zaptrap

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Posts posted by zaptrap


  1. On 2/26/2021 at 5:41 PM, VouMorrer said:

    also, not sure if it is a bug, but i made a caves-only world with branches set to none in the beta and i got the weirdest world generation i've ever seen. a bunch of islands (without big tentacles to connect them, i left the initial area by soul hop), mixed biomes, the ruins completely splitted everywhere.

    is branches supposed to do that?

    lmao I just generated a world like that and not only did it take like 3 minutes to generate, it was split into 3 big islands. Also, the atrium was right next to military biome, the ancient archives were branched off the labyrinth, and the grotto was in the middle of the ruins. This would honestly be a really cool world to play on.


  2. Mods that added spawn areas (also called "start locations") don't add them anymore in the new beta. For example, this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2306003274, adds a spawn area, but in the new beta it isn't an option.

    spawnarea.thumb.png.b2b91bf21c7c05e10a9e7e89d2017d86.png

    It's impossible to change it to the new spawn area that the mod adds. Is this a bug, or is there a new way that modders have to add start locations?