test447

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About test447

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  1. crash on live branch with no mods in use. was in debug mode on super speed however. crash handler screen did not appear. output_log below: Initialize engine version: 2018.2.20f1 (cef3e6c0c622) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81) Vendor: VRAM: 8088 MB Driver: 25.21.14.1634 Begin MonoManager ReloadAssembly - Completed reload, in 0.680 seconds <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.592108 ms [23:51:46.460] [1] [INFO] Starting up with a resolution of 1920x1080 @60hz (fullscreen: True) [23:51:46.547] [1] [INFO] Found player prefs resolution 1920x1080 @60hz (fullscreen: True) [23:51:46.548] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [23:51:46.581] [1] [INFO] Development Build: Q3-326830 SYSTEM INFO: Platform=WindowsPlayer OSname=Windows 10 (10.0.0) 64bit OSversion=10.0.17134.0 CPUmodel=To Be Filled By O.E.M. (To Be Filled By O.E.M.) CPUdeviceType=Desktop CPUarch=AMD64 ProcBits=64 CPUcount=4 CPUtype=Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz SystemMemoryMegs=8143 GPUgraphicsDeviceID=7041 GPUname=NVIDIA GeForce GTX 1070 GPUgraphicsDeviceType=Direct3D11 GPUgraphicsDeviceVendor=NVIDIA GPUgraphicsDeviceVendorID=4318 GPUgraphicsDeviceVersion=Direct3D 11.0 [level 11.1] GPUmemoryMegs=8088 GPUgraphicsMultiThreaded=False GPUgraphicsShaderLevel=50 GPUmaxTextureSize=16384 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=True System Language=English [23:51:47.094] [1] [INFO] Initializing at 2019-04-17 23:51:47.093 [23:51:47.094] [1] [INFO] Save path: C:\Users\Davis\Documents\Klei\OxygenNotIncluded [23:51:47.104] [1] [INFO] Load mod database [23:51:47.205] [1] [INFO] ModLoader.dll failed to load. Either it is not present or it encountered an error [23:51:47.205] [1] [INFO] Load mods: [23:51:47.205] [1] [INFO] Load mods: [23:51:47.308] [1] [INFO] Distribution platform: Steam [23:51:47.309] [1] [INFO] Localization.Initialize! [23:51:47.309] [1] [INFO] Initialize... Local mod localization [23:51:47.310] [1] [INFO] -> E:/Steam Games/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/StreamingAssets\strings/strings.po [23:51:47.310] [1] [INFO] Load mods: [23:51:47.310] [1] [INFO] Register mods/Local/ and mods/Dev as mod distribution platforms [23:51:47.313] [1] [INFO] Subscribe to mod chaineddeconstruction [23:51:47.313] [1] [INFO] Already subscribed mod: chaineddeconstruction [23:51:47.334] [1] [INFO] Subscribe to mod materialcolor [23:51:47.334] [1] [INFO] Already subscribed mod: materialcolor [23:51:47.340] [1] [INFO] Logged into Steam with ID:76561198045231261, NAME:Someone [23:51:47.342] [1] [INFO] [Account] Requesting auth ticket from Steam [23:51:48.137] [2] [INFO] [Account] Got login for user KU_7KWA0mO8 Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 543 unused Assets to reduce memory usage. Loaded Objects now: 34092. Total: 71.832510 ms (FindLiveObjects: 2.542514 ms CreateObjectMapping: 2.070574 ms MarkObjects: 66.614663 ms DeleteObjects: 0.604155 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.396544 ms Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 35401. Total: 69.366494 ms (FindLiveObjects: 2.510288 ms CreateObjectMapping: 1.916372 ms MarkObjects: 64.875682 ms DeleteObjects: 0.063246 ms) [23:51:51.832] [1] [INFO] -- MAIN MENU -- [23:51:51.970] [1] [INFO] Initialising UGC Service [23:51:52.008] [1] [INFO] Screen resolution updated, saving values to prefs: 1920x1080 @ 60, fullscreen: True [23:51:52.066] [1] [INFO] UGC Service setup complete.. [23:51:52.345] [1] [INFO] Subscribe to mod