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Klei Bug Tracker

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Everything posted by WoodieMain45684

  1. Blah, blah, blah, game difficulty is based around knowledge, blah, blah, blah, not a challenge for players who have knowledge, blah, blah, blah, lategame is pretty flat, blah, blah, add something difficult and interesting.
  2. While I would LOVE a cave update, sadly, I feel like the klei team's eyes are on the moon right now; however, mods have the capability to provide what is missing in the caves, whether they are out yet or not, that's another story.... As for what I would want? More interesting locals (biomes) probably, and more things to differentiate the seasons underground that are different from temperature or rain chance.
  3. 1. Allow the fire pump to be able to water plants in a similar way to the water balloon and ice flingomatic. 2. Maybe allow pumps close to the shoreline on land to still be functional?
  4. I've gotten a few worlds before that generated without the Glommer's Statue room. Not only does that mean I can't get Glommer, but I also don't get the free panflute in that world.
  5. yes not necessarily, it begins to scale down when he hits wimpy form, but keeping it above that threshold and in the "normal" range is comparatively much easier that dealing with mighty hunger drain, HOWEVER a lot of wolfgang mains are good enough at resource management that they can stay perma-mighty and keep speed boost as well as damage no matter what.
  6. I only rank it this high because I'm a Woodie player, but I would actually put trailmix in S tier, while it may be in the 30 health group instead of 40. As others have stated previously, the faster eating animation allows you to heal significantly quicker. I consider it S tier for Woodie because of his chopping potential in the early game, and his ability to combat poison birchnut trees. Another thing that hasn't been considered is cooking time: Trailmix takes 10 seconds to cook. To compare, the meta healer: pierogi takes twice that time. I also consider the total cost for 1 trailmix cheaper than for 1 pierogi (unless you are in a juicy berry world) it's usually 1000% times easier for me to simply chop and pick to get health instead of bothering with meat, veggies, eggs, and filler. Not to mention I'm going to be chopping anyways to get wood. The only large flaws that I see with the dish is the time wasted cooking up large quantities of birchnuts when mass-cooking (IMO you should be able to put them in raw) and that trailmix spoils 5 days quicker than pierogi. Oh, and you can use a twig in trail mix, Epic.
  7. Meme Answer: Those evil birds! In reality, I don't think I could ever remove any creature from DST. After taking the time to add some of my own just to have the hours spent drawing sprites, coding prefabs, stategraphs, and brains, and in some cases redoing animations altogether go down the toilet would leave me heartbroken. I wouldn't want that wished upon another soul. Instead of removing something, why not just make it better?
  8. An alternative to tanking and kiting is explosives. If one or some of you knows how to stock up on eggs then you should be able to kill any boss after killing enough smaller creatures. Would be most viable if you have a Webber.
  9. Lol, just because something is ignitable doesn't mean they take damage from it. I think you may have misread that.
  10. What if you have enough treeguards to out-damage the heal? Each shadow restores 400 hp, treeguards do around 150ish damage to FW (It does around this much if their target isn't a player). What if you only focused a few with something like a boomerang or darts or melee and let the treeguards simply cancel out the healing for the others?
  11. There's nothing quite as satisfying as setting a treeguard army on a deerclops. I would like to see someone kill FW with treeguards sometime, he has aoe and you can make treeguards attack him. Only issue is planting cones in the atrium and spawning enough guards.
