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Klei Bug Tracker

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Posts posted by babba

  1. 13 hours ago, Sc00bTheN00b said:

    I am sure I am not the only annoyed end user out here in end user land, I think it is disgusting words almost escape me in describing just how cheated I feel, this is a most heinous breach of loyalty to your customer base....

    "In addition, the team will be taking a two week break over the holidays and getting back to it in the New Year. The next update will be on schedule in 8 weeks, coming out February 7th."

    How dare you, I think you should be working at least 12 hours per day over the holidays, 15 hours on the 25th, and 24 hours back to back on the 31st/1st..

    In all seriousness though, have some RR with your nearest and dearest over the season, look forward to seeing the extra polish when you all come back hopefully rested, possibly a few pounds heavier and almost definitely a few £'s lighter...

    Thank you so much for making such excellent games.

    I like "End userland" - This could be a cave world on the Frozen Strawberry Ice Planet, where its too cold and not too hot. Hidden in end userland is the holy beer keg, which is a valuable trophy to have in any dupe bedroom.


    The Frozen Strawberry Planet is an allotment of various stranded Strawberry meteors. A dupe which has never had the Strawberry Experience is considered a virgin.

    • Like 3

  2. Thank you very much, Ipsquiggle. Other things which players struggle with in terms of the FPS is the games dupe/critters pathfinding and that each simulated tile is taking too much cpu load. Please also allow smaller map size generation in the games menu for slow systems. So something like 20% size, 50% size, 100%, 200% as a setting in the map generator screen. 20% size will make it possible for much more slow notebooks to play the game.

    • Like 1
    • Thanks 1

  3. If someone can test this with a thousand flowing pipe pieces, diversions and automation and let us know about your findings ? Im currently playing something else. It would be interesting if "only" a 2nd core is used or if ONI tries to get all the cores available. So a 10x size map with a trillion piping,diversions & pipe automation would be good. If nobody does it, maybe I find time next weekend. Someone would need to do it with the right core load info tools, not thats its just Windows or some other OS cycling through cores to keep each core temp down... Thank you :)

    "...Flow of gasses/liquids in pipes is now multithreaded for improved CPU usage..."

    Core Fetish image.png.e8923e078d20bd1fa6bf91ef22ac58f9.png

    • Like 1

  4. 6 hours ago, strawberrygirl said:

    actually i just noticed that too. It's hard for me to play now on dev build. game is incredibly slow even at 339 cycles. Am using the console, i heard that might have something to do with it.

    Hope its not long anymore to the full release, I love Klei content release dates :)

  5. Uploading save games can help, sometimes others load them to see if they have the same problem.

    Maybe my question is totally unrelated:

    Any chance you guys have built right on the last tile of the map top and/or to the last tile on the left/right on the map ? If "No", then just forget my question...Im making a nice coffee now :p

  6. Hey crypticorb :)

    What bothers me most is the load time of the names list and the usability of scrolling in that list. Playing with lots of dupes reveals computing bottlenecks, which affect all or most players. IMHO Send/assign all dupes to (med)beds would be a great function, avoiding pulling and displaying the names list too often.

  7. 2 hours ago, crypticorb said:
    3 hours ago, Ipsquiggle said:
    • Sleeping in any kind of bed slowly restores Dupe health

    I got tired of manually assigning dupes to a hundred med beds, so now I only need to build beds and hope that some auto bed assignment works. If not, then please make the auto assignment of (med)beds work, thank you.

    I see a guy on my map and I see hes injured. Then I have to move to my medbed area and I cant figure out which of the 10 Gossmann it is and I have to scroll through a pile of names just to find the Gossmans. Calling the names list also creates too much cpu load. Also the bed assignments constantly get forgotten and are gone.

    A button/function would be great - Send/assign all dupes to (med)beds. Skipping the call and display of the names list could release a little bit of cpu load for players, even for those which play with a few dupes.

    • Thanks 1

  8. 5 hours ago, The Flying Fox said:

    So, we now have Flubber for making air-locks.  Neat!  The database even seems to point to the idea of this being it's use.  And the Super Coolant is definitely super.  With those stats, that'll allow the Aqua-Tuner to cool down just about everything under the sun and move over 1,000,000 Joules/DTUs through it per 10KG packet.  Wow!



    Mhhh cant wait to play again, super coolant & lots of advanced space tech stuff, mhh yumyyyyyy ! :D

  9. 8 hours ago, Bomato said:

    wow, my dupes are actually fast! my game slowed down to a crawl on cycle 370 on preview with 8 fps, lol. now its running ok again, but it's still just 20-30fps on my high-spec PC (Ryzen 1700, 16bg ram, GTX 1080 Ti). Is the game that badly optimized or are there any settings I can configure to improve performance?

    Its a single core game...Lots of threads in the forum on the details. The change of settings would be to swap the cpu xD