Infinite Liquid/Gas Sources [23:51:52.345] [1] [INFO] Already subscribed mod: Infinite Liquid/Gas Sources [23:51:52.763] [1] [INFO] Subscribe to mod Infinite Liquid/Gas Sources [23:51:52.764] [1] [INFO] Already subscribed mod: Infinite Liquid/Gas Sources Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 35370. Total: 75.355348 ms (FindLiveObjects: 2.421141 ms CreateObjectMapping: 1.039352 ms MarkObjects: 71.831908 ms DeleteObjects: 0.062945 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.641600 ms Unloading 151 unused Assets to reduce memory usage. Loaded Objects now: 46104. Total: 97.326926 ms (FindLiveObjects: 2.848507 ms CreateObjectMapping: 3.702337 ms MarkObjects: 90.603809 ms DeleteObjects: 0.172271 ms) [23:51:58.659] [1] [INFO] Loading save file: C:\Users\Davis\Documents\Klei\OxygenNotIncluded\save_files/auto_save\The Deadly Hexagon Cycle 183.sav headerVersion:1, buildVersion:326830, headerSize:247, IsCompressed:True [23:51:58.659] [1] [INFO] GameInfo: numberOfCycles:182, numberOfDuplicants:12, baseName:The Deadly Hexagon, isAutoSave:True, originalSaveName:C:\Users\Davis\Documents\Klei\OxygenNotIncluded\save_files/The Deadly Hexagon.sav, saveVersion:7.8 [23:51:59.111] [1] [INFO] Load mods: [23:51:59.262] [1] [INFO] Set world to [worlds/Default] E:/Steam Games/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/StreamingAssets/worldgen/ [23:51:59.339] [1] [INFO] 16.71859 Level Loaded.... backend Shader warmup: 58 shaders 184 combinations 0.029s [23:52:06.527] [1] [INFO] Custom Settings: ImmuneSystem=Default,Stress=Default,StressBreaks=Default,Morale=Default,CalorieBurn=Default,WorldgenSeed=1085508156,SandboxMode=Disabled,World=,CarePackages =Enabled, [23:52:06.535] [1] [INFO] Loaded [C:\Users\Davis\Documents\Klei\OxygenNotIncluded\save_files/auto_save\The Deadly Hexagon Cycle 183.sav] [23:52:06.536] [1] [INFO] World Seeds [299479603/299479603/299479603/299479603] [23:52:06.716] [1] [INFO] -- GAME -- Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [23:52:07.384] [1] [WARNING] Insufficient keys to cover root plan menu Max of 12 keys supported but TUNING.BUILDINGS.PLANORDER has 14 [23:52:14.562] [1] [WARNING] Meep is already in the process of changing equipment (equip) [23:52:14.805] [1] [WARNING] Unable to find proper string for KKeyCode: Insert using key_code.ToString() [23:52:14.806] [1] [WARNING] Unable to find proper string for KKeyCode: Insert using key_code.ToString() [23:52:15.811] [1] [WARNING] ConsumeMouseScroll is true onImmigrantScreen , but activateOnSpawn is disabled. Mouse scrolling might not work properly on this screen. [23:52:16.653] [1] [INFO] Screen resolution updated, saving values to prefs: 1920x1080 @ 60, fullscreen: True Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 331783. Total: 909.732301 ms (FindLiveObjects: 33.043051 ms CreateObjectMapping: 12.320142 ms MarkObjects: 863.861628 ms DeleteObjects: 0.506876 ms) [23:52:23.400] [1] [WARNING] Ada is already in the process of changing equipment (equip) [23:59:52.414] [1] [INFO] Average frame time: 0.0346729 [23:59:52.443] [1] [INFO] Deleting old autosave: C:\Users\Davis\Documents\Klei\OxygenNotIncluded\save_files/auto_save\The Deadly Hexagon Cycle 174.sav [23:59:54.474] [1] [INFO] Saved to [C:\Users\Davis\Documents\Klei\OxygenNotIncluded\save_files/auto_save/The Deadly Hexagon Cycle 184.sav] [00:02:13.838] [1] [WARNING] No food with ID: BasicCure [00:02:15.759] [1] [WARNING] Trying to stop a song that isn't playing: Music_SelectDuplicant [00:03:17.993] [1] [INFO] Average frame time: 0.03557827 [00:03:17.997] [1] [INFO] Deleting old autosave: C:\Users\Davis\Documents\Klei\OxygenNotIncluded\save_files/auto_save\The