might be working as intended, but it just looks a bit odd. And... the bug reproed on the third bin at about 6 million or so germs. The change rate is flipping positive to negative now every update.
  5. I have a fairly standard storage bin for slime, I've been excavating out a swamp biome. The slime has accumulated a lot of germs, when I went to look at the slime in the container... The rate of change is positive when it should be negative (due to being overpopulated). The next update it flips to this: Which looks correct. Edit: Attached savegame! The Rustic Facility Cycle 115.sav