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About bummins

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  1. Thank you Saturnus, As a Electronic engineer, i see you are proficient in the art of electronics your posts are always very informative and much appreciated. And you NeoTuck too
  2. Really like this Idea, ive not researched germ detectors, but will try out this method next Hey, just set to 50% on and 50% off. yeah sorry realised i forgot to explain that part. I was using 3 tank stages on a previous play through, I might need to expand this one, but seems to have dealt with the water from my toilets well enough
  3. If you are like me and don't like Food poisoning in your base, even though its not much of a threat, then you might be interested in this power efficient or minimal area sterilising room. No need for germ sensor or feedback. you can either replace the Liquid shutoff (if it actually consumes power one day) with another tank+door if you want to be zero power and have more space.
  4. I have an Thermo Aquatuner setup with the output looping back to the input until a set temperature is reached <15c then redirect the output. I noticed this was malfunctioning, whenever the power level reached 0 and some time later was re-enabled. This issue occurs also after a reload. The Behaviour is that when a water packet arrives at the water thermo sensor, One square to the right of the Aquatuner, the aquatuner turns on, shows the animation of it processing water, but nothing exits. the Water packet then takes another route. In the attached file I have modified the loop so that two water packets now continuously loop around an outer loop, and the Aquatuner is permanently enabled via the automation wire. this issue is not due to the automation wire turning off periodically. I am able to correct the behaviour each time i break the outer loop so the water has no other direction to go but through the aquatuner, Update: having a single packet doesn't work but it will process the second and subsequent packets of water under some conditions. the root cause is the bypass after the inlet of the aquatuner. maybe this is just a limitation of the design and cannot be done this way. aqua_bug.sav
  5. I can also replicate this bug, removing the item and placing it back on the pedestal restores granite from 6 to 12 decor