Lord-Xanthor

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About Lord-Xanthor

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  1. Sorry for the necro, though not really necro to me as I just started playing a few days ago and needed to put up two duel servers. The above came in very handy, and just wanted to say thanks!!! First time ever I have used Steam CMD. I been tinkering with game servers for years, and my first one ever was runuo, 15 years ago. I passed up a few in the past on Steam because for some reason, Steam cmd was sort of intimidating for me. Today was no exception as I expected when I ran the file, Id get a normal install, but instead the program installed right where I had clicked on it, making the directories incorrect. I made a few changes using your instructions and just modifying the paths, and surprisingly, got both servers up and running. The mods took a little more work, but in all, this post helped greatly!!! Thanks again.
  2. Edit: Im editing this in order to cut down the spam. I believe I may have discovered why this is randomly happening, and if Im right, the time this happens is around 2 to 4 am pst. I can't say what days this takes place, only that the times are between 2 and 4am. I posted this on Steam as well. Have you ever been up real late, and go to do a store or workshop search for a title you know that is NOT stored in your favorites, for the search to show up a absolutely nothing, when you know full well you have the spelling right, and that hours before the workshop and store item did show? It's happened to me on a few occasions. Im not crazy, and for people who experience this, your not crazy either. In fact, we didn't mess up either. Certain days, between the hours of 2-4am pst, some of Steams systems go through an unannounced maintenance. The way the servers work, it is meant to not disrupt anyone, which is why most don't know about ir. When titles seem to vanish for that short time, I believe it's when Steams servers are reindexing. Workshop falls victim to this more often than not, and willing to bet that the invalid token issue is being caused during this maintenance. My servers.have been running 5 hours now with no issue. If anyone else gets this problem, and sees the time is the above hours, I suggest waiting till after 5am and try again. Not sure why, but after time connected, the tokens becoming invalid. I figured the above might help, but no. I replace the tokens, and an hour or two later, invalid again.
  3. I actually had same issue, except for the fact I never shut the server down at all. Playing for first time today, and dedicated servers sort of a hobby, so wasn't to difficult to set up. What was strange was after two hours of playing on my own local servers with caves edition, I locked up and looking at the server window of one saw error invalid token. After looking at it, I noticed one was changed when both started out identical. In the end, I followed the instructions as if putting the servers up as new again to obtain new token, and replaced both and rebooted with no issues this time around. I did make one slight change, which was put a password in to keep everyone I don't want on my server, from connecting. I did this because a few years back had a similar issue with another server program, and turned out there was a security flaw that people could abuse to change or delete files, and putting a password in, put a stop to it.
  4. Thanks for the info. I was actually trying to figure out what was causing this. Thought I hit a key command. To bad it's not a normal feature, because it's quite useful when your trying to make different kinds of maps. My kids want the game, but told me to hold off till the next update. For some reason, their worried the debug mode will get removed by next update, and its the designing features their actually interested in. Me, I just like designing mods tearing apart programs like this just to see how they tick. I can understand their concern though. Bought them a multiplayer title that had this great mapping program in it. Then bought it to have it updated and the mapping program, and all its features were gone. Turned out, it was a debug feature they removed. Funny, this will be the first time I shell out over $50 for more licenses when its not multiplayer, and after playing this for several days, understand why it was never put in. The CPU usage alone, just to handle a set of duplicates for 4 people would require a commercial server with all the options the game has, and most servers just handle the data, the game client is what does everything, so this game and code is very impressive, at least to me it is. Awesome job!