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About ConcededGore

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  1. I found a better solution to this problem by using inst:DoPeriodicTask(seconds, function).
  2. I am currently attempting to make garlands have a fuel value (which I was able to do easily), but I want the fuel value to degrade as the garland gets stale. To do this I need to constantly check the state of the garland, and this is where I ran into trouble. The best solution I've been able to think of was to hook into the "newstate" event on bees (or any other creature) and try to fire the update function, but that didn't work since that event isn't targeted at the flowerhat prefab. Then I tried to push a custom event to the flowerhat prefab, but I don't know how to target a specific prefab. Any help would be appreciated!