Owlrus

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About Owlrus

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  1. Typically I prioritize the immediate dangers and hurdles in the oncoming days and seasons, and then sandwich-in my own personal goals. For example, I know Winter is coming in 8 days so I need to make sure I have the essentials for surviving Winter at its minimum. Do I have a way to keep myself warm? (could be anything from a thermal stone, to keeping a fire lit with warm gear) Can I get myself food when things are frozen over? Do I have a way to deal with hound waves and Deerclops? During Winter I know Spring is around the corner so I, once again, make sure I have the bare minimum I need to survive mother nature alone. Do I have access to lightning rods to prevent lightning strikes? Do I have access to water-resistant clothing (ie: Umbrella/Football helmet, Eyebrella, Rain Coat, etc.) Do I have a way to deal with hound waves? I then prep for Summer briefly and do whatever else I want to, followed by Autumn and so forth. If I can confidently say "Yes" to most of the questions I listed (don't worry about being confident answering them all) then I focus on the next season until I am so reliably prepped for the immediate threats I can easily find way to doing things like defeating Klaus or Dragonfly. What I found that has helped me was to adopt a mindset of "Compensate the Seasons before myself". Other than that, you can really get away with a lot of things as long as you have a weapon, food, and armor within your reach at all times. Feel free to message me if you have any questions.
  2. In my opinion, do whatever you have fun with the most as there is no "one-way to play" in this game. Heck, my BF and I were playing Wortox and Webber which pretty much killed our chances of starting a pig farm, but we had a great time. Why not just play Wendy then? There's no shame in it, and as for resources I think you should check out content creators such as Helicalpuma, Jazzy Games, and James Bucket if you're interested; they give a lot of good information and they encourage creativity by not endorsing any set game-style.
  3. Would be a neat concept for a 1-use tool that could be added to Antlion's loot table that would let you drill sinkholes for ponds and whatnot; otherwise I'm not sure about the integrity of this personally.
  4. A long time ago I suggested another recipe involving monster meat and potatoes and it was called "Monster Mashed Potatoes". Didn't go far at all and stat-wise...I dunno; but it sounded like a cool idea for another MM exclusive dish.
  5. I like to use one trap for the Spider Warrior and bait out 3 spiders at a time during the day until the last one in the pod is the Warrior itself. With good practice, one could easily do it without taking any damage. This seems like it would drive me anxious if I tried to do it.
  6. Long term? Personally, I would say Wurt (If Pig King doesn't matter that much to you); lots of good late-game benefits.
  7. What about Suspicious Marbles? You might also be able to get away with putting a Beefalo on top of one; last I checked I think they regen health.
  8. I don't think it's miserable per say, I just think there's not a lot to do besides taking care of yourself and your base (IE waiting until Autumn rolls around to get more stuff done). You can't go collecting resources easily because of the smoldering, Antlion becomes tedious to sink a Thermal Stone on and to fight every year (if you go that route), and overall you can't get much done on the surface compared to the caves. It would be nice if there were more activities to do in summer that you can only do during summer such as an Island that raises up for summer and departs during Autumn or Mirages that attack you when in extreme heat, and drop valuable loot. Summer is fun in the real world, why should it be different in the Constant even with some danger involved? Smoldering I agree needs somewhat of a rework. As it stands, no one looks forward to combating it; not to mention it doubles as an incentive to play hermit for a season.
  9. Well there is a variety of things you could do to achieve a high passive sanity gain in a single area. You could load up a Sisturn with flowers, place Glommer, Friendly Fruit Fly and Chubby Beefalo next to it, and position the sisturn near a celestial fissure as well. You could also wear a Hibearnation vest in combination with a Tam O' Shanter for even more of an effect. Alternatively (hopefully someone here will correct me if my theory is wrong) you could get some Dark Flowers to litter around the Sisturn and wear a Bee Queen Crown instead of a Shanter because the wording on the wiki seems to imply that it would convert half of their insanity aura's into sanity, without inhibiting the sanity aura's of the previous items; thus potentially resulting in even more sanity over time. I'm sure many other users here have much better ideas than the ones I've presented, so I hope this helps at all.
  10. Or at least give alternative methods of acquiring butter outside of killing butterflies. Also I agree with the notion that it would be nice to farm Volt Goats naturally once again, as opposed to the meta "Anenemy-method"; hopefully it would become more viable to do so in the future.
  11. Ngl the title kinda reminded me of this: https://youtu.be/vMau8kqe-oM Other than that I would like to mention that this has been discussed a lot in the past with the general consensus is that it would not only invalidate the prior games, but would also be a huge passion-project with risky outputs. Still a valid idea though.
  12. Truth be told I've been burnt out of DST for a long while now and haven't played either, but I stay for the awesome devs and updates.
  13. Probably better NPC interactions and AI behavior; kinda similar to how you interact with Pearl but even more so. I think it would make the game feel more alive if we had much more animations for mobs and players alike.