HontoNoRoger

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About HontoNoRoger

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  1. My savegame currently encounteres a reproducible crash shortly after unpausing the loaded save file. I've attached both the savegame and the output_log which shows the reason for the crash. Apparently some dining table in my mess station points to something non-existant. I managed to continue the game by quickly deconstructing all dining tables in alert mode after loading the game. P.S.: The path for the output log for ONI written below when writing a new bug report is not correct anymore. For me it was at and not in the SteamApps\common ... path which it was before. The Impenetrable Gang.sav
  2. Can confirm, when I had a crash and sent it nothing was really progressing. The send button greyed out and said something like "please wait. sending". In the logs, the following is stated: [07:40:35.889] [1] [INFO] Save_file: C:\Users\Nutzer\Documents\Klei\OxygenNotIncluded\save_files/The Impenetrable Gang.sav [07:40:38.753] [1] [INFO] Reporting error. [07:40:38.753] [1] [INFO] Exception in: (DiningTable).MessStation+MessStationSM.root.eating.Transition(root.salt.salty) System.NullReferenceException: Object reference not set to an instance of an object at MessStation+MessStationSM+Instance.IsEating () [0x00000] in <filename unknown>:0 at MessStation+MessStationSM.<InitializeStates>m__2 (.Instance smi) [0x00000] in <filename unknown>:0 at GameStateMachine`4+State+<Transition>c__AnonStorey43[MessStation+MessStationSM,MessStation+MessStationSM+Instance,MessStation,System.Object].<>m__0 (.Instance smi) [0x00000] in <filename unknown>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (.State state, System.Collections.Generic.List`1 actions) [0x00000] in <filename unknown>:0 [07:40:38.753] [1] [INFO] at UnityEngine.Debug.LogError(System.Object message, UnityEngine.Object context) at Debug.LogError(System.Object obj, UnityEngine.Object context) at DebugUtil.LogErrorArgs(UnityEngine.Object context, System.Object[] objs) at StateMachine`4+GenericInstance.ExecuteActions(.State state, System.Collections.Generic.List`1 actions) at StateMachine`4+GenericInstance.PushState(.BaseState state) at StateMachine`4+GenericInstance.GoTo(.BaseState base_state) at GameStateMachine`4+EventTransitionData[[MessStation+MessStationSM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[MessStation+MessStationSM+Instance, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[MessStation, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Object, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].ExecuteTransition(.Instance smi) at GameStateMachine`4+EventTransitionData[[MessStation+MessStationSM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[MessStation+MessStationSM+Instance, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[MessStation, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Object, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].OnCallback(.Instance smi) at GameStateMachine`4+EventTransitionData+<Register>c__AnonStorey0[[MessStation+MessStationSM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[MessStation+MessStationSM+Instance, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[MessStation, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Object, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].<>m__0(System.Object d) at EventSystem.Trigger(UnityEngine.GameObject go, Int32 hash, System.Object data) at EventExtensions.Trigger(UnityEngine.GameObject go, Int32 hash, System.Object data) at EatChore+StatesInstance.ApplySaltEffect() at EatChore+States.<InitializeStates>m__3(.StatesInstance smi) at StateMachine`4+GenericInstance.ExecuteActions(.State state, System.Collections.Generic.List`1 actions) at StateMachine`4+GenericInstance.PushState(.BaseState state) at StateMachine`4+GenericInstance.GoTo(.BaseState base_state) at GameStateMachine`4+EventTransitionData[[EatChore+States, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[EatChore+StatesInstance, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[EatChore, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Object, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].ExecuteTransition(.StatesInstance smi) at GameStateMachine`4+EventTransitionData[[EatChore+States, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[EatChore+StatesInstance, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[EatChore, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Object, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].OnCallback(.StatesInstance smi) at GameStateMachine`4+EventTransitionData+<Register>c__AnonStorey0[[EatChore+States, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[EatChore+StatesInstance, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[EatChore, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Object, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].<>m__0(System.Object d) at EventSystem.Trigger(UnityEngine.GameObject go, Int32 hash, System.Object data) at EventExtensions.Trigger(UnityEngine.GameObject go, Int32 hash, System.Object data) at GameStateMachine`4+State+<TriggerOnEnter>c__AnonStorey2C[[Navigator+States, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Navigator+StatesInstance, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Navigator, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Object, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].<>m__0(.StatesInstance smi) at StateMachine`4+GenericInstance.ExecuteActions(.State state, System.Collections.Generic.List`1 actions) at StateMachine`4+GenericInstance.PushState(.BaseState state) at StateMachine`4+GenericInstance.GoTo(.BaseState base_state) at Navigator.Stop(Boolean arrived_at_destination) at Navigator.AdvancePath(Boolean trigger_advance) at TransitionDriver.UpdateTransition(Single dt) at Navigator.Sim33ms(Single dt) at Navigator+States.<InitializeStates>m__1(.StatesInstance smi, Single dt) at BucketUpdater`1[[Navigator+StatesInstance, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Update(.StatesInstance data, Single dt) at UpdateBucketWithUpdater`1[[Navigator+StatesInstance, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Update(Single dt) at StateMachineUpdater+BucketGroup.AdvanceOneSubTick(Single dt) at StateMachineUpdater.AdvanceOneSimSubTick() at Game.SimEveryTick(Single dt) at Game.Update() [07:40:38.763] [1] [INFO] Submitting crash: NullReferenceException: Object reference not set to an instance of an object at ConfirmDialogScreen.PopupConfirmDialog (System.String text, System.Action on_confirm, System.Action on_cancel, System.String configurable_text, System.Action on_configurable_clicked, System.String title_text, System.String confirm_text, System.String cancel_text, UnityEngine.Sprite image_sprite, Boolean activateBlackBackground) [0x00000] in <filename unknown>:0 at KCrashReporter.ReportError (System.String msg, System.String stack_trace, System.String save_file_hash, .ConfirmDialogScreen confirm_prefab, System.String userMessage) [0x00000] in <filename unknown>:0 at KCrashReporter+<ShowDialog>c__AnonStorey0.<>m__0 () [0x00000] in <filename unknown>:0 at ReportErrorDialog.Submit () [0x00000] in <filename unknown>:0 at ReportErrorDialog.OnSelect_UPLOADSAVE () [0x00000] in <filename unknown>:0 at KButton.SignalClick (KKeyCode btn) [0x00000] in <filename unknown>:0 at KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: -1) Game.OnApplicationQuit() Setting up 2 worker threads for Enlighten. Thread -> id: 1e54 -> priority: 1 Thread -> id: 3ff4 -> priority: 1