AndreyKl

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Posts posted by AndreyKl


  1. 16 hours ago, Ipsquiggle said:

    Puft temperature ranges widened and made unique per species.

    I hope they won't start dying off now, like pacu do... Pacu in cold (6C-9C)/hot(30C-34C) water occasionally give birth to tropical/gulp and they freeze/overheat to death. Thus population slowly reduces.

    16 hours ago, Ipsquiggle said:

    Automation ports show their descriptions when hovered while building an automation wire

    Wow! I'm going to assume that we no longer need to wonder, what that port on the cockpit do)

    16 hours ago, Ipsquiggle said:

    Tweaked skill names and descriptions

    Can we get couple more dupe names please?


  2. 13 hours ago, abud said:

    What are you trying to do? Make them rest in medical bed? Or you want to cure someone else? Screenshot at least will help.

    I meant this:

    image.thumb.png.ba4e4b76710a0cb54d9bbe7083220b9d.png

    This is medical bed (triage cot), so tooltip is clearly wrong - it doesn't assign skills. It should be something like "In perfect health" or "has no injuries".

    Also I feel like all those medicines should be applied while on the triage cot, not eaten personally, and shouldn't have immediate effect.

     

    P.S. Something is clearly wrong with sweep errands, I have sweep only free storage that accepts all seeds, seed with yellow alert sweep errand, and nobody picks the seed up.

    • Like 2

  3. Bug with invisible sand (sorry, no time now to open new topic):

    20190726121331_1.thumb.jpg.bcd8fa73b70010d7f74bc1d8b387431e.jpg

    Potential scenario:

    • Have a ladder in salt water
    • Have unexcavated sand above ladder
    • Dig up until sand falls onto ladder

    Two more separate bugs:

    • I built a medical bed and when I hover over dupes in the list tooltip says that dupe is "ineligible for this skill". That is absolutely unhelpful)
    • When my dupes were ill with hypothermia, heat stroke and food poisoning, I could not assign them to medical bed (both in proper room with table and toilet and standalone). But not sure if it is a bug, mechanics might have changed without me noticing...

  4. On 24.07.2019 at 2:11 AM, Junksteel said:

    I'm having trouble with very simple pathfinding and had a missing tile under the grill that clearly wasn't missing. Anyone experiencing weird things with the update?

    Got some odd behavior with dupes refusing to sweep specific seed even under yellow alert (storage was available and had free space), I had to force storage to yellow alert to force the seed in, but behavior got fixed by itself later.

    On 24.07.2019 at 1:12 AM, wronny said:
    • Desalinating 1t Salt Water → 930 kg Water + 70kg Salt

    Thanks for the info. Is it correct to assume that boiling is identical?


  5. 1 hour ago, Ipsquiggle said:

    Rocketry automation allows for larger, more dynamic spaceports

    Devs forgot to mention that now we have a slider to set amount of tank fuel and we no longer need to wait for tank to become full.

    But 'fuel limit' option is exceptionally buggy, it is more reliable to stop fuel flow then to set 'limit'.

    P.S. And that now we have to craft replacement for abbysalite


  6. 8 hours ago, tzionut said:

    Your rocket is in void area without wall tile?

    Yes, no drywalls or plates. Temperature of rocket above 100C, steam is above 110C.

    Rocket periodically drops 200kg bottles while stationary and I have to refuel it. Also I'm unable to catch the moment when it drops, or the bottle by itself, all I see is that there is clearly less steam in thruster and some time later I see dupe moving from rocket with 200Kg bottle of steam.

    Also after steam+booster rocket returned there was no steam engine, reload did not help. I suspect i removed it when I was removing pipes while rocket was away

    Spoiler

    image.thumb.png.3492eda6651f4da8adb91aea22f9ac55.png

    Another issue during trip, after load

    Spoiler

    image.thumb.png.46e691ba8bed86bdf17801819a75db09.png

    Data bank in planetarium:

    Spoiler

    image.png.9fcfac72e9c2be551797bcd46b2c0a20.png

    Solid booster always full after trip

    Oxylite tank quantity control doesn't work right. Dupes deliver 2700Kg oxylite and rocket drops it all immediately

    Spoiler

     

    image.png

     

    Oxylite weight input field is not long enough, in some cases text is clipped somewhat.

