Well, after a quick testing, both Deuteranopia and Protanopia were very ussefult. But there is one problem: The Temperature Overlay.
For me, the biggest problem is the Temperature Overlay, as it's the overlay I use the most, and for now it isn't covered by those colorblind settings. If I try to have a quick gasp of how my base is doing, it is very hard for me to differentiate Temperate and Warm temperatures. In fact, when tere is a lot of variance in temperatures, sometimes its even hard to tell Temperate from Hot.
If you guys want to extend the colorblind setting to the Temperature Overlay, I could suggest what seems to work on my mod: set the "Temperate" temperature to the color Black (Like how it is on the "Comfort Zone" of the thermal tolerance). Just by doing this, you are helping a lot in the task of diferentiate between "Temperate" and "Warm/Hot"...
I attached two screenshots as an example.
One contains a capture of the vanilla non-colorblind temperature overlay: Its most of it temperate? Its getting hotter? How much the heat advanced? I can't tell.
The other contains an example with the modded colorblind temperature overlay: Now I can clearly see it, the base is mostly temperate, just a little bit hotter further away of the printer. There are other biomes radiating heat, but the heat didn't advanced at all.