Deadly Hexagon Cycle 175.sav [00:03:19.598] [1] [INFO] Saved to [C:\Users\Davis\Documents\Klei\OxygenNotIncluded\save_files/auto_save/The Deadly Hexagon Cycle 185.sav] [00:06:10.219] [1] [WARNING] FetchOrder2 FabricateFetch is requesting Clay 1.525879E-05 to KilnComplete [00:06:10.220] [1] [WARNING] Chore FabricateFetch is requesting Clay 1.525879E-05 to KilnComplete [00:06:37.193] [1] [INFO] Average frame time: 0.04261885 [00:06:37.197] [1] [INFO] Deleting old autosave: C:\Users\Davis\Documents\Klei\OxygenNotIncluded\save_files/auto_save\The Deadly Hexagon Cycle 176.sav [00:06:39.123] [1] [INFO] Saved to [C:\Users\Davis\Documents\Klei\OxygenNotIncluded\save_files/auto_save/The Deadly Hexagon Cycle 186.sav] [00:09:13.183] [1] [INFO] Average frame time: 0.05312253 [00:09:13.186] [1] [INFO] Deleting old autosave: C:\Users\Davis\Documents\Klei\OxygenNotIncluded\save_files/auto_save\The Deadly Hexagon Cycle 177.sav [00:09:15.042] [1] [INFO] Saved to [C:\Users\Davis\Documents\Klei\OxygenNotIncluded\save_files/auto_save/The Deadly Hexagon Cycle 187.sav] [00:11:00.200] [1] [WARNING] AirFilterComplete Storage for [AirFilterComplete] is being destroyed but it still contains items! [00:11:41.491] [1] [WARNING] No food with ID: DreckoEgg [00:11:43.804] [1] [WARNING] Trying to stop a song that isn't playing: Music_SelectDuplicant [00:12:03.818] [1] [INFO] Average frame time: 0.04665229 [00:12:03.822] [1] [INFO] Deleting old autosave: C:\Users\Davis\Documents\Klei\OxygenNotIncluded\save_files/auto_save\The Deadly Hexagon Cycle 178.sav [00:12:05.750] [1] [INFO] Saved to [C:\Users\Davis\Documents\Klei\OxygenNotIncluded\save_files/auto_save/The Deadly Hexagon Cycle 188.sav] [00:12:10.761] [1] [WARNING] Chore FoodFetch is requesting SpiceNut 2.980232E-08 to RationBoxComplete [00:13:22.926] [1] [WARNING] LiquidPumpingStationComplete Storage for [LiquidPumpingStationComplete] is being destroyed but it still contains items! [00:14:52.608] [1] [INFO] Average frame time: 0.04531677 [00:14:52.612] [1] [INFO] Deleting old autosave: C:\Users\Davis\Documents\Klei\OxygenNotIncluded\save_files/auto_save\The Deadly Hexagon Cycle 179.sav [00:14:54.542] [1] [INFO] Saved to [C:\Users\Davis\Documents\Klei\OxygenNotIncluded\save_files/auto_save/The Deadly Hexagon Cycle 189.sav] [00:17:23.282] [1] [INFO] Average frame time: 0.04937499 [00:17:23.285] [1] [INFO] Deleting old autosave: C:\Users\Davis\Documents\Klei\OxygenNotIncluded\save_files/auto_save\The Deadly Hexagon Cycle 180.sav [00:17:25.164] [1] [INFO] Saved to [C:\Users\Davis\Documents\Klei\OxygenNotIncluded\save_files/auto_save/The Deadly Hexagon Cycle 190.sav] [00:17:55.339] [1] [WARNING] Chore StorageFetch is requesting Carbon 0.0007324219 to StorageLockerComplete [00:18:36.960] [1] [WARNING] FetchOrder2 FabricateFetch is requesting Clay 1.525879E-05 to KilnComplete [00:18:36.961] [1] [WARNING] Chore FabricateFetch is requesting Clay 1.525879E-05 to KilnComplete [00:20:00.865] [1] [INFO] Average frame time: 0.0462161 [00:20:00.868] [1] [INFO] Deleting old autosave: C:\Users\Davis\Documents\Klei\OxygenNotIncluded\save_files/auto_save\The Deadly Hexagon Cycle 181.sav [00:20:02.787] [1] [INFO] Saved to [C:\Users\Davis\Documents\Klei\OxygenNotIncluded\save_files/auto_save/The Deadly Hexagon Cycle 191.sav] [00:20:37.232] [1] [WARNING] AirFilterComplete Storage for [AirFilterComplete] is being destroyed but it still contains items! [00:20:37.787] [1] [WARNING] AirFilterComplete Storage for [AirFilterComplete] is being destroyed but it still contains items! [00:20:50.395] [1] [WARNING] AirFilterComplete Storage for [AirFilterComplete] is being destroyed