    If petroleum tank is full to specified limit, it will drop content as soon as you increase required fuel capacity.

    After loading game petroleum tank somehow appeared to contain 900Kg of petroleum instead of 800Kg and as soon as I clicked on the tank it dropped content. tank was set to 800Kg on load.

    P.S. Instead of dropping liquids and gasses in bottles, can we please get output pipes? Or at least 'empty' button instead of automatic ejection. 


  7. Steam rocket constantly loses steam(

    14 hours ago, Ipsquiggle said:
    • Rockets will now damage any gantries that have not been retracted

     

    Rocket still complains when gantry is retracted. Are we supposed to retract it midlaunch?

    I noticed automation output on command module, but it activates only when destination and all other conditions, not directly during launch. And stays active whole flight.

    Also of note: steam rocket drops 200Kg steam bottles from time to time.


  8. 3 hours ago, Saturnus said:

    Are you implying that there now, finally, could actually be a reason for someone to want to build rockets? :D

    First asteroid at 10Mm (I have only one) shows 3% Niobium after research with research modules.

    Spoiler

    image.thumb.png.b1e94fa38ac6a4ec37302dae36cc44ea.png

    Sadly I can't build solid booster - game still crashes. So I can't check anything further, but I would expect that further asteroids provide greater rewards.


  9. Production of 10 research points per module even from researched asteroids seems a bit unbalanced. There is little point to send rocket to 9+ trip if you can send rocket away for only 3 cycles and instead of additional fuel use more research modules. Depending on distance and time getting research from closest asteroid might be more beneficial then getting full 50 point from analysis (it may be far faster to gain same amount from closest one then to wait for long trip one).

    May be research modules should generate 1 point databanks per cycle of trip not 10 points per trip? So 3 cycle trip will generate 3 point plus whatever you get from asteroid?


  10. 9 hours ago, PromLive said:

    I left an extra space on both sides (9 wide) and it worked, had to destroy my whole setup tho xD

    Thanks, will try. So gate above needs to be wider as well?

    4 hours ago, tzionut said:

    As i said 1 data bank = 1 kg so 50 research point = 50 data banks = 50 kg.. in my case 2 research module = 100 data banks

    And 10 data banks = 1 interstellar research point.. at least in version 288566

    So does "50 research points = 50 data banks" or "10 data banks = 1 interstellar research point"?


  11. Spoiler

    image.thumb.png.db8af14afae9dbb6fd3de0a5d66e4aea.png

     

    Rocket refuses to launch. Retracting gantry causes 'missing gantry' warning for some reason and does not fix flight path. There is also 'Unassigned' warning for some reason, but it does not seem to block the rocket (it was there before I pushed launch button).

    P.S. Constant 'express themselves' task blocks dupes to the point where they starve.


  12. image.thumb.png.115cadc4247ad3f140e850870c54834d.png

    I wonder should I be envious that someone has infinite amounts of 'creativity' or sympathize that it will never be put to use?

    P.S. new mechanics for ore adding where excess appears at top is a not 'up to spec' or at least need some tinkering from player, on the same picture I tried to melt regolith in lava and rock on the floor got added to resulted tile, excess was pushed to the top and path got blocked.

    • Haha 4

  13. Ok, so now the only way to get research are rockets. But first asteroids provides only 250 research, next engine costs 400 research and we no longer can stuck steam boosters, how are we supposed to research that?

    P.S. Crash when using refinery and 'codex' spam(((

    2 hours ago, Ipsquiggle said:

    Steam and Hydrogen engines are no longer stackable

    May be it was supposed to be petroleum, not steam?

