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About Stoned

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  1. I have put thousands of hours into the game and still love it. For me it was always about how far can I go in terms of automation, nice base design and number of dupes in it. I always tried to avoid anything that smelled like an exploit. But with every playthrough I always hit a wall before I actually used all my resources avail on my asteroid. On my actual base with 120 dupes AI lag of dupes is hardly bearable. But the critter AI lag is what really kills it, slicksters and pufts in farms lag too much to eat decent amounts of calories, I had to kill all my cute little decor bugs. I don’t care about most of the bugs and glitches, if only they would find a way to handle more dupes than 100 and especially more critters than 1000 with decent performance on high tech rigs. Are you working on that Klei? Or just some DLC giving us more cosmetic stuff? Something like a new roadmap would be nice.