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About Portmanteau

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  1. I hope Klei opts to leave this bug(?) alone. It's not really hurting anybody given you can only use skins you actually own.
  2. This is the most work I've ever seen be put into this theroy. Most I've seen just go "both beards, both science", but don't go at any length at really convincing the reader. I think I'd be cool with this turning out to be true, but a part of me thinks a lot of these were probably just coincidences on Klei's part. I'd gladly like to be proven wrong someday though! Great work investigating this all around regardless.
  3. Unlike golden shots which have a "shattering" FX upon colliding with the enemy, pebble shots have no such FX at all, leading to a rather unimpactful result. I imagine this is at least psuedo-unintended so that is why I'm reporting this here. I'd suggest reusing the "boulder hit" FX for this purpose. Hope to see this fixed soon.
  4. I noticed when playing on a player-hosted world without caves that Walter's Slingshot actually plays sounds when equipped and firing. When on a server with caves no such sounds played at all. This also seems to occur with Woby's eating sounds as well. Hope to see this fixed soon.
  5. I didn't like Woby at all at first too myself, believing her to be quite uncreative in execution and feeling rather tacked on, but after just recently doing a run as Walter after her buff I can't help but like her a lot now. Woby's utility as extra storage and easy fast mobile transport go hand and hand with Walter's fearlessness in making a character that is great for early-game caves dwelling and ruins rushing. Sure Woby isn't the most creative idea in the world, just being an immortal Chester with riding capability essentially, but she sure has been a more useful perk to have around than I thought she would be. I wouldn't mind seeing improvements or changes to her, but essentially what I think I'm trying to say here is I personally don't think Woby "ruins" Walter, in fact I now believe she compliments him quite well. The problem might be that your viewing Walter's slingshot as a major part of his kit, leading to the thought that he must be a ranged character, but I personally only view it as a utility tool for attracting or losing aggro (manure pellets are excellent for getting harassing monkeys off your back in the ruins, especially good to remember cause they can steal from Woby), or as a small assist in combat with others when I don't wish to get hit. I think of Walter more so as a, well, "scouting character", less so as a dedicated ranged one. But that's just me.
  6. To be more specific, I'd like the raw original "wormwood.fsb" that was in Hamlet's sound folder when Wormwood was accidentily leaked early with his original design sometime in January of 2019. I don't know for sure if there is anyone out there who still has it, but I figured I'd give this a shot. Thanks in advance.
  7. If you were holding a thermal stone that would be one possible cause of overheating in a calm season, especially if it was in your backpack. Thermal stones in backpacks use the season's temperature (which is usually quite different from the players) to balance themselves out instead of the players, due to a small bug in its heat function.
  8. If my knowledge of InteriorSpawner is correct, it's possible that you merely entered the wrong ruins and the Aporkalypse Calendar is still out there. c_countprefabs likely didn't find the calendar because the interior constructor hasn't put into motion the "blueprint" for the room its in, so it doesn't exist until you find the room. If you could screenshot the exact ruins you entered on the map that could be helpful in discovering whether you did enter the right ruins or not.
  9. I've been very interested in the old builds of DS for some time now. How did you manage to find these old versions if I may ask? Did you find a way to downgrade the game far enough through Steam, or did you obtain these old builds through more illegitimate means?
  10. Would there be any reasons as to why Klei would not want to bring this into the game natively? At the moment this looks like it would just be a straight upgrade so I'm curious. If this really does what it claims to for little to no disbenefit I'd love it if Klei took the time to implement this into DS and DST, might fix a lot of the performance issues with old computers and Hamlet I'd imagine. EDIT: Also another question; would DS mod developers need to do anything differently to account for players using this? If so, what would be the easiest way to check for if a player is using this add-on or not so one could keep compatibility for all users?
  11. I'd rather see it removed myself to be honest instead of Klei further wasting development time on what I'm pretty sure most of the player base considers a "dud mechanic". Blunt as it may be, it's what I think.
  12. Alright so because I had to delay the next DS Code Patch update a little longer over an item duplication bug for character-specific items, I decided to look into this bug too and I've got a sort of fix ready for the next update. I opted to go with the save immedietely after catching up the world method because I couldn't find any very good viable alternatives and it does the job anyhow. The game will save roughly a frame after loading in, so long as there isn't an error screen being shown, which I made it specifically check for. If the above method does fail you somehow, there will be a new console command added in the update called "hcp_resync()" which will use the player's age and the world's departure age in attempting to fix the clock. It is best used immedietely after you have the issue to minimize any possible desyncing which may remain, and should work in most situations. Hopefully it helps.
  13. This isn't going to be fixed with the next DS Code Patch update, but I've logged it in my to-fix list for a future update. Thing is though, from what I can see this occured due to a force shutdown or unfortunately-timed random crash, so chances are I'd likely implement the fix in the form of a console command to correct it if you ever get the issue. I lf I can figure out an automatic way of checking for desync I'll implement it, but we'll see...
  14. Enter Profile:UnlockCharacter("warbucks") in the console while on the title screen. Then after that enter Profile:Save() in the console, again, while on the title screen.