    P.S. stacking engines to get to destination faster would have been nice)

    • Like 1

  14. 2 hours ago, Nickerooni said:

    If steam turbines deleted less heat, then you would just make more of them to delete more heat. And get more power. If they delete any heat, it has to be lots. Or none.

    There are always options, like compensation: add a coolant input+output to turbine so no real heat deletion happens (obviously users will attach sieves or something like that to output, but at least it will be lesser evil and turbine will be more of a generator then cooler). Or reducing work speed and output, but that's half measure..


  15. 6 hours ago, Caochu said:

    It tickles me a little that you seem talking of heat deletion as an easy, too easy mechanic

    Heat deletion with steam turbine is easy untill everything is cooled at least to 226C (potentially to 151C but that's hard to insulate for). It can drop 10kg 1000C steam to ~226C in 5-10 seconds. It deletes Massive amounts of heat almost instanteneously to the point where it is no longer simply overpowerd, but broken.

    Personally I cool hot steam vent with it (and what left I send to wheezeworts), cool magma for igneous rock production and had couple plans to use turbine to cool couple other vents and was previously using one turbine to  cool regolith a bit (but that one was a bit more of energy source then for actual cooling). And when I was setting steam turbines up in these cases I felt it was mostly fine if oversimplified in some respects and oversimplified in others, but with aqutuners of steel it makes turbine+aqutuner pair immediately became the only cooling devices you will ever need => no heat management to talk about.

    6 hours ago, Caochu said:

    while in the same time other players rely on and defend so much fix temperatures output exploits, like the water sieves or the carbon skimmer or even both in a loop (very easy to put an oil biome at 40°C that way).

    Unfortunately it will be even more exploited now - refinery likely outputs at fixed temperature and with steel pump we can now pump much hotter liquid into it. I agree that it needs to be fixed, but there are no low temp early game alternatives at the moment. There are wheetheworts, but those are not immediately avaliable and depend onto luck.

    6 hours ago, Caochu said:

    So a building effectively removing some heat with a bit of reflexion, I think it is a must-have for the gameplay.

    I agree that at least early game one is needed. Also midgame solution along the lines of space-radiators will be good to. But steam turbine is supposed to be a power source not insanely effective cooling device.

    • Like 1

  16. 1 hour ago, R9MX4 said:

    Looks like now we can set up aquatuner in a steam turbine chamber to delete infinite heat. And with some old tricks, maybe we can use tepidizer to as a heat source for steam turbine to get infinite power.

    +200: Abyssalite, Ceramic, Steel, Diamond,

    From one point it is a good thing, from another - it becomes too easy to delete massive amounts of heat. Steam turbine is already a cheat that provides more cooling then power, cooling part doesn't need more of a boost... I hope devs will add passive radiating of heat to space and nerf/rebalance turbine in some way (make blades inside deterioate? require input of cool water from side along with hot steam from bottom?).


  17. Isoresin being prime ingredient for all advanced materials doesn't look like good solution - this means that all materials became available 'instantly' and not gradually. I think making ingredients located on different distances would have provided more gradual experience and thus more satisfaction to player - you get new options separately so you have higher chance to play with them one by one.

     

    57 minutes ago, LaShomb said:

    The lack of abyssalite has lead me to use vacuum for insulation a lot more or build around the natural abyssalite tiles.

    +1. But it is bulky. Also multilayered ceramic tiles might work as well for some mild temperature differences like cool steam gayser or nat gas one.

     

    • Like 2

  18. 7 hours ago, Rogue Witch said:

    BTW, I know that emptying or deconstructing the Refinery will not help. There are 2 solutions to save your game. Either leave that Refinery as a Memorial and make a new one. Or, go to Debug mode, select 'Destroy' and click on Refinery. This simultaneously deletes the Refinery and its contents into Oblivion. Enjoy !

    Surround with abysalite tiles, corner deconstruct refinery, then 'corner-delete' steam (when there is only one tile left and you build in it, steam will be deleted). Or set up a cooling inside blocked space to get your water back.