• Announcements

    • JoeW

      Support Email Error (Zendesk)   08/12/2019

      We are migrating to a new customer support ticketing system (desk.com) and unfortunately while moving over our old tickets the new system (Zendesk) sent an auto reply to "new users". We weren't aware this would happen and so and email was sent out in error. You do not need to create an account and you can ignore the email entirely. You can find more info about this over on our forums here: https://forums.kleientertainment.com/forums/topic/110413-zendesk/ Sorry for the confusion


  • Content count

  • Joined

  • Last visited

Community Reputation

11 Good

About plotmissed

  • Rank
    Junior Member
  1. same here. it can also happen with Packim Baggims after leaving the volcano and hopping to another world
  2. Don’t know how it is supposed to work, but: Allied ballphins don’t seem to help you much with mining corals. I befriended like 12 of them and from time to time some of them helped just a little bit, I think it would be nice if it would work more like with the pig followers "KEEEEEE!"
  3. Ballphins get on land

    Ballphins sometimes swim on land You don’t have to ally them for this to happen
  4. Allied ballphins follow you into Slanty Shanty (and maybe other buildings too)
  5. Sometimes planted Elephant Cacti just disappear (no stump left). No idea how to recreate, but here is a video in which it happens (offscreen, at 11:00):
  6. Simple Tuning Mod (need help)

    I ended up using this because it’s much simpler: local TUNING = GLOBAL.TUNING TUNING.WALLWOOD_WINDBLOWN_DAMAGE = 0
  7. Simple Tuning Mod (need help)

    Hey thanks very much for your reply. Yeah it’s the blowing winds not the hail, you’re right. I was confused because I read an old thread about hail. I forgot to comment that I figured it out: It’s in walls.lua. Only Wood Walls and Hay Walls are affected. I just changed "windblown_damage=0", but you can probably just delete the whole windblown stuff, didn’t try that yet. {name = "wood", tags={"wood"}, loot = "log", maxloots = 2, maxhealth=TUNING.WOODWALL_HEALTH, flammable = true, buildsound="dontstarve/common/place_structure_wood", destroysound="dontstarve/common/destroy_wood", windblown_speed=TUNING.WALLWOOD_WINDBLOWN_SPEED, windblown_fall_chance=TUNING.WALLWOOD_WINDBLOWN_DAMAGE_CHANCE, windblown_damage=0}, {name = "hay", tags={"grass"}, loot = "cutgrass", maxloots = 2, maxhealth=TUNING.HAYWALL_HEALTH, flammable = true, buildsound="dontstarve/common/place_structure_straw", destroysound="dontstarve/common/destroy_straw", windblown_speed=TUNING.WALLHAY_WINDBLOWN_SPEED, windblown_fall_chance=TUNING.WALLHAY_WINDBLOWN_DAMAGE_CHANCE, windblown_damage=0},
  8. Wormwood doesn’t get sanity from planting Seaweed Stalks. (Shipwrecked, didn’t check in Hamlet)
  9. Two Packim Baggims

    I can’t narrow it down so this is everything I did (and was able to recreate) to get two Packim Baggims of which one (kind of) duplicates items. Go to the volcano with Packim Baggims, collect some stuff, put it in Packim Baggims, leave the volcano, go to the skyworthy, take the stuff inside Packim Baggims, drop the fishbone, use the skyworthy and travel to Hamlet, (Packim Baggims is visible for a very short time next to the skyworthy and dissapears), travel back to Shipwrecked, (there’s one Packim Baggims right where the fishbone is but another one is appearing and heading to the fishbone, he carrys a copy of the stuff you collected at the volcano and just took out of him)
  10. I want to make walls immune to hail in hurricane season. In modmain.lua i have: local TUNING = GLOBAL.TUNING TUNING.HURRICANE_HAIL_DAMAGE = 0 but it doesn’t work. Any help is much appreciated!
  11. Lamp posts get placed offset

    they snap to the wall grid, it’s not a bug
  12. I was on the BFB Island when a batilisk attack started but I left to the bat cave before they actually "landed". When I came back later I saw they are still there, just hanging in the air. Had to zoom out to see them. They don’t attack
  13. I think hunts are supposed to surprise you with either a koalafant, an ewecus or a varg. You would need three different hunt options you can set to less, default, more and lots. This might be rather a feature request than a bug