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Posts posted by Theukon-dos
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36 minutes ago, W0l0l0 said:Are there any instances of Webber only referring to one part of himself? Does he do that? Then we'd be able to know for sure, as he might just have gotten used to talking using "we".
Otherwise we wouldn't really be able to draw conclusions just yet, as it could still mean anything.
A couple, Actually.
Off the top of my head, The main ones are the Froggle Bunwich (Sandwich for me, Frog legs for him) and Flint (oh, to feel a sharp edge against my skin)
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4 hours ago, Mike23Ua said:Why would they make someone that’s so lore heavy playable again?
*Flails Wildly towards Maxwell*
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Wait, I thought if you lit the portable crock pot on fire, then it would just disassemble itself.
Am I being Crazy here?
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Use Warly's hunger meter as a timer for his food memory.
Warly looses 90 hunger/day. And it takes 2 days for his food memory to be reset. So if you eat 180 hunger points all at once, You can eat those same dishes the moment your hunger drops below 70 points (assuming that you ate to a full belly).
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18 hours ago, Sunset Skye said:In my opinion this isn't a problem with Winona, this is a problem with players. Winona's catapults are really fun and interesting just to mess around with, and I'm 100% sure there's tons of farms you could make using them, but it's the players who decided that the catapults are only ever supposed to be used ever for the two bosses they're "meta" against. Klei gave us an interesting new tool in Winona's rework, everyone found the very few situations where they're the most meta option, and then collectively stopped experimenting with them in favor of saying they're not useful enough (while simultaneously too overpowered?)
Admittedly I exaggerated a bit. But the point still stands.
Winona's catapults may be strong, but there's never a reason to play as Winona once you get them built.
I could build dozens of farms as Winona with her catapults. But they'll still function perfectly once I swap back to Warly to get all his benefits.
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Winona's rework was not good. Cut and dry. Her spotlights are pointless, And her catapults only exist to make you swap to and from Winona to cheese a couple of bosses.
Willow's rework was fine, I guess. But it didn't have nearly enough emphasis on fire. Seriously though, Bernie was added as an afterthought when Klei butchered Willow with the release of DST. Yet that's the one aspect they chose to focus on? Bloody hell that rework was disappointing.
Hell, they could have given Willow a fire-based rework that made it *harder* for her to grief. Maybe fires she lit didn't spread to player-built structures. or maybe mobs lit on fire by her don't drop burnt drops. Or maybe they could have even let her put out fires from a distance/in an AOE using her Pyrokenisis. Oh yeah, because *apparently* she has that according to her animated short. The one that released right after she got a very non-firey rework. *Deep breath* Sorry about that. I guess you could say that talking about Willow's rework gets me a bit.
Fired up
Right. Anyways. Onto Wurt.
Wurt is probably the worst-designed character in the game.
She's a summoner/base builder. But has 0 dependancy on said summons.
She's a vegan. But doesn't have any bonuses to farming.
She can get a lot of fish, but doesn't have a lot she can use the fish for.
Wurt's character is just a massive mess in need of an entire overhaul. It feels like the developers went "We need a Merm character" and just tacked on whatever worked from there.
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Now that was a damn good short
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These Refreshes are getting out of hand
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Leaked footage of the Wigfrid refresh is looking great
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he mighty
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3 hours ago, ShadowDuelist said:I think it varies with the time of the day, when Chinese servers are peaking Wigfrid is #1 and when Western servers are peaking Wendy is #1 But I could be wrong. And even if she's number 2, I think the point still stands, she's still super popular.
Mr @CarlZalph is the supreme allseeing eye that has the numbers. I'm based on one of his latest posts about the subject:
2 hours ago, GetNerfedOn said:The three character popularity polls I made could have helped with that but they're also stricken with lack of respondents and the phenomenon called recent character release bias so yeah, CarlZalph holds the best data regarding this query
Wigfrid was the most popular character up until Wendy's refresh, at which point they've been fairly neck and neck
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12 minutes ago, Stunp the tunp said:whos that?
Mod character. Tl;DR they could wear different hats to gain different traits to fit in with Various Roles. A concept that many have suggested for Wigfrid, despite how bad of an idea it is.
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New short is definitly for Wigfrid. I just hope they don't pull another Woodie on her.
Rest of the QoL changes are sick though. Thank's klei
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46 minutes ago, Mike23Ua said:It’s got everything to do with this topic, op asks if there some grand plan they’re missing.. I would say the biggest part of franchise lore?
Technically, This post was more specifically about the Mechanics and content of Shipwrecked than the Story side of it.
That being said, it could be the story-based content that ties everything together, so we can really only wait and see
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1 hour ago, shadowDigga said:Very nice to see goat problem being solved so quickly. Many thanks.
If it isn't too much trouble, can the same be applied to beefalo since people like to exterminate them as well? Spring rain + Savanna biome. Please.
Hasn't this been a problem sense DST released? I wouldn't call that quickly
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I definitly like Walter's new downside. I still wish that Winona got it, But It's better than what we saw before.
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I think bosses should be more rewarding
in [Don't Starve Together] General Discussion
Posted
The scaled furnace is definitly good. But it's really only worth it because Dragonfly is the easiest of the raid bosses. Once you get a wall built so the lavae won't harrass you, then it's just a matter of getting the kiting pattern down.
The Hibearnation vest is good on paper. But the issue with it is that, for most players who would be able to get this item in the first place, Neither winter 'nor hunger will ever really be a problem for them. Winter is trivialized with just a thermal stone and a torch, while food is trivialized just by planting a berry farm and a spider den.
And as for the insulated pack, Sure it gives extra storage slots. but it gives the same amount of slots as some grass and twigs. And then how often is that 50% spoilage rate *actually* going to help you? Sure there might be a few scenarios where you're out and about for a really long time, But these are few and far between.
And both of these have to content with the fact that Bearger is much more valuable *alive* than his fur is. Bearger is the single best wood gatherer in the game. both of his drops pale in comparason to being able to collect hundreds apon hundreds of logs in mere minutes.
And as for the rest of the bosses, most of them don't fare much better.
Deerclops, Beequeen, and Ancient Fuelweaver get a pass. They all have really good drops.
Moosgoose's luxury fans and weather pains are decent, but you need to kill a lot of meese geese inorder to make a few of them.
Toadstool's glowcaps are really only good for mega basing, And funcaps negate any hunger drain they grant by making food in them spoiler *faster*.
Klaus's loot is pure RNG. You could get loot anywhere from a Krampus sack, a Beequeen crown, 2 royal jelly and a bundling wrap BP (notice how all of those come from the same boss), Or it could be as bad as Scales, 2 steel wool, and no blueprint. And then outside of that, his only other loot is charcoal, gold, and a lifegiving amulet. And then you can only fight him one/year, thus potentially screwing you over for an entire world length.
Malbatross only gives items that are good for sailing, Which is still a bit boring at the moment.
Antlion's drops are only good for Multiplayer
Shadow pieces just drop magic items and the item to fight the ancient fuelweaver.
Most boss drops are really just sub-par compared to the effort put in.