Chuckh

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About Chuckh

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  1. Can we use more refined metals?

    Tepidizers are ONE way to heat up water. There are also refineries, magma, and some geysers. This isn't really as much of a bug as a gameplay suggestion... I get what you're saying, but it hasn't come up for me as a problem (that I haven't found another way around).
  2. Not saying it's not dumb, but dupes being dumb is what gives the player opportunities to be clever - if the dupes were smart, the only task in the game would be building and deciding where they dig, which would be boring. You control the environment, so just don't "allow" for the possibility that they'll be dumb! For a mid-game solution I use, have a room with high-priority sleet wheat storage (fridge, Cl/CO2 gas, whatever) with multiple entrances. "At least" Chef Camille and Retriever Ren both need to access it: Chef to cook the ingredients, Retriever to resupply it. Set door permissions and positions so that you have a door that Retriever can use (but Chef can't), and a door that Chef can use (but Retriever can't). When the Sleet Wheat supply is full enough, automate locking the Retriever door (set an automated delay so that Retriever doesn't get locked in as soon as he fills it). Use a memory toggle or time delay so that it doesn't switch the moment Chef pulls out one Sleet Wheat. Now Retriever will only go get wheat from across the map or wherever when it's actually needed, and will otherwise go retrieve other things. The Sleet Wheat will be left in the original cold biomes (environmentally refrigerated) until needed. Or something else that works, I dunno.
  3. Might that explain this bug? Check out the video I attached in my reply to this one, see what you think. Thanks!
  4. Same problem here. Refinery currently holding 3+ tonnes of boiling PH2O... Upon emptying, everything overheats. I don't know if it is because of the materials I use or not. I was using refineries to purify PH2O with food poisoning because it would kill all the germs after 3 cycles through the refineries, but noticed there was a buildup of temperature. I have no idea why... Temporary solution: - Make the "refining area" separate from the rest of the base (and anything that is critical to dupe survival) - Require dupes to use exosuits to enter the area - After you empty the refinery, deconstruct everything until the area cools down to avoid constant loss of materials for repairs Or, also: - Regularly empty the storage of the refinery to avoid it overheating 2018.09.29-16.34.mp4 Rockitome Cycle 205.sav
  5. Yeah, I don't think this is a bug as much as a game mechanic. There are mechanisms in the game to let you force the dumb dupes to do things in smart ways... Which is the whole game!
  6. Same bug maybe, but... 10+ t of water somehow got in, and got to 400+ C degrees?? Multipaxus.sav
  7. Random outbreak of slimelung

    Is it supposed to spread to tiles? I thought being on a solid killed it, why would it infect the tiles next to it? Video of spreading to tiles attached. It's basically all my dupes have been doing lately... guess I need to block off that area and mine it out from the other side to stop it. 2018.07.29-23.58.mp4
  8. After I dig the tile under the water and it falls, something happens and the water jumps through the tiles diagonally, and then stops leaking. Possibly related. Or maybe a weird thing with "falling water" pressures that I'm not aware of? Also, if you check out the video, it's not your eyes - two dupes are briefly walking perfectly together and doing the same task for some reason, which is also odd and maybe... another bug? 2018.07.18-04.56.mp4 DxDiag.txt Impenetraxius44bug.sav
  9. My mistake - I took a look through the known ones but I guess it hadn't made it there yet. Thank you!
  10. There's water under an airflow tile that I can't get rid of without deconstructing the airflow tile, and it's making the water go through it to the other side. You can see the tile selected to indicate it's the one with the water, and my mouse is on the screen to show I haven't selected something else weird. Galaxiania.sav output_log.txt DxDiag.txt
  11. unreachable dig, when path is clear

    Similar issue here - took a couple screenshots and a quick recording showing some interesting "I'll believe it when I see it" style AI-pathing. Was playing around with video recordings... hope you like Judas Priest... Sorry for the file size. Save file at bottom. 2018.07.07-15.19.mp4 Galaxiania.sav
  12. Yes... I recreated switching to the submenu while scrolling, and it somehow took too long to get back to my dupes, so I thought it was stuck in black forever and immediately made a bug report (before I forgot). Thank you for your help!
  13. That would work... Wastes a lot of dupe time though. It seems the lag spike just comes from when the game is autosaving each morning. Still happens on my new PC.
  14. I don't get it... now it shows them on my PC, even from the download. I didn't push H, but I clicked through the dupes on the stress/immunity chart at the top right (and it made that "ding" noise to show it was switching from dupe to dupe), and the screen stayed black. Well, either A) I'm an idiot or B) something wrong happened that I can't replicate... but it looks like we can ignore this one. Don't know how to delete a submitted bug.
  15. Just started a new game with the new version, and the map disappeared (see screenshot) when I closed the Jobs tab. I had previously closed the Jobs tab and assigned dupes to jobs before, but it suddenly went black and wouldn't show anything. Not sure why this was different. DxDiag and output saved to logs. Reinstalling game now, will update with results... *EDIT: After reinstalling the game, the map still fails to load and I see the same thing as the screenshot below. **EDIT 2: Other maps seem to load OK, as does an earlier autosave of the same map (attached). Dullstone.sav Dullstone Cycle 3.sav