Neotuck

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About Neotuck

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  1. @coffee_fiend here's a picture of a simple bathroom loop that kills germs and allows for extra water to flow out A simple automation with germ sensors to keep everything germ free
  2. Here's some examples of power saving tips most players do to save on coal: Keeping food stored in a sterile gas instead of using refrigerators to keep food fresh Use algae terrariums paired with deoderizers instead of oxygen diffusers and electrolyzers. Build a gym (build a bunch of low priority manuel generators set to 100%)
  3. There are many ways to address this, first off coal was never meant to be a long term power source Don't build power hungry bases if you only have coal, keep things simple until you find a gas vent (there are many options for this so explore varius energy saving builds for early game) You can also ranch hatches early for extra coal
  4. Dirt production

    sieve gives about 40g per 1kg water sieved, and compost turns it into dirt at 1:1 ratio boiling gives about 1g per 1kg so it's about 40 times better Isn't it 0.1% ? Unless the game changed last I checked
  5. Incorrect resources in buildings

    see the word "edit" in red text at the bottom of your post? Oops.. Also if you click on the red arrow next to the word "Options" in red text you can select "Hide" That will delete the post
  6. Incorrect resources in buildings

    see the word "edit" in red text at the bottom of your post?
  7. I was testing if I can automate a plumbers ability to create polluted water bottles for polluted oxygen production I ran into this bug The idea was to create an automation with a pressure plate to allow a plumber to fill a bottle when it get's low However it appears while the PW bottle looses weights as it off-gasses, the sensor doesn't notice the weight change In the first picture my plumber fills the bottle up to 2325.2kg of PW in the second picture several cycles have passed and the PW bottle is now less than 2000kg, yet the pressure plate still thinks it's 2325.2kg
  8. Water going trhough insulated tile

    Post a pic and/or save file?
  9. Okay I didn't check the save file, Your theory seems more likely
  10. Most likely the liquid gets displaced by CO2 exhaled by a dupe as it passes though. This is a common issue with single tile liquid airlocks. Better to upgrade to a 4 tile liquid lock
  11. Solar panels are not cooled from gas below

    Why do you need to cool them?
  12. [Game Update] - 309354

    no I always load early stables with as much art as I can fit to manage stress for the ranchers I reloaded the game for the update and noticed the hydrogen in my glossy farm was more visible now
  13. [Game Update] - 309354

    Paintings too? niiiice!!!!!
  14. 20181110224908_1.thumb.jpg.43f287829c4a032a2f39fd6cb2ef53ca.jpg

    I am starting to appreciate how important the gas sorter thingy is (like the one you started pretty early on the left) - without it it is hard to fill exosuits (without a way to reliably divert non-O2 gas), run an oil refinery or polymer press.  I've been having a heck of a time making it though -- I need to find a way to reliably put less than 1.5 kilos of water on the vent, and often when I drip small amounts (30 g using the tile runoff method you showed me) the water gets displaced or just disappears.  What is your secret?

    1. Sigma Cypher

      Sigma Cypher

      Oh ... and why the hydro sensor under the vent?

    2. Neotuck

      Neotuck

      First it's better to use oil instead of water, you can deal with more extreme tempatures without having to worry about boiling or freezing.

      Second you need one full tile under the vent.  This prevents liquid deletion that sometimes happens when gas passes though the vent.

      Third the hydro sensor is just to give player control over the pumps, turning them on/off whenever you need them.  You can also use atmosphere or thermal if you prefer.

  15. wait, that has been a known issue for over a year and no one thought it was a bug? haha