Blindf0ld

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About Blindf0ld

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  1. I see errors about failed shader compilation attempts on my Mac (log file attached). This results in awkward liquid visualisation (screenshot attached) which makes it impossible to see bodies of water on the map. Same thing is in qol_3_testing beta channel. MacOS version: 10.14.4 (18E226) MacBook Pro (15-inch, 2016) Graphics: Radeon Pro 455 2 GB Intel HD Graphics 530 1536 MB
  2. How can I make it work on Mac OS? Mods button is gray when I start the game. Old method with ModLoader.dll is not working. Where should I put my mods to make them visible by the new modding system? I've tryed ~/Documents/Klei/OxygenNotIncluded/mods/local (and Local),~/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Mods/ (original location of mods for ModLoader), ~/Library/Application Support/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded.app/Contents/Resources/Mods/Local (and local, trying to be creative) and no luck.
  3. What was the reason of removing hats on dupe heads in dupe selection panel (when assigning to building for example)? Now I have to double check their names whenever I want to assign them to medbed. It was super convenient just to spot the first letter of their name and a hat, which is visible very well. I really miss that feature, please bring it back :((( I don't want to get too personal with my dupes they die off too often. LOL =) Knowing them by their occupation is just enough for me. =)