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About Mongera

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    Junior Member
  1. Is that so? I thought building tasks included building supply.
  2. Golden rule of the game: Only pick more dupes when they are very good and when you feel that you are absolutely ready to support them (steady food and oxygen production, housing, etc...). Picking too many dupes before the right time is a common mistake new players make, and probably the most serius mistake you can make in this game.
  3. 1) Build a petroleum generator (unlocked by "fossil fuels" research) 2) build a pump submerged in the ethanol pool (don't forget to connect power wires) 3) build a pipe connecting the pump and the generator 4) enjoy a massive energy source.
  4. Rust Deoxidizer

    This game violates the laws of chemistry and thermodynamics, and that's fine by me. I don't think it's intended to be a realistic simulation.
  5. Thank you! It's my dog and his name is Simba. I can send a full picture of him if you want.
  6. Will try that The thing is that power station priority controls chip manufacturing, not chip installation in the generators. Will try that too Thanks for the support guys. I will go back to the game on official launch and see if i can sort this problem
  7. I want to set their priorities to 8 so that engineers will keep them "tuned up", but the priority overlay won't let me do that (clicking on them also does not show priority number).
  8. I know that, but there are other "operate" tasks that my engineers keep doing before tuning the reactors. That's What I was trying to say.
  9. My natural gas and hydrogen generators have no option to toggle priority (not even if I click on them), so engineers won't prioritize tuning them up. Am I missing something? Is this a bug?