Booklover

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About Booklover

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  1. My reasons for picking Willow in a public server would be: 1. The server's crowded and I'm not sure if I could successfully grab enough materials for a torch before sunset. Yeah, I could do the firefly dance but it's a panic move. 2. I'm playing a nomadic playstyle so the portable "campfire" is very useful. 3. Bernie and Lighter are both decent weapons when hunting Rabbits.
  2. Playing Walter in less than Green Connection servers can be hell for those who aren't used to fighting. Yes, I can kite mobs but after my few months long hiatus from DST, my kiting skills are rusty and I'm having trouble kiting in less than average connections. Not to mention, getting hit by anything somewhat "dangerous" makes you go insane so quickly. I got bit a few times as Walter and I was almost insane. I got slapped by a mere Birchnut Tree Tentacle and my sanity plummet to the abyss. Not to mention, after getting hurt, my sanity is still dropping just like my fps. The only thing that saved me was Wendy's Sisturn (idk why she built it but thank goodness), Glommer and constantly telling a story about some bog monster at night. Could I have kited better? I'm not sure as my ping was on a rollercoaster to heaven and hell. Was his storytelling strong? Yes. I recovered around 30-40 sanity per night talking about a man with a clock. Was his downside big? If you have a bad connection or you're bad at fighting? Yes, very big. It's a rabbithole. You take damage, go insane, take more damage from shadow monsters, sanity keeps dropping cuz your hp is low and you basically almost never recover unless you have sanity foods. So please, Mr. I Can Kite Bosses, please actually flatten your ego abit because there are people who have lives and haven't spent it all on a videogame yet.
  3. I would like everyone reading this to know that this is possibly just a fun little discussion of what could be implemented for Walter. I'm not asking for these changes, just adding an idea that we could talk about. Alright so we know he's a Boy Scout and that everyone thinks he's a modded character due to his extra perks that are attempting to make him seem more like a Scout. Now what if, Walter doesn't start with all these niche perks and has to learn them through doing something a set number of times in order to get a badge? For those who have played Resident Evil 7, you'll understand what I mean. In Resident Evil 7, you can acquire certain items that will grant you buffs at the cost of taking up inventory space. The effects range from increased defences to increased damage to unlimited ammo (iirc). Walter's Badges could function the same way. For example, Walter now doesn't cook as fast as Willow or Warly. He needs to cook for 50 times before he acquires the "Cook" Badge which could be crafted from his "Scout" Tab. This Badge, when in Walter's inventory, will double his cooking speed. This Badge also only works for Walters that have completed the task successfully. Another example would be extinguishing 20 fires to get the "Fire Safety" Badge which works just like Willow's perk. Now, people might say that this practically makes 2 of Willow's perks useless but you have to remember: Walter has to cook over a campfire/firepit 50 times, use resources to craft the Badge and carry it on himself, effecticely removing an inventory slot, for the mere perk of cooking faster. Willow and Warly are still the cooks of the group but Walter could substitute them if he really needs to. These are just examples of course, there could be many more "Quests or Tasks" that Walter could do to acquire his Scout Badges. What are your thoughts? (Aside from the generic "This be modded char")
  4. I would like to say that Walter's Storytelling is bugged. Not sure about others but as Wortox, I was able to "attempt" to tell a story at a campfire. It didn't work and showed some code stuff for the quote.
  5. *Looks at the killer beehive biome as Wendy...*
  6. How much damage does stone pellets do? Also, you forgot that it could also be used to aggro cowardly mobs like Volt Goats and Koalephant. He'll be much easier to hunt with as you don't need to chase down a Koalephant to make it aggro onto you. I'd rather use a stone pellet that I already spawn with than a gold pellet which I painstakingly made.
  7. I agree with @Ogrecakes in that a character should have a theme or direction. While the recent characters do have a theme, starting from Wurt, the "extra" perks start to feel more like easter eggs or gimmicks from lore except it's not really easter eggs as they just tell you straight from the update. From something to holding a live fish longer and for sanity, to not getting affected by wetness much, all of these feel like easter eggs or gimmicks that could be implemented but secretly so us players can have the luxury of finding them and getting excited. A good example could be Willow's lighter. It gives sanity to Willow because of her "pyromania" perk but it's not explicitly shown. We have to experiment and play around with Willow to find out about this "easter egg" or "gimmick" and imo it makes it more fun. It feels as though we are slowly exploring Willow's perks and learning more whereas Wurt just has most of her easter eggs thrown at you.
