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About Zeg

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  1. This has been reported before mostly for Sieves, but I've seen the same bug happen with CO2 skimmers so it seems like it might happen in any building that uses material temperatures. Sometimes, but not always, the input or output temperature of materials in the machines doesn't update correctly. I suspect it might have something to do with the game update/tick rate since I've seen erroneous temperatures persist until I change the game speed and then it sorts itself out. In the attached screenshots, I managed to get two different versions of the bug: (First two screenshots) Sieve running with -100C sand. Dug up and added 200kg of 100C sand, sand temperature in sieve doesn't change, even though the mass has been added. (Second two screenshots) Sieve running with -27C sand, output water is cooled slightly as expected. Added 100C sand, output water stays the same temperature. For the CO2 skimmers, I've had a skimmer with 70C input water have water output at nearly -40C skimming -40C CO2, even though the temperature of the water should barely change. In that case it seemed that since the skimmer had been offline for a while the first few packets of water entering were being cooled by the mass of the building before it heated to 'running' temperature and that extra low output temperature was the one that got stuck.
  2. And I also just discovered the same thing can happen if the CO2 packet passes over the bottom tile of the bottle emptier while it's emptying too.
  3. PH2O being emptied from a bottle emptier onto a packet of CO2 causes violent offgassing of PO2 at the bottle emptier. I tried to replicate it in a test map for a while, but I couldn't work out the exact conditions, so I just recorded my base where I saw it happen for a while. The video captures the bug. https://www.youtube.com/watch?v=a3fGccPR6Fg
  4. When loading this save, a chunk of hot Igneous rock appears just below my grill. This is not melting debris or tiles, or conveyor rail glitches or anything else like that. The oxygen surrounding it is still at 30C during the pause after loading. I chose this save specifically (all the autosaves have this bug, so I can't give a comparison one without) because the tile in question is just barely on screen, so you can actually see it change from empty/oxygen to a tile of rock. Meat Volcano Eat Time Cycle 86.sav
  5. Very nearly 'deleted' 250t of Lumber today in mass sweeping... realised this bug after only losing 50t or so...
  6. I've noticed the same thing happening with steam leaking upward through a triple door setup I was using. Water suddenly appears on the tiles above the doors. Obviously, one can argue about if doors should delete material if it can't find a space to go, but with this bug it's not one way or the other, just either, randomly. I've also seen something similar with Shove Voles puking up regolith into pneumatic doors at certain angles. It just 'teleports' upward to the next free tile above the walls.
  7. Once the game returns to the normal view after the completion sequence, the mouseover tooltips in the main window no longer appear until loading a save. Mouseover tooltips on other windows (like Vitals, database info popups) do still work.
  8. This is true, but I always thought it's pretty silly that if even 1 germ exists on a piece of food, Dupes are entirely grossed out. There should probably by a boundary point that's slightly higher than 0 heh.
  9. Since at least LU-358267 (or one version before), I've been having seemingly random 'hitches' in the game that hadn't been happening before. I was testing a build in space in a sandbox save and I noticed that the hitch actually coincides with the broken planet spawning in on the left of the screen. Though it's not an immediate thing... you see the planet spawn, a brief period of time passes (about a second at slowest game speed, but it is game speed dependant), then the game hitches slightly and the planet starts moving.