• Content count

  • Joined

  • Last visited

Community Reputation

40 Excellent

About DidUReboot

  • Rank
    Junior Member

Recent Profile Visitors

821 profile views
  1. tooth chainsaw

    Throw in a saddle and toss it on a beefalo and it converts to a riding lawn mower for grass harvesting.
  2. Well for whatever it may be worth, I’d recommend turning off the hounds, giants, winter, & summer so focus could be centered solely on exploring and base building. Granted that’s probably a trivial suggestion to the makers of the game, but it may speed up finding the root cause without spending time on some of the tasks needed to overcome those features. I rarely had those on as I played with my spouse and she enjoyed the base building aspects over the survival aspects. Additionally if the underlying issue is discovered I’m curious if world size had anything at all to do with it. I mention this because you guys removed the “large” or “huge” world size on the xbone a while ago in hopes that would resolve an issue with lag. If the world size isn’t the underlying issue maybe that could be re enabled for consoles that are beefy enough to support it.
  3. @bizziboi thanks for the explanation. I get what you’re saying. It would be the equivalent of disabling breakpoints and trying to hunt things down. My hope was the experience could be pseudo cloned with debug tools once experienced.
  4. When you say you guys can’t reproduce the lag, is that on your computers with debug tools or by sitting down and plugging in a console and just playing it? I have Xbox one X that I solely bought for this game thinking it would make the lag issue more bearable than what I was experiencing on a ps4 and it was a million times worse. The host or p1 player sometimes lags but usually it’s the p2 player. I never had lag issues playing offline single player mode. It was mostly experienced when opening chests, digging up items (dude would pull shovel back.... think about it... and put shovel back) and chopping trees. I started to notice it (consistently) if p1 was at a relatively built up base (50-100 days, 20 chests, 30 farms, tree area, fenced in area with 20-30 rabbits 15-20 drying racks, 75-100 fertilized grass, similar size twig farm) and p2 tried anything, anywhere (walking would suffer). However I’ve also had major lag simply walking upon an area of the map on day 5 that had spawned with 10(ish) pig huts, and a few of their berry farms and random hallowed nights items on the ground. I haven’t played in about a year because of the lag and the perception of lack of support. “We tried” just never seemed to be realistic when the issue was so obvious. Practically 3/4ths of the reviews in the Xbox store specifically mention lag as the main issue so it’s not exactly a one off thing. Maybe everything is all better but there’s some more info that hopefully narrows it down. Another symptom is the save on dawn would progressively take longer and longer to the point where it is almost dusk and it’s still attempting to save. I just ask if trying it on an Xbox has actually been attempted so the issue could be seen firsthand and would help narrow down what to debug. May be easier than relying on others to describe the issue and reproduce it on a non console, if that’s what is being done.
  5. Poll on Lag

    I’ll shoot you a pm. Ranting in these forums is an exercise in futility. Short answer is, yeah, they’re aware.
  6. Poll on Lag

    It’s not just you. I have this on ps4 and XboneX. It’s worse on the Xbone. Unplayable in offline split screen. Devs won’t fix it. I haven’t touched the game in months B/C of this. Sucks when you like a game that isn’t supported because the problem is “too difficult to replicate”. Pretty sure anyone that would take the time to plug in an Xbox and load up a world in split screen offline could “replicate” this issue within the first ten days, but apparently that’s too hard. But yeah, definitely not just you. Just look at 90% of the reviews in the Xbox store that all say the same thing, which obviously don’t matter either.
  7. Question about Twitch Drops

    Is it possible to link your twitch account with more than one platform? I'm assuming if you have this game in steam/ps4/xbox you have to choose which platform you wish to receive the drops on? I'm also assuming if you were to link with one, watch the six hours, unlink, link with the next and watch an additional 6 hours, you would receive it for both platforms? Can anyone confirm if this is how it works or if I'm missing something?
  8. Is it possible to link your twitch account with more than one platform? I'm assuming if you have this game in steam/ps4/xbox you have to choose which platform you wish to receive the drops on? I'm also assuming if you were to link with one, watch the six hours, unlink, link with the next and watch an additional 6 hours, you would receive it for both platforms? Can anyone confirm if this is how it works or if I'm missing something?
  9. @tigdrew Here is the best advice I can give you. Don't waste a year expecting a fix like i did. Here are some of the dev quotes on this issue: "Your issue is very specific and while I am aware it really sucks for you, we didn't get a lot of complaints about it" (except for every single review on the Xbox store)..... "I am also aware that we aren't as good with supporting consoles as we should be. We are aware of this and we are working to correct it, however it does take time." (yeah not much has changed here) "we're extremely limited on how well we can react to console issues." (yah think!?) "The team is grinding away at catch up Xbox and PS4 with the events so that we can bring Christmas to console this year. You're next up in the order of priority and we're hoping to submit Winter's Feast for Cert shortly. I'll be sure to follow up with you as soon as I know more." (AKA.... we're focused on how we can generate revenue and how we can completely break the console environment (see latest update). The funny part (well not really THAT funny) is that after a year of having this brought to their attention, I still do not believe any of them have even attempted to plug an XboneX in and sat down and tried to play the game. It's easier for them to load up their tools and deem it as a non-issue than it is to figure out where to plug the hdmi in. I gave them a year to show progress. I went from complaining in a forum to having a respectable conversation with the devs, to here.... all with zero progress made. So to ensure you don't go down the same path that I did.... "these aren't the devs you're looking for". Hopefully you and the spouse have another game you enjoy playing. I have respect for them as people, but as a company they've lost my faith. Here is a list of other people complaining about this exact issue, but yeah, I'm sure it's a "non-issue" related to me. (eye roll).
  10. So due to the warning by @JoeW to no longer offend the delicate...which I interpreted to mean the developers..... let me try this. Hey Joe? When are all the Xbox couch co op players that are deemed a small group going to be able to play the game without this issue, that has been rated as low priority by your company to fix? Asking for a friend with similar issue to @Appo63 and myself. Feel free to let me know if this is the wrong forum for this, but the game we paid for is still broke. Regardless of if we choose to play online or offline, the game should work as advertised. If it’s a “narrow group” that had this issue.... maybe stop advertising that this game is capable of couch co op play until it actually is.... if those resources ever do become a priority. TL/DR plz fix
  11. Screen blinking

    This happens on ps4 and Xbox One X as well. Try again, or don’t. You probably won’t.
  12. @dylanware Nope. Don’t waste your money on a cable. Their game is just coded poorly. It’s broke the same way in offline mode with no network connection. Also don’t waste your time expecting a dev to offer any actual advice either. Look at every other forum that mentions lag. Every forum that asks about lag is in return greeted by lag from the devs. Time after time the devs have shown just how little they care about your issue. Why would they fix something when you’ve already paid them? If connecting an Xbox and doing basic tests is too complex for them already, they will certainly never figure out your problem. Horrible company. Best advice I can give you is to abandon all hope for an actual fix to your issue.
  13. Well that was a lot of anticipation for a whole lot of nothing. Games still broke, amazingly worse lag. Day 3 on default size world. I’ll check back next year. Maybe I can play this game by then, but I doubt it.
  14. @JanH A ballpark estimate on ETA would be nice as there really is no incentive to create a world that you wish to build up over time if the update won’t impact it, which means there is no incentive to play the game until the update is released if you’re experiencing this issue.
  15. @JanH how will this impact previous saves on worlds created with a default size once the update is released? If default is also being adjusted, will a new world need to be generated to see the benefits? What will happen to save files that currently have a world size of huge if they are attempted to load after update?