  8. Woe-Be. 'Cause Woe-Be-Him-To-Follow-Walter-Into-DST EDIT: Ah **** didn't see @CaptainChaotica's comment, sorry!
  9. Hello. (Some of you may remember me, hi Mike23Ua :D) I would like to add my opinion here. I think that a difficulty slider is perfectly fine. As @Shosuko said, if you don't like it then don't use it. A QoL update for the world customization is fine by me. As for the ongoing argument about the validity of exploits, I'm neutral. I understand why @Well-met would be against using exploits (It can be viewed as a form of cheating or dishonesty) but I also agree with Shosuko that it's okay to use them as long as the developers allow it.
  10. Damn that's almost like what I did. Was going out with family (didn't want to) and halfway through stream so I just placed my phone screenside down somewhere hidden and went away. Came back and thought I only got 2 drops, haven't got the item skin yet. Stupid me. I got it but instead I didn't bother to check DST so I went and watched a 24 hour stream... The skin was amazing though. Much better than the Beefalo hat (I'm sure you guys have heard about that).
  11. People who complained about not receiving the gifts, does the twitch streamer you're watching have the "!drops" words? If not, well don't expect any.
  12. Abigail is faster than rabbits. You can attempt to attack the rabbit and let Abigail do the job. She only attacks once though so you should combine this tactic with the smacking rabbits with an axe tactic. Stand between the rabbit and its hole and then force attack it. If you do it correctly you can kill the rabbit before it runs from you. This is because the rabbit's instinct to run home is stronger than their instinct to run away from you. This is a tutorial from a youtuber I found. You should experiment with different camera angles. Some angles are easier ehile others are harder. https://youtu.be/aAdK9k_lbpM The Deciduous biome has the most amount of food for vegans. Mushrooms, Birchnuts and the occasional event food (I only know about pumpkins during Halloween). The Swamp biome has the most meats. This is free meat. Not "I have to kill a mob" meat. Pig King Village sometimes have pumpkins if it's Halloween. It's smarter to pick a mandrake during dusk or night rather than morning if you have no inventory space. Leave rare items for others if you have no need for it i.e pan flute for Dragonfly. Abigail dislikes neutral treeguards (pacified treeguards). She will aggro onto them instantly. If you have two Abigail's Flowers and more than 4-5 days have passed since you made the extra flower, it's ok to let Abigail suicide in the frog pond biome near the road if you have enough sanity or want to be insane. The result? Alot of food in exchange for 50 sanity if you revive Abigail. Kill butterflies. Many people underestimate the power of butterflies. I guess that's why Klei made butterfly wings so powerful. Your first pickaxe will always be at 9% after mining the maximum rocks and your second will always be fully destroyed after mining the maximum rocks if you use the first pickaxe too. You can mine 5 rocks with the first pickaxe and 6 if you use the first pickaxe with the second. Useless info but I always count my pickaxes incase I need the 9% pickaxe for thermal stone. Axes do not deal extra damage to trees although I wished they would like Werebeaver form. A burnt pig on a head will still drop 1 pigskin and some twigs upon being hammered alongside charcoal. A normal one will drop 2 pigskins and 2 twigs. A case of "Don't judge a book by its cover". Wormwood's sanity depletion upon seeing a tree being chopped by others perk is based on location, not if you seen it or not. The range is about 2-3 pitchfork tiles. This is also the case when you burn a tree. You don't need to run far from the tree. Just far enough that it won't deplete your sanity after it burns finish. Therefore, burning a tree and running around it during Winter won't reduce your sanity but running around it until it's done burning will deplete your sanity. The sanity loss per rate for Wormwood's sanity depletion upon seeing a tree chopped by others perk is maintained. This means that if you run straight into the stump of the tree chopped and run out again you will still lose sanity at a high rate. This is the same for being near and moving away. Willow can overheat in Winter due to Magma in Dragonfly Desert and rapidly extinguishing