  12. I found one speedrun where Wolfgang managed day 9 spring start. Couldn't find anything for wigfrid.
  13. I honestly find weremoose fine given the rest of Woodie's kit. Yes, Abigail can most likely take on hoards *faster* than moose, though in most cases moose will be able to take on the same hoards just fine. The biggest perk Abigail has is that she's basically free. If moose were Woodie's only form, then I would consider it to be a little underpowered. But Woodie has this along with goose, probably Woodie's best form, and beaver, Woodie's harvester form that, like most other harvester perks, is outclassed once you have a bearger. However, I think the most impactful part of Woodie's gameplay is the fact that he has lucy and lumberjacking skill. Before the rework, Woodie couldn't ever even consider taking on toadstool solo without preparing a mountain of wood because of the atrocious log meter constantly ticking down and resulting in you transforming into a defenseless AND offenseless beaver mid-fight. Now Woodie can fight it head on and is considered the go-to character for taking down the giant frog. And the quicker swings are also nice in the early game in getting logs for science and other things faster. Though back to moose, he is a bit inefficient in direct, one on one combat if you have the materials to make a weapon that will outclass his dps (basically a fresh hambat due to swing speed). Should his effectiveness in 1v1 combat be changed? I don't know... He seems like he has enough perks to have this form justified to not be quite as dependable 1v1 and as a runner up to Abigail. It's kinda like Woodie is to Wendy in the hoard business as Wigfrid is to Wolfgang in direct combat (though Wolfgang still makes out with a lot more combat specific perks while wendy ONLY has Abigail and her damage boost).
  14. Idea: Currents Basically these are "Sea Roads". Once a boat is pushed into one, it will glide through it without much manual input from the driver of the boat, and at a decent speed. These usually lead between POIs and fish can be seen travelling through it. SW had waves that allowed you to travel at a faster or slower speed depending on how you use them, something like currents would be fitting for the tendencies of the cookie boats. It could look something like what I have shown below: (Apologies for the poor arrows, but I hope it gets the idea across)
  15. I feel like that the boats themselves are fine, but that the ocean that they are placed in isn't exactly build for them. If the entirety of DST was spent on the ocean, and there were more incremental upgrades to speed than just sails, then it would be perfect. ----------------------------- I feel like the reason why DST boats have such a large rejection (even if not the majority) is because: 1) SW boats existed at some point in time, if they never existed, something like this would be more acceptable. Players are used to the quick, direct control of the boat, not to mention it's time consuming to navigate around things like salt stacks just to pick up one more piece of salt. (and gnarwails typically aren't that helpful for retrieving them) 2) The boats are designed for long voyages to many different places (because of the speed, ability to farm food from it, storage) while the world that they are present in is simply too small to really have any long lasting voyages. 3) Weak loot from voyaging with them compared to ruins rushing or possibly even just scavenging. ------------------------------- So fixes to these issues are from easiest to hardest: 1) Buff Ocean loot of all kinds, this includes materials obtained from lunar island. The easiest buff would be simply increasing damage, durability, amount of chops, health and hunger restored, damage reduction, etc. Other more extreme cases may require reworking of items, like the strident trident. (Solution to issue 3) 2) Increase speed of pre-mast spam boating (this means with paddles, basically), make impacts with objects more forgiving, and make it easier to retrieve water items without having to go out of your way to build a lazy forager. (Solution to issue 1) 3) Increase map size and add more POIs on the ocean. (Solution to issue 2, and also probably the hardest to implement, as it will probably require adding new content as opposed to tuning or adding new function to existing content.)
  16. Thanks for the pointers though, looking into all of that asap!
  17. I also think it needs some serious loot buffing, the amount of effort it takes any player, new or old, to obtain them is quite large compared to the amount of effort put forth to simply obtain the items themselves. I think the biggest issue is what exactly CAN be loot that's worth the amount of time spent and not be disrupting the balance of the game?
  18. Steamed hams, always go with the meme. I should know.
  19. Orange gems appear to be about displacement, the staff displaces you, the amulet displaces other items, the deserter displaces the player over long distances if multiple ppl use it. This would mean the deserter follows the same theme if it were to pick up items and deliver them to the player because it is displacing them. Besides, klei can probably do whatever they want with the thing, or give another item this function. I only suggested it because it's killing two birds with one stone. 1) Solo Lazy Deserter Usage. 2) Faster way to harvest and pickup so that less time is spent holding space. The lazy deserter is acquired in the later-game (summer in normal play). So having a building to harvest grass and/or pick up logs will only improve the QOL of the player and not infringe upon the survival of first setting up.