• Announcements

    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      We are now ready to accept claims for PS4 Megapack replacements.  Once again, our deepest appologies for this entire situation. We understand that your purchase of the Megapack was a show of support by our fans, many of which already owned the game. Please know that we have done our best to push as hard as we can for a quick and fair resolution to this issue. This has taken WAY too long to be resolved but we have done everything in our power to make sure our fans get what they purchased.   We are going to use the voucher codes we have been using to provide the digital version to claim the physical replacement discs. For North America, we are handling these requests directly through our own store with help from our friends at IndieBox. Claims will be handled at no cost to you. For claims outside of North America, 505 will be taking your information and processing your claims.  Those who purchased the Megapack after 4/26/2018 should have been given a voucher at the time of purchase on your receipt.  Those who purchased before 4/26/2018 or did not get a code otherwise can contact us for a voucher code that will entitle them to the digital megapack and can be used to claim the physical replacement discs. We have been handing those out for a while now, but if you are in this category and have not requested a code, you can do so here: http://support.kleientertainment.com/customer/en/portal/articles/2935839-physical-mega-pack-disc-support-information Once you have a voucher code:
      For purchasers in Europe (SIEE). To make a claim you will need to make file a claim through 505 here: https://docs.google.com/forms/d/e/1FAIpQLSckru65CWkXH5RZ_3j2f5_h1djNiAyrl8R0PCvdKPmGwItyvA/viewform For purchasers in North America (SIEA). To make a claim you will use our support site and use the voucher code to claim a replacement here: http://support.kleientertainment.com/customer/portal/articles/2952265-ps4-faulty-disc-claim If you have any questions or concerns, please let us know here on this thread or contact us at livesupport@kleientertainment.com Thank you.   
    • JanH

      Rhymes with Play - Hot Lava Update Dev Stream   09/19/2018

      Episode 207 - Join the Hot Lava dev team on Twitch this Thursday, September 20th as we play and discuss new content, mechanics, and other cool stuff included in the recently released Buzz and Translation updates for the game. Don't forget to click the follow button on the Klei Twitch channel to get alerted whenever we go live. As always, the Rhymes with Play Dev Streams are live Thursdays at 3:30 PM Pacific (10:30 PM UTC) Where is it?
      https://www.twitch.tv/kleientertainment Use our handy widget below to see when the stream goes live in your area: Check out the stream announce thread for discussions!  


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About Spork

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  1. Sure. The storage locker capacity code I posted above turned out to be wrong. It increased the storage on EVERYTHING, Storage Lockers, Fridge, Food Box, Conveyor box, etc. It was kinda cool, but after playing with it, it turned out having a large refrigerator caused lag issues when clicking on it. Version 2 just increases the Storage Locker and is working great in the new game I'm playing. Attached DLL below. The storage size is set to 1000 tons, take it or leave it. If you want a storage mod with a capacity other than 1000 tons you'll have to compile your own (not that hard), here is the correct code. using Harmony; using UnityEngine; namespace Patches { public static class LargeStorageLockerMod { [HarmonyPatch(typeof(StorageLockerConfig), "DoPostConfigureComplete")] public static class StorageLockerConfigPatch { public static void Postfix(StorageLockerConfig __instance, ref GameObject go) { Storage storage = go.AddOrGet<Storage>(); storage.capacityKg = 1000000f; } } } } LargeStorageLockerMod.dll
  2. Nevermind, I finally figured it out. Here is the code I used to do it if anyone else is looking to do the same. I'm not sure if it's the correct way to go about it, but it works. [HarmonyPatch(typeof(Storage), "OnPrefabInit")] public static class StorageMod { public static void Prefix(Storage __instance) { AccessTools.Field(typeof(Storage), "capacityKg").SetValue(__instance, 50000f); } }
  3. Can someone please make a mod that increases the storage capacity on the Storage Lockers. I've had some success making mods for some other buildings but after hours of trying I can't figure out how to change the storage size on the lockers. Great job on the ModLoader btw, I've had a lot of fun messing around with it.