but it still contains items! [00:22:44.926] [1] [WARNING] No food with ID: LightBugEgg [00:22:46.531] [1] [WARNING] Trying to stop a song that isn't playing: Music_SelectDuplicant [00:23:08.038] [1] [INFO] Average frame time: 0.04906682 [00:23:08.042] [1] [INFO] Deleting old autosave: C:\Users\Davis\Documents\Klei\OxygenNotIncluded\save_files/auto_save\The Deadly Hexagon Cycle 182.sav [00:23:10.051] [1] [INFO] Saved to [C:\Users\Davis\Documents\Klei\OxygenNotIncluded\save_files/auto_save/The Deadly Hexagon Cycle 192.sav] [00:25:49.778] [1] [INFO] Average frame time: 0.05381507 [00:25:49.781] [1] [INFO] Deleting old autosave: C:\Users\Davis\Documents\Klei\OxygenNotIncluded\save_files/auto_save\The Deadly Hexagon Cycle 183.sav [00:25:51.781] [1] [INFO] Saved to [C:\Users\Davis\Documents\Klei\OxygenNotIncluded\save_files/auto_save/The Deadly Hexagon Cycle 193.sav] [00:25:54.616] [3] [INFO] Save_file: E:/Steam Games/steamapps/common/OxygenNotIncluded\SimDLL_CRASH_release_326830_20190417-20.25.53.sav [00:25:54.867] [3] [INFO] Reporting error. [00:25:54.867] [3] [INFO] [00:25:54.867] [3] [INFO] [00:25:54.911] [3] [INFO] Submitting crash:
  2. in the room overlay the tooltip for stable says the requirements are: * grooming station * min size 12 max size 96 but if you make a stable and put a sick bay in the stable room it will not count as a stable and the tooltip for the room will say to remove the conflicting buildings. However no where in game does it say that a sick bay conflicts with the stable requirements. the stable requirements should have something added like "no medical machinery" like the no "industrial machinery" that is stated for other rooms. or at least something to clarify that medical buildings cannot be placed in a stable.
  3. ModUtil::AddKAnim

    Thanks for the reply! I'll be looking forward to seeing what modding tools are developed.
  4. java tool for converting between oni kanim file format and spriter scml (https://github.com/daviscook477/kparser) uses maven (main dependency is on libgdx's texture packer in order to create single texture atlas that kanim expects). performs a mostly correct transformation from kanim to scml (can't be perfect b/c kanim uses 2x3 transform matrix and scml only has rotation scaling and translation) not sure if the transformation from scml to kanim is correct though unfortunately because I can't figure out how to use AddKAnim to load and then use custom kanims that could be created this way. however I can verify that it can correctly go from kanim -> scml -> kanim -> scml without any loss of accuracy on the spriter side (so the scml -> kanim conversion is at least correct with respect to converting kanim -> scml). right now the tool can only be run from IDE but if I can figure out how to use AddKAnim properly then I will make it into a command line tool or GUI. I can upload some images/gifs of working file type conversions if interested. code has comments in some parts that attempt to explain how the two file formats relate to each other. some restrictions on the spriter side for making kanims that work correctly should be using an interval of 33ms (~30 fps which is what oni seems to like) and doing key frame snapping since ONI kanim expects each key frame to be a literal frame, i.e. have same duration so this converter wouldn't work on an arbitrary spriter file. But it should be possible to use to create kanims in spriter. if anyone has ideas on how to get working custom animations into ONI it would be awesome. making custom buildings and the likes really won't be all that interesting until modders also display them with custom assets.
