[Feedback] Arboria Playthrough Issues in [Oxygen Not Included] - Suggestions and Feedback Posted September 9 · Edited September 10 by AndreyKl Slight update: Cycle 1500 on Arboria (and a 'funny' notification about pet 'rats'). The biggest issue so far: lack of clay/ceramics (using deodorizers to generate clay). Between, pips, ridiculous amount of water/pwater/salt water, huge amount of Lead and liberal usage' of steam generator the game was disappointingly easy. Pips - way to powerful, I use zero farms, a lot of food goes to waste. At least in previous games I needed to maintain farms, make sure I don't overheat those by accident e t c, in this game, even if some plants don't grow, I simply don care with how many I got without even trying... Liquids - I have a ridiculous amount of various liquids in form of multimple geysers/vents. Access to oxygen as result is not an issues. Lead - I'm not sure what to feel about this one. From one point, I like not having to process a lot of resources, from another I lost all restrains in terms of building cables and tiles... Lack of germs - in previous games at least slimelung was posing some challenge. I had two zombie spore sources, but those are trivial to avoid.