Puh

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About Puh

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  1. 300Mhz is the base clock. During game it runs at 1.1GHz.
  2. Video RAM is allocated dynamically on this model from the system memory (8GB @ 2400MHz). My driver sees 3072MB. Unity reports only 512MB under Linux, but it's only a read value. The Windows version reports 2138MB and runs exactly the same. Temperature averages around 42 C, no idea what the thresholds are but it seems low to me. GPU runs at its max clock speed (1.1GHz). $ intel_gpu_top -l Freq MHz IRQ RC6 Power IMC MiB/s RCS/0 BCS/0 VCS/0 VECS/0 req act /s % W rd wr % se wa % se wa % se wa % se wa <--- Idle 300 300 124 0 0.64 96 5 0.26 0 0 0.32 0 0 0.00 0 0 0.00 0 0 300 300 152 0 0.64 179 21 0.36 0 0 0.28 0 0 0.00 0 0 0.00 0 0 300 300 79 0 0.64 103 8 0.09 0 0 0.14 0 0 0.00 0 0 0.00 0 0 <--- Main menu 576 576 484 0 2.57 3001 2934 67.70 0 0 1.28 1 0 0.00 0 0 0.00 0 0 759 760 475 0 3.48 2965 2932 56.18 0 0 0.33 0 0 0.00 0 0 0.00 0 0 806 803 515 0 3.81 3202 3016 56.93 0 0 4.59 1 0 0.00 0 0 0.00 0 0 <--- After loading 1100 1082 3380 0 9.68 7225 4687 99.11 0 0 92.68 69 0 0.00 0 0 0.00 0 0 1100 1081 6205 0 9.27 7097 4507 98.60 0 0 92.94 74 0 0.00 0 0 0.00 0 0 1099 1079 5511 0 9.37 7142 4603 99.26 1 0 91.74 70 0 0.00 0 0 0.00 0 0 Not a throttling issue. The game queues more instruction than GPU can handle. I thought it does something unnecessarily expensive, but since you suggest the game is already fully rendered, I guess my case no longer stands. I'll try to load an older version before they added some of the visual improvements and see if it changes anything. In any case, thanks for taking the time to comment on this. Much appreciated!
  3. I know ONI simulation is very heavy on the CPU. Here it's not the case. I don't believe it's even running at this point in the game, or it's at a bare minimum. The CPU is 80% idle but the GPU queue is full. At 720p I gain 15 fps. This is suspicious considering there's nothing happening on the screen. Unless the game is rendered behind the duplicant selection screen, in which case I guess the GPU isn't good enough. Still strange, considering the game has a reputation for running on low end GPUs and being entirely CPU bound. I know the laptop is a toy and I don't attempt to play ONI seriously on it. It should still be good enough to run the early cycles and try some sandbox builds.
  4. My specs are: VivoBook S15 S530FA Intel i5-8265U Intel UHD Graphics 620 Starting at duplicant selection screen, the FPS drops around 24 and puts the GPU in full load. This persists throughout the game and improves at lower resolutions. I am well aware it's a low power integrated GPU, but it runs all other Klei games and 2D unity games at 1080p 60fsp. I see no justifiable reason for ONI to behave so poorly during a mostly static screen. The attached log complains about missing VR extension. I presume it is harmless? I'm reporting from Linux, but I got the exact result under Windows 10. Thanks!