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    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      Update 5/11/2018 We do not have any more information at this time. The last we spoke to 505 indicated that the discs should be ready very soon. We will likely have more information next week; hopefully with full explanation of when and how to get new discs.    Updated: 4/27/2018

      On April 17th, the Don't Starve Megapack was released. Almost immediately, it was discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). The disc contained Don't Starve Together, but was without Don't Starve, Reign of Giants and Shipwrecked. As soon as we confirmed the problem we contacted our retail publisher to find out how this happened and what could be done. It's taken some time to get this far, but this is all the information we have at this time. The current status of the issue is as follows: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks.  When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc previous to 4/26/2018 can now contact Klei support HERE for a Playstation Store voucher code that includes Don't Starve Together, Don't Starve, Shipwrecked and the Reign of Giants DLC that you can play now. Please specify your country as certain vouchers only work in certain regions.  New purchasers of the Megapack in store as of 4/26/2018 should be given a voucher at the time of purchase on your receipt. If you do not get a code, contact us ALL purchasers will have a path to get a new disc when they are ready. We do not have details at this time, but we are comitted to ensuring that all players get what they purchased.  We are hearing from some players that some retailers are telling players that they will not be exchanging discs. We believe this to be incorrect and that particular person or location is just misinformed. 505 has ensured us that they are doing their best to make sure these discs are being replaced for all players. We will not allow anybody to fall through the cracks here. We will buy and ship the discs ourselves if we have too.   This was our first major retail release and we're extremely disappointed that our players have been let down with their purchase of the Don't Starve Megapack. We're doing our best to make sure this issue gets resolved as quickly as possible. Thanks everybody for your support and patience. We'll keep you updated.    UPDATE: (4/26/2018) We are now ready to send out vouchers to players who purchased the physical version of the Don't Starve Megapack - These codes will allow players to download and play Don't Starve and DLC as well as Don't Starve Together To get a voucher players can contact as at our support site: http://support.kleientertainment.com/customer/portal/emails/new  For the subject, choose "PS4 Megapack" and fill in the form and we'll get you fixed up as soon as possible.  We will require a picture of your receipt, your Klei account ID and the region you are located in (so we can give you the proper voucher).  UPDATE: (4/24/2018) Earlier this week, we discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). It’s a really unfortunate situation and we’ve been working hard with 505 to resolve this as soon as possible. Below is the latest information: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks. When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc will also be able to contact Klei support for a voucher code that includes Don't Starve, Shipwrecked and the Reign of Giants DLC until the new disc is ready. Please specify your country as certain vouchers only work in certain regions.  We will have more details when they become available including details on contacting us and what information we might need.  Once again, thanks to everybody for their patience while we work this out. For questions or concerns, the forum discussion can be found below:   

Aquafox333

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  1. Up to Date Char Mod Guide?