  5. When exactly can the AddKAnim functionality of ModUtil be called? I understand that it needs to be called before Assets::OnPrefabInit() because that method uses the ModLoadedKAnims list that AddKAnim adds animations to. Additionally I would expect that it needs to be called before any buildings, etc... are loaded because they have to be able to reference the loaded animations by the assigned strings. I attempted calling AddKAnim as a prefix of the OnPrefabInit method of Assets which caused a successful load. But as soon as the game attempted to render a building using the added KAnim it started throwing "Null build for anim!!" and kinda locked up. Is there any guide/reference on how to use this AddKAnim functionality? I was simply trying to use it with one of the existing kanims built into the game's resource files (i.e. made a copy of the kanim, build, and texture and then loaded them as textassets and texture2d like AddKAnim expects to be called with). log file: [23:23:06.113] [1] [WARNING] object_dispenser_kanim ui placeSymbol [ 0x0 ] is missing [23:23:48.740] [1] [ERROR] Assert failed: Null build for anim!! AlgaeGrowerPreview(2680544)_visualizer my_test_kanim [23:23:48.760] [1] [INFO] Error occurred with mods active. Disabling all mods. Assert failed: Null build for anim!! AlgaeGrowerPreview(2680544)_visualizer my_test_kanim UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Debug.cs:127) Debug:Assert(Boolean, Object) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Debug.cs:173) DebugUtil:Assert(Boolean, String, String, String) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:36) KBatchedAnimController:SetBatchGroup(KAnimFileData) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\animation\KBatchedAnimController.cs:157) KBatchedAnimController:LoadAnims() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\animation\KBatchedAnimController.cs:195) KBatchedAnimController:OnAwake() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\animation\KBatchedAnimController.cs:632) KAnimControllerBase:Awake() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\animation\KAnimControllerBase.cs:513) UnityEngine.GameObject:SetActive(Boolean) BuildTool:OnActivateTool() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\InterfaceTools\BuildTool.cs:71) InterfaceTool:ActivateTool() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\InterfaceTools\InterfaceTool.cs:37) PlayerController:ActivateTool(InterfaceTool) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\PlayerController.cs:139) BuildTool:Activate(BuildingDef, IList`1, GameObject) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\InterfaceTools\BuildTool.cs:121) PlanScreen:OnRecipeElementsFullySelected() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ui\PlanScreen.cs:1222) Util:Signal(Action) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\Util.cs:498) ProductInfoScreen:ActivateAppropriateTool(BuildingDef) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ui\ProductInfoScreen.cs:408) ProductInfoScreen:onMenuMaterialChanged() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ui\ProductInfoScreen.cs:398) MaterialSelector:OnSelectMaterial(Tag, Recipe, Boolean) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ui\MaterialSelector.cs:165) MaterialSelector:AutoSelectAvailableMaterial() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ui\MaterialSelector.cs:283) MaterialSelectionPanel:AutoSelectAvailableMaterial() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ui\MaterialSelectionPanel.cs:158) ProductInfoScreen:SetMaterials(BuildingDef) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ui\ProductInfoScreen.cs:374) ProductInfoScreen:ConfigureScreen(BuildingDef) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ui\ProductInfoScreen.cs:119) PlanScreen:OnSelectBuilding(GameObject, BuildingDef) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ui\PlanScreen.cs:501) <CreateButton>c__AnonStorey1:<>m__0() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ui\PlanScreen.cs:931) Util:Signal(Action) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\Util.cs:498) KToggle:Click() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\ui\KToggle.cs:83) KToggle:OnPointerClick(PointerEventData) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\ui\KToggle.cs:127) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)
  6. In my game I have two duplicants named Max. If I go into the cycle report I find that there is only one entry for Max that aggregates the data for both Maxes. For example it believes that Max has spent 127% of his time traveling when in reality he only has 100% of his time to give. Additionally it believes that Max consumed 120 kg of oxygen during the cycle which really should just be 60kg for one of the Maxes and 60kg for the other Max. This doesn't necessarily seem incorrect but it also doesn't really seem like intended behavior.
  7. neither in the telescope description in the build menu nor in the tooltip for the telescope itself does it say it needs oxygen. I had to look on the forums to figure out why my duplicants wouldn't use the telescope since they were in atmo-suits and it wasn't ever mentioned that they needed oxygen to use the telescope. This requirements should be mentioned in those tooltips.
  8. A drecko managed to get stuck midair when it was climbing about and the tiles nearby it were dug out. It has no available locations when looking at "Show Navigation" and just hangs midair upside down. It's been that way for a while. I haven't attempted to move it with wrangling or placing/destroying tiles but it's still definitely stuck.
  9. When trying to use the jobs menu in a UI scale of 200% (on a 4k screen) it does not scale properly. The lines between jobs are placed incorrectly and you are unable to place duplicants in jobs. You can click on the dropdown menu but then when trying to select a duplicant to take that job position it doesn't properly select them and they don't get the job.
  10. No UNKNOWN TAGs Alert

    Can confirm. I got the same bug. I attached a picture of what it looks like when it goes wrong.
  11. Sometimes a thermo sensor displays behind the automation wire it is attached to instead of in front of it.
  12. When clicking on the Thermo Sensor under the Automation tab as the first item you click in the tab, the power overlay is brought up instead of the autopmation overlay.