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    • JoeW

      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
       

SilentBalloon

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  1. Toadstool casts sporebomb on himself

    I guess Toadstool tried to cast the spell on Abigail but failed.
  2. In winter, if your temperature drops to 5, you will get a warning, but you will not get it during non-winter seasons. You'll notice this on late winter nights or early spring nights, even if it doesn't rain.
  3. MapHack

    In this video, the author shows how to reveal the map as a client.
  4. (Sorry for my English) If you leave the race area during a race, the race will be aborted. Then if the same carrat races again, the game will crash.
  5. Antlion respawns in error?

    You can kill the Antlion in autumn: enrage it on the last night of summer. If the Antlion is killed in autumn, it will not respawn the next summer. However, if you restart (or roll back) the server before the next summer, the Antlion will still respawn. -------- BTW, if the sandstorm disappears at the moment when the Antlion becomes enraged, the Antlion will get stuck.
  6. As long as you run fast enough, the spore cloud can't catch up with you.
  7. The world wetness behaves differently than the character moisture. If it doesn't rain, the world wetness will drop at least 0.01/sec. You can enter the following command to check the world wetness: print('Wetness: \t', TheWorld.state.wetness) The character moisture won't decrease when the ambient temperature and the moisture are low enough:
  8. I checked the code and found that you are right. I studied this mechanism at the end of July and noticed the Chef Pouch and the Insulated Pack won't prevent chilling. Maybe this mechanism changed later because I found the code modified on August 22. It may also be that I made a mistake at the time.
  9. (Sorry for my English) @Electroely The effect of hot or cold food is equivalent to raising or lowering the ambient temperature. The maximum amount of change is 40. For example, if the ambient temperature is -15 and you carry a red thermal stone, your body temperature will be stable at (-15 + 60 * 2.1)/(1 + 2.1) = 36; in this case, if you eat spicy food, your body temperature will be stable at ((-15 + 40) + 60 * 2.1)/(1 + 2.1) = 49. The most effective strategy. If the ambient temperature is -20, this will extend your warming time by 15 + 15 * (1 + 240/30) = 150 seconds. By the way, there is a serious bug about the chilling mechanism: If you split a bunch of hot food into two, the "heat" of the new bunch of food will be reset. ------------------------------------------------------------------------------------------------------------------------------------------------- In winter, the wetness of the cave will drop very slowly. We assume that the ambient temperature is constant. We can calculate the time it takes for the cave to change from wet to dry: (The cave becomes wet when the wetness rises to 35 and becomes dry when the wetness reduces to 15.) This means: in the winter, if it has rained, the cave will remain wet for at least 4 days. In my experience, the cave will generally keep wet before spring. In this case, we can fight the Toadstool with the morning star.
  10. (Sorry for my English) Destroy the royal tapestry with merm king. The game will crash when restarting the server. Method 1 1. Burn the tapestry. 2. Destoy the tapestry. 3. Restart the server. Method 2 1. Restart the server. The tapestry becomes destroyable. 2. Destoy the tapestry. 3. Restart the server again.
  11. Attack a lureplant that hangs leafy meat, then one more unit of leafy meat will added to its inventory later. See https://www.bilibili.com/video/av42211984/. My suggestion: -- scripts\prefabs\lureplant.lua local function SelectLure(inst) if inst.components.inventory ~= nil then local lures = {} for k = 1, inst.components.inventory.maxslots do local item = inst.components.inventory.itemslots[k] if item ~= nil and item:HasTag("lureplant_bait") then table.insert(lures, item) end end if #lures >= 1 then return lures[math.random(#lures)] elseif inst.components.minionspawner.numminions * 2 >= inst.components.minionspawner.maxminions then local meat = SpawnPrefab("plantmeat") inst.components.inventory:GiveItem(meat) -- Make sure there's no leafy meat in the inventory before giving leafy meat return meat end end end