smouldering objects. This is great for joining in during Winter. It used to be not really great since Willow has 3 seconds immunity only but after her buff it's much stronger. Light a tree on fire, stand next to it and start extinguishing smouldering objects nearby. No objects? Drop a grass or twig. You can drop 2 or more if you're confident in your reaction time. Due to her increased overheat limit and Bernie, Willow can almost overheat and then equip Bernie for 60 insulation points. Rinse and repeat. Despite her perks, Willow is actually great for surviving Winter if it's Day 1 and everyone just joined. Although she has less tolerance for cold, her ability to increase her temperature to extreme numbers and then maintain it with Bernie makes her the best Winter character on Day 1 with Woodie following behind with his 45 insulation points, Lucy for wood and 240 insulation points if he gets his hands on monster meat. !!MY OPINION!! Earlygame characters: Characters that are designed for joining a random server but not really designed for surviving until Day 18750. S-Tier: Wendy, Willow. A-Tier: Wigfrid, Maxwell. B-Tier: Woodie, Wicker. C-Tier: Wilson, Wolfgang, Wortox. D-Tier: Webber, WX78, Wormwood, Wurt. E-Tier: Winona, Warly. This is based on starting items, perks and excludes all setpieces. We place the character in a normal biome and they can only use their starting items and perks. Some characters's Tiers, like Wolfgang or Wurt, will change depending on situations. Wolfgang being having infinite food and Wurt in the Swamp. Ask me about those situations if you wanna see their Tier. This is just an opinion from me after I analyse the characters. Keep in mind that S-Tier also means Low Tier in lategame. So Willow and Wendy tends to be weaker in lategame since most of their perks are irrelevant by then. Only C-Tier character all game: Wilson. He is C-Tier earlygame, midgame and lategame. Midgame characters: Characters that are in the middle. Viable for joining servers although they need some set up time and also viable for hosting servers where you, the host has to play in the server until Day 10000+. Usually are characters that have items they need to make or require items that are abundant in midgame to function well. S-Tier: Wicker, Wolfgang. A-Tier: Wortox, Wormwood, WX78. B-Tier: Warly, Maxwell, Woodie. C-Tier: Wilson, Winona, Wurt, Webber. D-Tier: Wigfrid, Wendy. E-Tier: Willow. This is when Spring flowers start wilting (Wendy and Willow) and Summer flowers start blooming. Logs, Grass and Twigs shouldn't be a problem anymore so resource gatherers start falling behind although they are still needed for base building materials. Food and resources are high in quantity so Wicker and Wolfgang should be happy at this time of the game. Base builders or I like to call them Autumn Flowers (Webber, Winona and Wurt) start to slowly bud and their Tiers gently float up. Lategame characters: Day 10000+ base builders, here are your beautiful characters! They are weak in earlygame and viable for midgame but lategame is where they truly shine, or in this case, bloom! S-Tier: Webber, Winona, Wurt. A-Tier: Wickerbottom, Wolfgang, WX78. B-Tier: Wortox, Wormwood. C-Tier: Everyone else except Wigfrid, Wendy and Willow. D-Tier: Wigfrid. E-Tier: Wendy and Willow. So... this is where we separate "meta" characters from "ok" characters. Did you take a look at Wicker and Wolfgang's Tiers? What did you notice? They are always high Tiers. While Wolfgang does struggle in earlygame, that's because I limited his hunts and food. If the Wolfgang kept hunting and killing (like all wolfgangs) he would certainly be in B or A Tier. Take a look at Willow, Wendy, Webber, Winona and Wurt. They have a huge change in Tiers. That's what makes them "ok". They aren't viable all the time but have powerspikes and drops. It's what stops them from being overpowered but also makes them not as favored. Take Winona for example, you almost never see her in a hosted or dedicated server. Her cost for crafting isn't just materials, it's also hunger. This makes her a pseudo Wolfgang: Always hungry but doesn't have good perks. She's reliant on hunger and all you get is faster crafting speed. And if you're hungry... expect to rage at how slow she works. Her strength is in catapults and unfortunately that is a mid-lategame thing. Why play a lategame character when you have to quit the server and have it get reset anyways?