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    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      We are now ready to accept claims for PS4 Megapack replacements.  Once again, our deepest appologies for this entire situation. We understand that your purchase of the Megapack was a show of support by our fans, many of which already owned the game. Please know that we have done our best to push as hard as we can for a quick and fair resolution to this issue. This has taken WAY too long to be resolved but we have done everything in our power to make sure our fans get what they purchased.   We are going to use the voucher codes we have been using to provide the digital version to claim the physical replacement discs. For North America, we are handling these requests directly through our own store with help from our friends at IndieBox. Claims will be handled at no cost to you. For claims outside of North America, 505 will be taking your information and processing your claims.  Those who purchased the Megapack after 4/26/2018 should have been given a voucher at the time of purchase on your receipt.  Those who purchased before 4/26/2018 or did not get a code otherwise can contact us for a voucher code that will entitle them to the digital megapack and can be used to claim the physical replacement discs. We have been handing those out for a while now, but if you are in this category and have not requested a code, you can do so here: http://support.kleientertainment.com/customer/en/portal/articles/2935839-physical-mega-pack-disc-support-information Once you have a voucher code:
      For purchasers in Europe (SIEE). To make a claim you will need to make file a claim through 505 here: https://docs.google.com/forms/d/e/1FAIpQLSckru65CWkXH5RZ_3j2f5_h1djNiAyrl8R0PCvdKPmGwItyvA/viewform For purchasers in North America (SIEA). To make a claim you will use our support site and use the voucher code to claim a replacement here: http://support.kleientertainment.com/customer/portal/articles/2952265-ps4-faulty-disc-claim If you have any questions or concerns, please let us know here on this thread or contact us at livesupport@kleientertainment.com Thank you.   

shield angel

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About shield angel

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  1. hello, i am trying to put banner prefabs (with an 8 face orientation) in a biome-specific set piece( init_static_layout). however, they all face down-left no matter the orientation of the set piece. i tried using data.saved rotation, and i tried writing it in a lot of different ways ("rot=45", "rotation = 45", etc), but none of it work. i tried mimicking the code below, but its seems to be valable for actual set pieces with "objects=" instead of "layout=". so my question is, anyone would know how to achieve this? and optionally, if there's a way to generate a prefab always on the north of another(so its on north no matter the orientation of the set piece) ? basically i have a workbench, and i want the boar using it to always spawn behind it (admitting you didn't move the camera). is there a way to do this? anyway, thanks for the help!
  2. [HELP] my custom biome is invisible

    thank you so much it worked!!!! and not only that, but your comment made me inspect the texture file and compare it with others, and i realised it was missing a bunch of tiles and that they were in the wrong order, so i decided to update it using the rock tile as a reference. from there i could update the second forge texture aswell, which also worked!! now i even found how to code craftable floorgrates! anyway, thanks a lot for the help! here's pics of what i did if you're interested in seeing the results:
  3. Custom Tile Adder

    hello, i tried to use this as a template for a custom forge turf, and despite your tech tile working just fine and following it step by step, when i place my custom turf on the ground, the game just closes without saying anything. the client logs didnt say anything clear either. i just dont understand what could go wrong, i put the forge texture files in the right folders and renamed them correctly. any idea of what could be the problem? client_log_2018-07-12-13-22-14.txt
  4. i'm trying to learn how to code world generation, but since i didn't have any luck with the guides here (even after updating to the newer format), i'm trying to use existing worldgen mods as a base. ( this one and this one) my goal is to create a biome with the forge floor tiles (and possibly adding more after). after an all nighter of bugs, i managed to make the mod not crash on start. my biome is now here, but however it's invisible. colliders works and borders shows up but the custom tile i'm trying to implement is invisible (the world generation loading screen is also weirdly long). what i understood from searching through the forum is that it might have something to do with the anim/build? i first tried to copy paste from the PvP mod and rename it (which was obviously not a solution), then i tried to use the build renamer to rename the name inside build.bin to the appropriate name. it solved the weirdly long generating screen, but when i checked, the biome was still invisible. i'm out of solutions and i'm getting desperate, anyone would know how to fix this? below are screenshots and the main code files. thank you in advance! modworldgenmain.lua modmain.lua modinfo.lua tile_adder.lua lavaafloorturf.lua room1.lua