ah, another argument discussion about difficulty, ah well, guess il toss in my proverbial pocket change.
the games challenge, atleast from what i can see, comes mostly from lack of knowledge, not exactly a good thing considering everything.
once you survive winter once, you can do it 20 more times in a row
once you figure out how many hits you can get in on a treeguard they never become more than a nuisance
if you can kite 5 hounds you can kite 50 hounds
until it clicks, you are hopeless, but when it does, it is trivial, and that is horrendous, new players not even knowing how to use an axe properly while the fuelweaver fight boils down in essence to "hit, hit, run, use tool 1 when caged, use tool 2 when invulnerable, use tool 3 when healing" is horrendous.
of course, losing is supposed to be part of the fun, but im pretty sure the new player over there was not supposed to join in the middle of summer, finally scavenge an axe together after fiddling with the controls for 2 minutes, fail to cut down a tree, overheat to death, and eventually refund the game after this happening 3 times in a row while at the same time the WX has already cleared the ruins by day 4 with almost 0 effort.