CoNq

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About CoNq

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  1. dead lock when using jetpacks

    No offense but this is not a deadlock. It's a loop man. https://en.wikipedia.org/wiki/Deadlock
  2. Even more strange. -.-
  3. It's expected behaviour. Look at your priorities! The auto sweeper allways tries to fill up the storage with the highest priority and your unused fridge has priority 7 and the used one has priority 9. Try out and set the priority to 9 for the empty fridge and the auto sweeper will start to use it.
  4. Can confirm it's true. I think it happens after you load in a saved game (when you start play again). And I think the dupes do not place the things there just if something is front of the building somehow it happens to "jump" into the building. Faced with this issue so-so-so many times. It's even more visiable in the case of incubation chambers. After game loads in anykind of resources are stucked like it would be an egg.
  5. An additional note that I was running the game on super speed (with debug mode). Maybe that caused somehow the problem because I just started to use the super speed in these days. And my dupe was just stading on a totally regular space near to the base. So nothing special.
  6. 1. found a frozen dupe (was standing in 1 place no matter what I did, I commanded it to move but still nothing) 2. restarted the game (to make the dupe "work" again) 3. after load game ,no dupes, no resources and a message is there "Error occured" Additional note: I loaded in a 1 day earlier saved game and it is also broken on the same way. -.- That means something happened earlier and the game was still able to run. But later if I load in any of these days...It is broken and the game cannot start it again. 3.sav 2 Cycle 236.sav
  7. Meteor bypass closed bunker door

    Totally true. Faced with the same problem so many times. You have to open and close again the door just after that you repaired it and it will hold back the meteors again. The same happens in the master/trunk/main branch.
  8. Man you are kind. But I know it was much worst and I have 700 hours of game so I think I am not new. And I reported this because if this stays like this then this game will be unplayable if you are good in it ( I mean if you are good and like this game you will build a huge and complex base...). "It was way, way worse a few months ago, prior to multihreading pipe-calculations." You are mixing up things. That optimization was about the gas flow calculation in free "open air" and it was not about the gas pipes and gas pipe flow's calculation. So now the free gas flow does not freeze your game cause of that update. And an intresting thing that from that update now the heavier gas does not always goes down to the right. So it's much realistic. Just like the liquid flow...blablabla But these optimizations were not about the pipes even if you think that the gas is in the pipe is also gas so it was updated if the free (open air) gas flow was optimized. And I think (because I am a programer too) that they could manage to optimize the PIPE gas flow calculation. Okay I do not have the newest CPU but it's still a beast I think. I have an insane cooler and my CPU runs on 4.2 GHz and it is still not enough to run this game (on 4 cores). So My point that the PIPE gas flows and the PIPE liquid flows are not yet optimized. So please vote on this issue if you agree that it is annoying and then the developers will have their task from the management and they will have allocated time to make this better. Because I am pretty sure that they can if they have the time to do it!
  9. When you already built a lot of gas pipes then it takes longer and longer to build new gas pipes. Every grid of a gas pipe will initiate a full map calculation for the gas flow (It's my theory) in the pipes and it is a CPU heavy action. So for example, if you build a 20 grid long gas pipe than after each piece is ready the game will be frozen for a short period of time. This causing that a 5 minutes long day in the game can be 15 or 20 minutes long if you are building gas pipes through the base (I have a big colony over 60 dupes). The same problem goes for the liquid pipes too (but it looks like that it's much less pressure on my computer. Don't know why.). This problem is a deal breaker because the game is unplayable when your base reaches a maturity level (when the gameplay should be the most enjoyable). I was expecting that every building job will be done in a very short period of time because I have lot's of dupes...but happens the opposite because the architecture of the base is too complex and the game starts to lag. So I will stop playing it till this issue exists. :/ Please check it and do something with it. Even if the gas flow recalculation would be triggered by a piece of gas in a new pipe would be better because than the game freeze would only happen once for every new pipe system (and not as many times as many grids are parts of the gas pipe system). I have an Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz. 4 (1).sav
  10. When you already built a lot of gas pipes then it takes longer and longer to build new gas pipes. Every grid of a gas pipe will initiate a full map calculation for the gas flow (It's my theory) in the pipes and it is a CPU heavy action. So for example, if you build a 20 grid long gas pipe than after each piece is ready the game will be frozen for a short period of time. This causing that a 5 minutes long day in the game can be 15 or 20 minutes long if you are building gas pipes through the base (I have a big colony over 60 dupes). The same problem goes for the liquid pipes too (but it looks like that it's much less pressure on my computer. Don't know why.). This problem is a deal breaker because the game is unplayable when you base reaches a maturity level (when the gameplay should be the most enjoyable). I was expecting that every building job will be done in a very short period of time because I have lot's of dupes...but happens the opposite because the architecture of the base is too complex and the game starts to lag. So I will stop playing it till this issue exists. :/ Please check it and do something with it. Even if the gas flow recalculation would be triggered by a piece of gas in a new pipe would be better because than the game freeze would only happen once for every new pipe system (and not as many times as many grids are parts of the gas pipe system). I have a Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz. 4.sav
  11. Definitely true. I always have to quit the game and restart if I want to load a second game.
  12. Gas should fill out the gas pump's area. The gas pressure should push down the oil
  13. I have only 1 "Banhi" but when I want to assign her to the med-bed than I see 2 of her. 3.sav
  14. Thanks ! I will try it out after the next hotfix. And what do you know about the airlocks? Are those also block it out the leaking into the space? Hu wow. OK thanks. I will check it. My fault then.