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fsih

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About fsih

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  1. Why is krane unable to see the files? Am I using it wrong? Here is my console PS C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\data\anim\bee_poof> ls Directory: C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\data\anim\bee_poof Mode LastWriteTime Length Name ---- ------------- ------ ---- ----- 12/31/1600 11:00 PM 14334 anim.bin ----- 12/31/1600 11:00 PM 788 atlas-0.tex ----- 12/31/1600 11:00 PM 251 build.bin PS C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\data\anim\bee_poof> krane . . ERROR: No input files. PS C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\data\anim\bee_poof> krane anim.bin build.bin . Input path `anim.bin' does not exist, skipping... Input path `build.bin' does not exist, skipping... ERROR: No input files. PS C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\data\anim\bee_poof>
  2. I can't get the texture pipeline to work. My .pngs are not being converted. Here are my steps: 1. Went to steam library > tools > Don't starve mod tools, set it to public preview and ran Spriter. 2. Made C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\mods\bunny folder with a modinfo.lua file in it 3. Made C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\mods\bunny\anim folder and put bunny.png in it. bunny.png is the png of rabbit_build.tex from Don't starve together's original anim files 4. Ran don't starve together, up to generating a new world and wandering around a bit. How do I get it to generate the zip file, or a .scml file I can open in Spriter, to be generated? Thanks!