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About RunningDroid

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  1. I was having this issue on Void linux and I was able to fix it by replacing ONI's copies of the FMOD API (,,, with ones from FMOD 1.10.15 (Downloaded from FMOD's site under "FMOD Studio API".) I use "exec > Oni.log 2>&1; exec %command%" for ONI's launch options so everything gets sent to a log and I see no difference between the logs when the sound isn't working and the logs when the sound is working but I've attached the logs anyway: No Sound: Oni.log Player.log With Sound: Oni.log Player.log (the "With Sound" Player.log is smaller because I deleted both log files before doing the "With Sound" run)
  2. I have this issue on Void linux but I have been able to get it to behave mostly correctly by placing this shell script Restarter (which must be named "Restarter" despite it wanting to download as ".estarter") in steamapps/common/OxygenNotIncluded/ and sending SIGTERM to all of Oxygen Not Included's processes using "pkill OxygenNot -TERM" after pressing the restart button. To help with debugging here's the chain of events that I'm seeing: I enable or disable a mod I press close on the "mods" menu I press restart on the "mods changed" menu the game appears to freeze for >10 mins (completely unresponsive, the window stops repainting) I send SIGTERM (signal number 15) to all of OxygenNotIncluded's processes OxygenNotIncluded runs "/usr/bin/xdg-open $HOME/.local/share/Steam/steamapps/common/OxygenNotIncluded/Restarter $HOME/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded" (telling xdg-open to run Restarter and feed it the path to OxygenNotIncluded as an argument) OxygenNotIncluded exits (and the Restarter exec's a new OxygenNotIncluded) Restarter