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About mackhuffer

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  1. Looks like there's a lot of CO2 there; is the refinery in an overpressure state? It doesn't display an icon or warning when the pressure is too high to emit natural gas (but it really should).
  2. Hot Abyssalite exchanging Heat with Liquids

    I get these hot patches all the time and it drives me nuts. I end up having to carefully excavate along the abyssalite, sealing off the area, and dump some kind of liquid to cool it down. It eventually does cool, but it is tedious if you're trying to prevent unexpected explosions of sour gas or steam.
  3. Atmo suits, and presumably other clothing and items that are discrete, In order to limit the number of atmo suits (and presumably other clothing/items that are discrete) in a storage bin, you have to set the mass slider to the number of items to limit it to, and not the mass. This feels inconsistent with how bins are limited by mass and not the number of items in them.
  4. UI scale should not change during slider drag

    This is resolved as of 355817.
  5. Battery/Wire connection bug

  6. Bridging over the output port of any logic gate causes the "overlapping ports" warning. This doesn't make sense as implemented; the ports are not overlapping. If there is some other implementation/gameplay reason why the output port cannot be bridged over, this needs to be explained in game. Possibly related is that a bridge can be built over an existing gate, but a gate cannot be built over an existing bridge.
  7. When loading a game that has a rocket in space, parts of the rocket are left behind. In a rocket that has a capsule, five research modules, a fuel tank, an oxylite tank, and a petroleum engine, the oxidizer tank, fuel tank, and engine appear when they shouldn't. Just before the rocket appears on screen during landing, the errant modules will disappear. The rocket then lands normally and functions as expected.
  8. Right clicking and dragging should allow for dragging of the starmap, like on the map and research screens. I'm constantly closing it due to muscle memory.
  9. Unit and concept error for transformer power

    Transformers in ONI do store power, but perhaps the wording could be clarified.
  10. Dupes were using the telescope, consuming oxygen and power, even though no asteroid was set to be analyzed.
  11. The telescope requires and consumes oxygen, but that rate is not indicated in its tooltips, inspector info, nor in the database.
  12. After loading a save in which I had a large number of 20+ ton chunks of regolith in one cell, the chunks reverted to solid tile and stacked up. I've used similar setups for granite/igneous rock and they haven't reverted to solid tile before. There are also stacks of other elements in the cell as well. I wasn't able to reproduce in sandbox, but there may have been conditions that I missed. Luckless Dwelling.sav
  13. Abyssalite Not Spawning on Map Generation

    Abyssalite doesn't enclose the starting biome; the border is granite and igneous rock. Your save does have abyssalite once you dig past the rock border.
  14. In 356355, hovering over a dupe that is cooking at a grill or gas range will have "Cooking {Item}" in their tooltip. Haven't checked for this with a microbe musher.
  15. In 356355, both ethanol gas and liquid appear white in pipes.