thomas4845

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About thomas4845

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  1. if you can send me the whole file i can change it so it fits, i can't describe how i can do it cus it's complicated, sorry if it sounds sketchy and i understand if you don't want to
  2. just make the image larger, sounds stupid but works i don't no heck all but i can try and do trail and error to see if i can make it fit
  3. jeez why is it 28 mb OK personaly i am as clueless as you so i'm just gonna throw some answers hoping 1 will work. 1.you may have not actually made an idle animation , if you do try to rename some stuff i don't remember why but this worked for me 2.bank may need to renamed to test 3.the program your using may not be working correctly, sometimes the problem is just the program so you may need to reinstall it i'm no coder and tbh our school is just letting us learn but i hope i helped some way
  4. i don't know you might want to check the wilson client file in prefabs
  5. can you show me the code for object itself (if it is one) , it usually has files that are not named properly and sometimes using spriter does not work correctly so you may need to make it again(sorry) the problem may be much more simple, but about this .bin i have no clue i am drawer not an animator XP
  6. inst.components.health:DoDelta(-0,1, false, "light") can you try this
  7. Brand new playable model

    you have to change the stategraph directly but i know you can do it with enough work, to do this you have to make an exception in every movement for only your character, once you done this you can use this to make each new animation, side note i;m not sure but if you just make the animations slower that could also work local function ConfigureRunState(inst) if inst.components.rider:IsRiding() then inst.sg.statemem.riding = true inst.sg.statemem.groggy = inst:HasTag("groggy") inst.sg:AddStateTag("nodangle") elseif inst.components.inventory:IsHeavyLifting() then inst.sg.statemem.heavy = true elseif inst:HasTag("wereplayer") then #shows if it is diffrent form it will change animation(sure) inst.sg.statemem.iswere = true if inst:HasTag("weremoose") then #shows if it is diffrent form it will change animation(sure) if inst:HasTag("groggy") then inst.sg.statemem.moosegroggy = true else inst.sg.statemem.moose = true end elseif inst:HasTag("weregoose") then #shows if it is diffrent form it will change animation(sure) if inst:HasTag("groggy") then inst.sg.statemem.goosegroggy = true else inst.sg.statemem.goose = true end elseif inst:HasTag("groggy") then inst.sg.statemem.groggy = true else inst.sg.statemem.normal = true end
  8. i think you can change it via code but it may be a set spriter thing, this could be the centre of the image itself
  9. fonts?

    unrelated topic but how would i get windings font
  10. tbh it's strange that waverly doesn't even have a mod about her
  11. omg thnx that's so cute that's gonna be my wallpaper now(sorry for long delay my computer usbs are broken)
  12. Screenshot showcase

    players make the character better or worse
  13. Wendy has a canon age

    how old is webber than?
  14. i think that the change is semi good as long as new items are added or new buffs to the moonglass items comes because rn it's kinda a pain