Artorias36

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Everything posted by Artorias36

  1. As by title i am having troubles with the hot tub. They use their hot tub during downtime and it takes so much time to finish that they continue during sleep time as well. Instead of going to bed, they start their shift with like 30% stamina, which ends in sleeping during work time. Is it a bug or am I messing something?
  2. If you store the slime on the clorine it still creates po2 which will go on top of your clorine room. I noticed storing them under water or any kind of liquid prevent this.
  3. I thinke the solution is to cut down the time of the hot tub. I am not sure how much it is, seems longer than 2 minutes, while a shower is like 30 seconds.
  4. 3 squares breaktime. I let them stay idle and they still took like 2 ahd half squares of night time. The hot tub time is just too long imo.
  5. You misunderstand. My settings forced me those choices. I did not say that everyone has to choose my settings, i said that those settings, that map, that particular seed, forced me to make those choices. Different choices wouldn't grant me most of those achievements. Maybe i express myself wrong since english is not my native language. I was forced to use 10 dupes or i wouldn't be able to consume the 400k of meats in time. It is a math issue after all when you have X cycles left and you can only consume Y kcal, you have to raise your dupes. My point stands, even in the case of 6Havok9, after 100 cycles he is only at 1/10 of that achievement. He choose a different path that worked out for him, but my path worked better to complete that achievement faster. 1) I did something else, dug and build at least the infrastructure of what my powers gen would be, etc as well as bunker doors, petrolium setup, plastic setup, vents, pipes. 2) But this is where we differ opinion, is not challenging, i did it after 40 more cycles from when i wrote this thread, i consider it annoying as it doesn't pose any challenge except going on slower pace that i would have if i build other kind of power generator. 3)Yes i did that, as i said on point 1, i started on cycle 120, but the achievement was done 100 cycles after. 4) Did that too, but again is boring when your dupes need 5 cycles to do something that you know already takes max 1 if they don't run on hamsteer wheels. 5) You told me that and i am thankful, but still i consider this achievement too grindy, thinking of ways to burn power is simply not fun. I never thought that don't worry, but i still think that based on your map and based on your settings, there are few options left to do if you want to get ALL achievement. If you don't care then yes any map can be played as you want of course.
  6. I am trying to get all achievements in one map. I thought carnivore was hard but this is just a pain. I am on cycle 160 and still 200k / 240k. Are there any tips to make this achievement less painful, at least if i will try another time to get all achievement on a different map i can use precious advices. My setup is mainly hamster wheels and 5 hydrogen generators linked to 6 electrolyzers. But it may take other 40 cycles to do those 40k left. I thought about setting solar panels, but the robo miners cooling is quite challenging without petrolium.
  7. My base was already sustainable. So in my own way i was already in the spirit of the achievement. I produced more powers for 16 dupes without using anything but hamsteer wheels and hydrogen generator. I disagree with the design too. The moment you put a limit, you are setting up a grinding achievement. If the achievement was something like "reach the temporal tear without building any coal / petrolum, etc or complete all other achievements without ever building coal / petrolium etc" then i would agree it was a design choice achievment. You put a big no on those building for the rest of your playtrought and you are forced to play without them. But thats not the case, there is no limit of cycles so you are not forced to create a good setup to consume as much as power as you can before the deadline. The only limit is the amount of energy which is just pure grinding. As i learned on this thread, the energy counted is just the one spent and not produced, if it was the other way around i would probably not have written this topic cause i am pretty sure i produced tons of energy more than i used. Of course is possible and i did expand, it was just boring cause when you have 3 natural geyser on your seed you want a giant natural generator setup linked to your slicksters, all things that i couldn't do until I get this achievement. The reason to place nat gas gen was to reduce dupes time and expand much faster. In 120 cycles with those generators that don't requires any dupes time, i could expand like 10 times faster. I disagree, if it says you cannot plant anything in farm box, it is forcing you to either ranch or wild plants. If it says you have to eat 400k of meat, it is forcing you to ranch and based on your cycle it is also forcing you to get more dupes (i dislike the binge eater setup as i consider it a bug or exploit) If it says that you can only use 3 power generator types, it is forcing you to use just those. Like i said before, if it was a big no forever then this achievement would been more fun than it is, but when you put a 240k limit you are asking for grinding and it is plain boring. Because you used different settings. If you play on normal your 5 dupes wouldn't suffice. You have 5 dupes that eats like 10, i had 10 that eats like 10. The point stands, is your base ok now? Can 5 dupes lives without any special effort on your side? If yes your base is self sustainable and yet you are at 1/10 of that achievement. And thats what i did, but to me, is no fun. No my point is different. I could either : a) do something else and check my computer when the achievement was done because all i had to do was wait to reach the 240k cap b) ignore the achievment that posed no challenge at all and continue playing the game in the most fun way (for my own tastes) I choosed A. Now that i have done it, i can continue playing in the most fun way. In my opinion they should either lower this cap, even 100k is enough, or add a complete different achievement that doesn't allow you to ever build those power plants.
  8. I meant that since to complete carnivore in time you are forced to have at least 10 dupes, 16 being the best, you are also forced to use electrolyer with hydrogen generator setup. I completed carnivore on cycle 92 and i realised i had just done 60/240 of super sustainable. At this point my colony had enough food, enough oxygens and enough power to self sustain. I had to wait almost 150 cycles of pretty much doing anything except expanding just because i had to wait this achievement. It did not provide any challenge in my game, just frustration of having to wait so many cycles.
  9. Thanks. This explain why it was taking so long. I did it by cycle 220 but i really hope the developers will adjust this cause is simply a waste of time. Unlike carnivore or localist it doesn't provide any challenge imo, it is just annoying.