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    • JoeW

      Support Email Error (Zendesk)   08/12/2019

      We are migrating to a new customer support ticketing system (desk.com) and unfortunately while moving over our old tickets the new system (Zendesk) sent an auto reply to "new users". We weren't aware this would happen and so and email was sent out in error. You do not need to create an account and you can ignore the email entirely. You can find more info about this over on our forums here: https://forums.kleientertainment.com/forums/topic/110413-zendesk/ Sorry for the confusion


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About ThePiachu

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  1. You can turn seeds into dirt, but you have to manually click on them to get composted. I've tried melting the regolith, but ended up tossing too much into the bottom of the map and freezing the entire magma pool because of that. Melting regolith produces a lot of heat, but not a lot of temperature unfortunately...
  2. I've reached the end-game in my colony. I'm 1000+ cycles in and I can easily complete the initiatives if I wanted to. I'm enjoying the game still, but I have a bit of an issue with some things in the end-game: - Rocket cargo hold is too small, about 10+ times too small. It's meant to be used to get some precious resources you need but have ran out in the end-game. Currently you can get at most 3 cargo holds in your fancy hydrogen rocket. If your destination is made out of 30% usable stuff, you get 1 tonne of material you want. That would build you 1.25 tempshift plate, or 2.5 units of pipe... That's not much! If I want to get some aluminum for my fancy liquid hydrogen upgrade, I'd have to spend real life days farming that stuff - not ideal. It would be nice to be able to research some heavy haul rockets, or generally get more yield out of the rockets we already have... - Data banks could have some use after all researching is done. Currently have a few hundred if not more of them just laying about. Perhaps having some research you could do repeatedly would be neat - something to speed up your rocket turnaround time, or increase the efficiency of power generators, increase the yield of some geysers, etc. Something that wouldn't be crucial to the game, but would still give you some benefit from accumulating those things... - We could use some option for garbage disposal. Maybe sending them up with a rocket, or vaporising them? I have 200+ seeds from plants I farm, pretty sure I won't be needing them. Tried tossing them into lava, but they didn't burn up. Same with regolith. If I could get some sort of "garbage vaporator" to be able to destroy stuff I don't need, that would be great. It could be something that you could only unlock at the end of the research tree not to turn into a newb trap - It would be nice to have some options for creating some high-end heat. At the moment the hottest thing you can make is molten glass, which doesn't have that much of a specific heat to be useful if you need to create magma in places. Some sort of laser, perhaps made out of diamond and cooled with liquid hydrogen would be cool though...
  3. Had to resort to melting the ladders with a glass forge. Luckily the Nullifiers can take a lot of beatings, but those ladders take a long time to heat up, even with diamond tempshift plates on them......
  4. This playthrough I tried going for the Super Sustainable achievement. It was quite a struggle at times, but I did not build any power generators other than the hamster wheel, the hydrogen generator, and the steam turbine. I'm at cycle 600, have been producing at least 1000kJ for 300-400 cycles (according to the stat tracker) consistently and still the achievement didn't unlock. Does this achievement also get disabled if you build a hydrogen generator? If so, it would be nice to have the description updated... What could help in the future is something akin to Factorio's in-game achievement progress tracking. If I could pin whichever achievement I'm going for to be on my screen with the relevant progress details, that would be great. Alternatively, show the progress in the colony management screen, and also indicate which achievements have been failed for clarity. Attached is the save in question. Orion Prime II.sav
  5. I'm really digging the game! Here are some small tweaks I'd love to see added in the future: - Allow you to disassemble the old ladders you find on the map. I had two big ladders spawn next to two Nullifiers that made the cooling room REALLY tricky and ugly to build - It would be great if the Steam Turbine only used as many inputs as necessary to run itself, so you wouldn't have to add automated doors underneath and what have you. Otherwise the building turns into a heat death trap for newbs that might try piping in 300C+ steam through 5 pipes. Ideally it would also be able to take some really hot steam without overheating like mad (accidentally made 1600C steam room once and boy was that a mistake!), but I understand that could be way exploited - Having liquid / gas storage output signal based on how much liquid it has storage. I'd like to build a buffer that takes in / gives out liquid based on how much it currently has stored, but can't unfortunately...