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Klei Bug Tracker

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Everything posted by Hornete

  1. Help with widgets

    I'm really sorry for bothering the forums but does anyone have any ideas? This will be my last post here(For real this time)
  2. So, my problem lies in the screenshots below. I have always used the hud size of 3, and never even remembered other hud sizes when doing this mod. After switching to hud size 6 and 3, my custom container widget just spazzes around and honestly i'm not sure what to do, Is there a way I can make the widget next to the inventory bar at all hud sizes? Any help is apreciated, here's my code
  3. Help with widgets

    AddClassPostConstruct( "widgets/containerwidget", function(self) if self.owner:HasTag("wheeler_item") then self.bgatlas:SetScaleMode(SCALEMODE_PROPORTIONAL) self.bgatlas:SetHAnchor(ANCHOR_MIDDLE) self.bgatlas:SetVAnchor(ANCHOR_BOTTOM) self.bgatlas:SetMaxPropUpscale(MAX_HUD_SCALE) self.bgimage:SetScaleMode(SCALEMODE_PROPORTIONAL) self.bgimage:SetHAnchor(ANCHOR_MIDDLE) self.bgimage:SetVAnchor(ANCHOR_BOTTOM) self.bgimage:SetMaxPropUpscale(MAX_HUD_SCALE) end end) I tried this but same problem.... Can anyone point me somewhere else? (Also, yes both of my items have the wheeler_item tag) I've also tried self.inst:HasTag but still nothing.
  4. On Sea Bosses

    Size doesn't matter, Goose Goose is pretty giant but she's really weak.
  5. CANIS, DO NOT WORRY FOR I HAVE THE PERFECT WEBSITE. https://gg.dstealth.com/Dont-Starve-Together/ enjoy it, owo
  6. (Mostly DST) Forumite Tierlists

    i'm so fricking confused, /r/outoftheloop What's going on.
  7. It M i g h t still be alive? I think the developers are just on other projects, and there rewriting the entire base of it? Not too sure.
  8. Help with widgets

    Oooh, that does point me a lil closer, thing is. Where do I set/edit the anchor? modparams.shooter = { widget = { slotpos = {}, animbank = "ui_oneslot_1x1", animbuild = "ui_oneslot_1x1", pos = Vector3(525, -395, 50), side_align_tip = 0, }, type = "shooter", } modparams.tracker = { widget = { slotpos = {}, animbank = "ui_oneslot_1x1", animbuild = "ui_oneslot_1x1", pos = Vector3(525, -395, 50), side_align_tip = 0, }, acceptsstacks = false, type = "tracker", } I'm assuming somewhere here possibly?
  9. Shouldn't it be called, "player_idles_willow"?
  10. Help with widgets

    Bump a wump
  11. Closed Beta Files

    AddPrefabPostInit("prefab", function(inst) inst.MiniMapEntity:SetIcon( "prefab.png" ) end) Does something like this not work for you?
  12. No, amphibious animals are bad and I have proof. I've been out at sea for days with the animals sorrounding me, please send help.
  13. I won't be able to help you, but as a start you should check the "quagmire_recipebook" component, which controls the Gorge recipe book.
  14. What? The fuelweaver even CALLS for Metheus, So they are definetly not the same
  15. On Character Scripts

    Try this, you put unnessacessary brackets. speech_rosie.lua
  16. On Character Scripts

    [00:00:48]: error loading module 'speech_rosie' from file '../mods/workshop-1364735353\scripts\speech_rosie.lua': [string "cannot OLDFILEACCESSMETHOD @../mods/workshop-1364735353\scripts..."]:208: '}' expected (to close '{' at line 2) near 'ANNOUNCE_BECOMEGHOST' LUA ERROR stack traceback: =[C] ? =[C] in function 'require' ../mods/workshop-1364735353/modmain.lua(98,1) in main chunk =[C] in function 'xpcall' scripts/util.lua(712,1) in function 'RunInEnvironment' scripts/mods.lua(514,1) in function 'InitializeModMain' scripts/mods.lua(488,1) in function 'LoadMods' scripts/main.lua(303,1) in function 'ModSafeStartup' scripts/main.lua(377,1) Hm, I think you're missing a comma, may you show line 205-210?
  17. On Character Scripts

    Doesn't seem to be any errors, The log updates everytime you open your game and the last log is deleted. Can you go crash again and then send the log?
  18. On Character Scripts

    Give us a client_log C:\Users\Username Here\Documents\Klei\DoNotStarveTogether\client_log.txt
  19. Uh, Hey! Do you know if it's possible to show a character with a hat equipped? In my case I wanna show Wagstaff with his goggles equipped if that's possible?
  20. @watermelen671 Do you think you can datamine the gorge icon here? The purple G N A W mouth by the cane. The higher quality the better!(and preferably 128x128, but any size will do) Edit: Also if it's already somewhere, you can lead me there. I tried looking but I couldn't find any transparent ones.
  21. Hi everyone! So I need hide a .png, (example below) So, I wanna hide one of the gears in the code, but not both. I've tried inst.AnimState:Hide("") but that hides the symbols which are the folders that contain the gears, I want to remove just ONE of them. Is there a way to do this or do I just need to create a new symbol?