psusi

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Everything posted by psusi

  1. There are only two loops that are over unity: a petrol cooker ( which I've never used ), and Ethanol. And a lot of people complain that Ethanol is not good so it must not be too OP that everyone sees it as the one true way. How is that any different from what you are proposing? Only that you want to eliminate the two over unity loops and make everything exactly unity? Except not quite because it seems that when I've pointed out how that would break the game, you seemed to back down about making it really unity ( hydrogen gens needing oxygen and producing water for instance ). How do you figure? Run out of algae? Distill slime. Or stop using algae and use electrolyzers instead. Or off-gas pwater or pdirt. Run out of slime? Ranch pufts. Run out of water? Geysers. Or ranch pufts fed from po2 geysers or morbs. Or burn NG or oil. Run out of oil? Trade water for oil. There are many options and many different opinions on which are better.
  2. Ahh, so you have an AT cooled water loop cooling the general area? Oxygen is a much better conductor of heat than CO2. Also a few drips of water or oil on the floor is a better conductor still. Just running a pipe through a little liquid on the floor will be plenty to keep the turbine cool without any tempshift plates, and possibly without any radiant pipes ( maybe just one ).
  3. I suppose but I've never been bothered by that and you can train the skill to negate that. In all but the early game ( where you don't have a choice ) I can't see it being worth the reduced oxygen capacity to save a few skill points even if you are only sending dupes into areas that aren't hot, cold, or filled with chlorine. Outside of extreme temperatures the only time I use atmo suits is for sending dupes into chlorine/hydrogen to ranch drakeos and using the mask would still give them irritation, and even without the skill, the athletics penalty for a short distance trip into a drakeo ranch doesn't matter.
  4. Indeed. The main problem I see with standard clothing is that you have to manually assign them instead of having a checkpoint system like exosuits and they get dropped as soon as someone hits an exosuit checkpoint. In what way would they be better than atmo suits? They are available earlier in the tech tree, but once you can make atmo suits, they are better in every way. Masks don't need to be single use wastes of metal and oxygen to discourage you from switching to atmo suits as soon as you can. The lack of protection ( especially with irritation now being added ) and limited capacity ( and annoying habit of rapidly depressurizing an area ) are quite enough reasons to switch to atmo suits.
  5. Outch. That's a huge problem. I thought that it leaked back out.
  6. Yes, if you have other resources you can produce oxygen with, then it is indeed pretty easy to produce oxygen. That's kind of the whole point of the game: figure out how to produce oxygen, and try not to run out of the resource(s) to continue doing so. There is at least enough oxylite on starting maps to supply 18 24x4 rooms and you only need about 50kg of algae for each additional one. If it is fairly easy to just recycle between CO2 and O2 without consuming other resources then it would render the game pointless. If you can still easily produce more with a little algae or water, then even with no water geysers, it would be both easy to survive and expand, as well as no longer having much of a point.
  7. Yes, but you lose, what was it? 25% of the mass? Also the discussion so far has been all about pwater, not pdirt.
  8. Tempshift plates exchange heat with the 8 cells that surround them, so yes? Tempshift plates can even exchange heat with neutronium, even though it is supposed to have no temperature and never exchange heat.
  9. Don't forget that: You need to cool the top half of the turbine Tempshift plates can't exchange heat with the turbine in a vacuum Tempshift plates ignore the fact that the walls are insulated and exchange heat with them just fine, thus somewhat nullifying your insulation
  10. Ahh, I was going to say if it doesn't turn into a solid tile inside the deoderizer then what if you just stick 20t of it into a storage compactor and cover it with magma?
  11. You can't? With a shutoff and a pipe element sensor I suppose you could detect a power failure when the battery dies, but there's no way to detect when it is full ( or at any other threshold ).
  12. Then the hydrogen generator would have to consume the same amount of oxygen that you got from the electrolyzer to produce that hydrogen, and emit the same amount of water that you had to feed the electrolyzer. Now electrolyzers and hydrogen generators are free energy machines; just loop a few kg of water between them and collect all the free power you need. So now BBQ and pacu = free water? Or if dupes only eat those they wouldn't produce any additional pwater in the toilet? You're numbers don't add up somewhere. Dupe turns 100g of oxygen into 10g of CO2 which becomes 337.5g of oxygen again when run through the carbon skimmer and electrolyzer. So the carbon skimmer turns CO2 into water without needing any hydrogen? So it just creates hydrogen out of nothing? Only if you are starting with cold water and heating it to near boiling first, which long term, means only if you have a pwater geyser.
  13. You're not listening. The main line capacity isn't limited to 2kw. The 2kw is only the limit of how fast your local battery can transfer to other batteries on the grid. You can easily have 20kw worth of generators and 16kw peak loads on the grid with just the two basic transformers. In your case, you have 16 kW of excess transformer capacity over the output of the generators, meaning that yes, you can zap charge a single battery flipper on a load circuit very quickly. If you like to use single battery flippers on the load circuits, then I guess that high burst capacity can be a good thing, but I just stick with double battery flippers on the loads so they don't get interrupted ( even for a short period while being zap charged ) and there's no need for a really fast transfer from the first batteries to the others. I only need the primary batteries to decide when to turn on the generators and that's it.
  14. Yes, some heat will leak out of the pipes, but I don't think it's enough to worry about. Especially if you just let most of your colony sit at 50+ C anyway and only worry about keeping the plants cool so they don't wilt.
  15. It isn't for every 2kw of production; it is for every automation signal you want to control generators. I normally only have two or three of them: one at the SPOM control the hydrogen generators, maybe one for some coal generators, and one for petrol. In your picture there you have 4kw of production from 5 NG generators. The only difference I'm suggesting is getting rid of the heavy watt wire, 3 of the transformers, and downgrading the remaining two to 1kw. You still control the 5 generators from the automation output of one of the pair of smart batteries just like you currently are.
  16. They can sort of be used to do that. The wood spawns at the same temperature as the tree and has a lot of mass. If you store it somewhere hot so it can absorb heat, then feed it to an ethanol refinery, that heat gets deleted. Toilet water also comes out at 37 C so if you dump heat into it before using it in the toilets, it can be used to delete some heat. At the end of the day, if you have really run out of cool water ( no swamp or salt water biomes around? ) and haven't yet gotten to the oil biome and are about ready to build an AT+ST, you may be toast. If you have a gold biome around you may be able to use that to cool some water to limp along for a bit longer, but you'd better get on that AT+ST pronto.
  17. Because heavy watt wire and transformers add complexity and cost compared to NOT needing those things?
  18. Is this a new bug in the DLC? I'm sure I have gotten reed fiber back from deconstructing paintings and carpet before.
  19. It gets even simpler. You don't need that heavy watt wire and 4kw transformers even. You just need a pair of regular transformers and smart batteries for the automation and the generators themselves just go on the main normal wire trunk: https://forums.kleientertainment.com/forums/topic/112270-a-new-take-on-battery-switching-regular-wire-power-grids/
  20. When they added steel they made it usable for almost anything that takes metal. It's technically classified as a manufactured material, but I always think of it as both ore and refined.
  21. Interesting... I didn't realize liquids had a separate minimum *vertical* flow or max compression. I just thought that they tended to flow down, and if the tile below was over pressure, it would try to flow anywhere else and that could sometimes be to the side, then if the tile to the side reached max pressure, it would try to flow somewhere else, and that could be up.
  22. Weird... what property of magma causes this strange behavior? Why will it not push up, it is fine to top off a partially pumped cell?