    You want to be on DST's mods and tools section as the process for creating a character in DST is slightly different than in DS. However, to my knowledge, aside from a few broken links here and there, the tutorials are all correct and still hold up. The DS ones definitely do. On the top of the forum there is a huge list of tutorials. Here is the link since you couldn't find it. Again, though, this is for Don't Starve, not Together. Probably better off trying their forum. https://forums.kleientertainment.com/forum/88-tutorials-guides/
  2. Credit goes to the Bigby Wolf mod for the health threshold activator; however, if you would prefer to use the full moon as your activator, see the end of this tutorial. In order to make your character transform into any other prefab in the game, you'll need to do a few things first. Firstly, you'll need to post the following code in your character's prefab file (below assets is where I put my code): local function becomeINSERTPLAYERPREFABHERE(inst) inst.YOURTRANSFORMATIONNAMEHERE = false inst.AnimState:SetBank("wilson") inst.AnimState:SetBuild("INSERTPLAYERPREFABHERE") inst:SetStateGraph("SGwilson") end local function becomeYOURTRANSFORMATIONNAMEHERE(inst) inst.YOURTRANSFORMATIONNAMEHERE = true inst.AnimState:SetBank("YOURTRANSFORMATION'SANIMBANK") ----- You can find the bank of whatever creature you are using in its prefab. inst.AnimState:SetBuild("YOURTRANSFORMATION'SANIMFILE_build") ---- You can find the animation for blank_build in your creature's prefab. inst:SetStateGraph("SGCUSTOMSTATEGRAPHNAME") ------- See stategraph below end local becomeformtreshold = 60 local unbecomeformtreshold = 62 local function health_event_listener(inst, data) if inst.components.health.currenthealth <= becomeformtreshold and not inst.YOURTRANSFORMATIONNAMEHERE then becomeYOURTRANSFORMATIONNAMEHERE(inst) elseif inst.components.health.currenthealth >= unbecomeformtreshold and inst.YOURTRANSFORMATIONNAMEHERE then becomeINSERTPLAYERPREFABHERE(inst) end end inst:ListenForEvent("healthdelta", health_event_listener) Stategraph: You are going to need to find whatever creature you are using's stategraph (located in the game's data folders). You will need to replicate it and rename it, then create your own stategraph folder in your mod character's scripts folder and put your new renamed stategraph in there. The stategraph will need some editing. On a basic level, such as turning into a bunnyman or pig, you will need to remove any instance of the term 'follower' from the stategraph (more often than not by just getting rid of the entire line it is contained in). This will prevent crashes if you equip an item such as a hat. You can also add in actions (you can find a list of actions in the game's data folder under 'actions.lua'). For instance, you may want to add in the action PICK and PICKUP using one of the creature's existing animations to avoid any crashes. Here is an example of making a bunnyman able to pick objects such as grass and flowers: local actionhandlers = { ActionHandler(ACTIONS.GOHOME, "gohome"), ActionHandler(ACTIONS.EAT, "eat"), ActionHandler(ACTIONS.PICKUP, "pickup"), ----- The bunnyman can already pick up items ActionHandler(ACTIONS.EQUIP, "pickup"), ActionHandler(ACTIONS.ADDFUEL, "pickup"), ActionHandler(ACTIONS.PICK, "pickup"), ---------- So we added in the PICK action using the bunnyman's "pickup" animation For most creatures, such as the Deerclops, death will cause a crash. This is to do with the fact that on death you drop all your loot and not the Deerclops' loot, so go into your creature's stategraph and remove the following line: inst.components.lootdropper:DropLoot(Vector3(inst.Transform:GetWorldPosition())) And that should be all. This tutorial is probably going to prove rather rough around the edges (first draught, no proofreading, etc.), and not much attention has been paid to syntax as well as the fact I am but a novice when it comes to modding this game, but this should hopefully provide a general outline for those looking for an easy way to transform their character into anything within the game. Now as for custom werecreatures... I have no clue. You won't need a stategraph, and you can probably just use inst.AnimState:SetBuild by itself for both your character's normal form and transformed state, but really, I have no experience in that area. It SHOULD work, but so should capitalism, and communism, and benefit frauds. Regardless, good luck, everyone! I hope this helps. Full moon transformation code: inst:ListenForEvent("nighttime", function(global, data) if GetClock():GetMoonPhase() == "full" and not inst.YOURTRANSFORMATIONNAME then becomeYOURTRANSFORMATIONNAME(inst) end end, GetWorld()) inst:ListenForEvent("daytime", function(global, data) if GetClock():IsDay() and inst.YOURTRANSFORMATIONNAME then becomeINSERTPLAYERPREFAB(inst) end end, GetWorld())
  3. How do i edit my moded charecter's speed

    Hi, This is actually really easy to do. Insert the following under your character's prefab file under local functions: inst.components.locomotor.walkspeed = (TUNING.WILSON_WALK_SPEED * 1.1) inst.components.locomotor.runspeed = (TUNING.WILSON_RUN_SPEED * 1.2) Edit the digits as you like to adjust the speed at which they travel. Hope this helps.