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About Sheo

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  1. I see a big problem with this setup. If there‘s no incoming gas, but still emptying, it toggles between on / off everytime, even when the tank is full at 99%. In generel i have two tanks, one for oxygen to shut electrolyzer off, and one for hydrogen to activate a second hydrogen generator and deactivate coal generators when tank is full.
  2. Not at pc right now, but can descripe my piping easily: Input tank goes to sensor goes to input bridge, output tank goes to output bridge goes to consumer, so if your tank is full the overflow of gas goes to the bridge and stays there (sensor activ) until tank is empty. Connect the sensor to electrolyzer with not gate, so it stops when tank is full. if you use more than one tank: input 1. tank goes to sensor goes to input bridge, 1. tank output to 2. tank input, 2. tank output goes to bridge output. So first tank input always goes to sensor to bridge input and output last tank always goes to bridge output then to consumer.
  3. here it is Batteries of consumers set to 10% at slow consumption rate (1k) and 25% on faster ones (2k non stop) At powerplant: left one 5% , right one behind switch depending on overall consumption 10-50% with 4 big batteries and two logic ones you can store 200k so 10% means you activate generators at 20k left sometimes theres a bug with automation after building „consumer switcher“. If both batteries are full there should only be one active shutoff (the second one, left from right, like in picture). If the fourth one is also active change the active signal of second batterie (right one) from 10% to 100% while game is running so the shutoff toggles between on/off some times then change to 10% back.
  4. Got two builds, depending on what you need. For powerplant two completly load 40k batteries, or another build to keep your consumers up without interuptions which can be loaded by simple 1k wires w/o overloading. Using both in every game. No need of heavy wires all over the base, just one single 1k wire to keep every consumer up.
  5. Maybe its red too hot chili pepper bread.
  6. Bump! makes early game nearly impossible cause u‘ve to micro every single meal, they stop right during production even when the meal istn finished yet, so u‘ve to cancel it and restart, hoping for next production doesnt get power shortage...
  7. vacuum by wall

    I‘ve noticed by creating one of those new walls you can create single vaccum spots in your base. Just remove the wall after its build and then it’s there. If u save and load the game its gone