Hornete

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Everything posted by Hornete

  1. The last character?

    If I just found a mayan like calender in the Constant, I'd wonder too, "Huh, could this end the world sooner?"
  2. The last character?

    By the night creature, he means charlie.
  3. Melen. Can thee receiveth the in-game animation of wagstaff using the telebrella? i wouldst greatly appreciateth t if 't be true thee couldst. (If shakespearen isn't good enough, I don't know what is, man)
  4. the- the in-game animation. melen, lmao
  5. I'm crying, this is beautiful
  6. I now demandeth the animation of Wagstaff teleporting with the Telebrella (yes hes technically not for hamlet but shhhh)
  7. ? what happened, DId I miss something?
  8. @watermelen671 Though demandeth thine eldeth mandraketh in clappeth animation, in its happeth emotions
  9. Im asking you to datamine a png of the elder mandrake clapping animation-, well ok i guess this is DST but still- (besides your the one using ONI images, smh my head)
  10. M E L E N Hi, I might be asking for a bunch of random stuff in the future, I'm gonna need emotes for my discord server. 1st emote I need elder mandrake being happy in their clapping animation.
  11. Alright bois! To the maxwell memes thread to meme about dynamix_roxx
  12. There no option thats simply "Export" and export to png just brings me to details for the png I wanna export (god damnit, can you just export it into gifs for us, lmao, its the one that are highlighted in variants post) output_dir.zip
  13. yeah so, I don't see an option for exporting to gif, only .png
  14. There's one for the sides, and one for when wilsons back is facing us, For DST, whenever you equip an item facing the sides or back, It automatically makes the character face us and then go back to its original direction. In DS it does the equip animation in that direction.
  15. Ok, When did this calvin and hobbes format become a thing? Because I fricking love it, Send more calvin and hobbes memes. Can we just make this a thing across the entire net? Calvin and hobbes memes.
  16. https://steamcommunity.com/sharedfiles/filedetails/?id=1795992573 Ok, So I PROMISE i'm not drunk. Ok I was just really, crazy for one day
  17. [Game Update] - 347014

    Thanks Peter! Just another question, Will we be able to add cycles of our own? Say for a character like Wilba, Would it be possible to add her Werepig build in the cycle? Or for other modded characters with special skins/effects.
  18. [Game Update] - 347014

    @ScottHansen There seems to be a crash with character mods, I've only tested Wilba and Wagstaff so far when cycling through in the select screen/wardrobe. [00:03:12]: [string "scripts/widgets/skinspuppet.lua"]:174: attempt to index local 'skindata_skins' (a nil value) LUA ERROR stack traceback: scripts/widgets/skinspuppet.lua:174 in (method) SetSkins (Lua) <142-219> self = shadow = Image - images/frontend.xml:char_shadow.tex callbacks = table: 932008D0 enable_idle_emotes = true time_to_idle_emote = 8.388730995357 inst = 124143 - (valid:true) focus = false looping = false children = table: 93200560 last_skins = table: 931F1218 focus_flow_args = table: 93200858 focus_target = false currentanimbank = ghost parent = puppet_root animstate = AnimState (40C07A68) play_non_idle_emotes = false time_to_change_emote = -0.019245402887464 can_fade_alpha = true queued_change_slot = enabled = true name = puppet current_idle_anim = idle focus_flow = table: 932006A0 shown = true banktoidle = table: 931F1560 anim = UIAnim prefabname = wagstaff base_item = nil clothing_names = table: 92990790 skip_change_emote = true skintype = ghost_skin base_skin = wagstaff previousbank = wilson skindata = table: 966AB2A0 skindata_skins = nil scripts/widgets/redux/loadoutselect.lua:368 in (method) _ApplySkins (Lua) <362-370> self = glow = Image - images/lobbyscreen.xml:glow.tex have_base_option = false shown = true doodad_count = DoodadCounter heroportrait = Image - ../mods/Wagstaff/bigportraits/wagstaff_none.xml:wagstaff_none_oval.tex puppet_base_offset = table: 92990948 heroname = Image - ../mods/Wagstaff/images/names_wagstaff.xml:wagstaff.tex preview_skins = table: 92990790 puppet_default_scale = 4.5 enabled = true characterquote = Text - "Eureka! My destiny awaits!" button_body = BUTTON name = LoadoutSelect button_feet = BUTTON focus_flow = table: 931FD018 currentcharacter = wagstaff button_legs = BUTTON divider_top = Image - images/global_redux.xml:item_divider.tex callbacks = table: 931FCEB0 showing_portrait = true puppet_root = puppet_root inst = 124136 - (valid:true) focus = true parent = LoadoutPanel skintypes = table: 962DEBC8 children = table: 931FCCA8 puppet = puppet focus_flow_args = table: 931FD2C0 focus_target = false presetsbutton = BUTTON portraitbutton = BUTTON portrait_view_index = 2 selected_skintype = ghost_skin view_index = 2 can_fade_alpha = true loadout_root = LoadoutRoot subscreener = table: 84E4E3A8 menu = MENU focus_forward = function - scripts/screens/redux/subscreener.lua:101 show_puppet = true button_hand = BUTTON selected_skins = table: 92990740 user_profile = table: 16241CB0 skins = table: 92990790 skip_change_emote = true scripts/widgets/redux/loadoutselect.lua:189 in (method) _SetSkintype (Lua) <187-196> self = glow = Image - images/lobbyscreen.xml:glow.tex have_base_option = false shown = true doodad_count = DoodadCounter heroportrait = Image - ../mods/Wagstaff/bigportraits/wagstaff_none.xml:wagstaff_none_oval.tex puppet_base_offset = table: 92990948 heroname = Image - ../mods/Wagstaff/images/names_wagstaff.xml:wagstaff.tex preview_skins = table: 92990790 puppet_default_scale = 4.5 enabled = true characterquote = Text - "Eureka! My destiny awaits!" button_body = BUTTON name = LoadoutSelect button_feet = BUTTON focus_flow = table: 931FD018 currentcharacter = wagstaff button_legs = BUTTON divider_top = Image - images/global_redux.xml:item_divider.tex callbacks = table: 931FCEB0 showing_portrait = true puppet_root = puppet_root inst = 124136 - (valid:true) focus = true parent = LoadoutPanel skintypes = table: 962DEBC8 children = table: 931FCCA8 puppet = puppet foc Is this something you guys should fix? Or is there something we need to do? I am the creator of the Wagstaff mod.
  19. Meme request: Can someone edit wormwoods face on steven, colour the gem green and slap charlies face on white diamond? T h a n k s Edit: oh and make connie wx, We know how much opposites love eachother
  20. I'm a simple man, I see a calvin and hobbes meme, I upvote. Let's get some more calvin and hobbes shall we.
  21. Hah! I just drew the herald yesterday! I may draw it again with another theme in mind.
  22. Well I, did a rough sketch of a magmatic wormwood, though idk what it is at this point
  23. The first line is found in global.lua of the beta, It is then used in colourcube.lua in this line PostProcessor:SetOverlayTex("images/overlays_lunacy.tex") That's all the information i've got.
  24. I revive this thread, Hey @watermelen671 Asset("IMAGE", "images/overlays_lunacy.tex"), There's this asset in the code but I can't seem to find it. Could you help me out? This is for the beta.