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Klei Bug Tracker

Game Updates

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Everything posted by gznc

  1. CURL errors are speciality of Klei. Get used to it.
  2. Please make sure that replica.container exists. Sometimes container would be soon removed when adding.
  3. KillJoyStressTest may run after the pumpkin being removed. Uploading your log may be better.
  4. Can u tell me whether inst is invalid or not?
  5. Here's log. This problem disturbs all mod players!!!
  6. Please keep it truncating although there's players in the game.
  7. I set max_snapshots = 300 but I found some clusters have files over 2 000 days, those filled my disk. I installed a mod that auto saves in the middle of the day.
  8. Notice that there is a 'Migration by user ('KU_6KT_xhmC') failed (177). ' with no reasons before disconnecting.
  9. [00:01:09]: Serializing world: session/425D2A57D1C8EED9/0000001187 [00:01:28]: [Shard] #937 -> session/425D2A57D1C8EED9/A7GP8TVUTF0C/0000001188 [00:01:28]: [Shard] Received migration #937 data for (KU_6KT_xhmC) [00:02:02]: [P2P] Session request for '76561198331133072' [00:02:05]: [P2P] Create session:|1 '76561198331133072' [00:02:05]: [P2P] Received from|1 '76561198331133072' [00:02:05]: [P2P] Sent to|1 '76561198331133072' [00:02:28]: [Shard] Migration by user ('KU_6KT_xhmC') failed (177). [00:02:45]: New incoming connection|16850 <6693278365887925824> [00:02:45]: Client connected from|16850 <6693278365887925824> [00:02:45]: ValidateGameSessionToken pgs-usc^KU_6KT_xhmC^DontStarveTogether^Fmyo8V9tJ6Wpw8sDhecyGGHJCkFqQV5re33iAVOZSVQ= for <6693278365887925824> [00:02:46]: Client authenticated: (KU_6KT_xhmC) Alex [00:02:46]: [Steam] SendUserConnectAndAuthenticate for '76561198331133072' [00:02:47]: [Steam] Authenticated client '76561198331133072' [00:03:13]: There is no active event to validate against. [00:03:13]: [Shard] Player 'KU_6KT_xhmC' connected with no incoming migration, disconnecting them. [00:03:13]: CloseConnectionWithReason: ID_DST_USER_CONNECTION_FAILED [00:03:13]: [Steam] SendUserDisconnect for '76561198331133072'
  10. After starting the battle with pigking, pigelites will become transparent, because you deleted their animation "atk_object" in recently version.
  11. The connecting to login-sing server is not very stable, and once [Http] 'login-sing.kleientertainment.com': Falling back to method #2 appears, the ValidateGameSessionTokenResponse will not be reconnected permanently until the game restarts. Players cannot join the game because of ID_DST_GAME_SESSION_AUTH_FAILED. The same problem is steam will be resolved quickly, because it can reconnect automatically.
  12. Just wait for hours and restart your server. This problem is caused by klei's items server's lag.
  13. I don't know why, but it should be add "inst.persists = false"
  14. Now it is easy to defeated by using killer bees & yellow staff, because it cannot attack living things. So it needs at least a long periodic damage skill rather than no.
  15. Just hiding "Klei"? Or all of its children? I tried but no wrongs found.
  16. Trying to stack fence_items made by different skins, the clientside will display something wrong, because their element skinname are nil.
  17. Type "SendRPCToServer(RPC.MovementPredictionEnabled, 1)" in the console and send it to any server will crush that. And it may terrible when targeting another player?
  18. In networkclientrpc.lua : 770-780 MovementPredictionEnabled = function(player, target) if ThePlayer ~= target then target.components.locomotor:SetAllowPlatformHopping(false) end end, MovementPredictionDisabled = function(player, target) if ThePlayer ~= target then target.components.locomotor:SetAllowPlatformHopping(true) end end, Please check components and type of value "target".
  19. Another log: [09:00:01]: ValidateGameSessionToken pgs-usc^KU_3xJ718UL^DontStarveTogether^xg0q5cNFpWJSbGXVhJJr39hNkwJSrP0QHHrm5OKxZ+o= for <2764212343733296672> [09:00:01]: [ValidateGameSessionTokenResponse] Network Failure (404) [09:00:01]: CloseConnectionWithReason: ID_DST_GAME_SESSION_AUTH_FAILED [09:00:26]: [404] Account Failed (6): "" [09:00:26]: [Warning] Empty error code received, dumping response: [09:00:26]: <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="content-type" content="text/html; charset=utf-8"> <title>Page not found at /login/TokenPurpose</title> <meta name="robots" content="NONE,NOARCHIVE"> <style type="text/css"> html * { padding:0; margin:0; } body * { padding:10px 20px; } body * * { padding:0; } body { font:small sans-serif; background:#eee; color:#000; } body>div { border-bottom:1px solid #ddd; } h1 { font-weight:normal; margin-bottom:.4em; } h1 span { font-size:60%; color:#666; font-weight:normal; } table { border:none; border-collapse: collapse; width:100%; } td, th { vertical-align:top; padding:2px 3px; } th { width:12em; text-align:right; color:#666; padding-right:.5em; } #info { background:#f6f6f6; } #info ol { margin: 0.5em 4em; } #info ol li { font-family: monospace; } #summary { background: #ffc; } #explanation { background:#eee; border-bottom: 0px none; } </style> </head> <body> <div id="summary"> <h1>Page not found <span>(404)</span></h1> <table class="meta"> <tr> <th>Request Method:</th> <td>POST</td> </tr> <tr> <th>Request URL:</th> <td>http://login-sing.kleientertainment.com/login/TokenPurpose</td> </tr> </table> </div> <div id="info"> <p> Using the URLconf defined in <code>tour.urls</code>, Django tried these URL patterns, in this order: </p> <ol> <li> v1.0/ </li> <li> admin/ </li> <li> chaining/ </li> <li> graphql/ </li> <li> o/ </li> </ol> <p> The current path, <code>login/TokenPurpose</code>, didn't match any of these. </p> </div> <div id="explanation"> <p> You're seeing this error because you have <code>DEBUG = True</code> in your Django settings file. Change that to <code>False</code>, and Django will display a standard 404 page. </p> </div> </body> </html>
  20. [06:00:12]: [404] Account Failed (6): "" [06:00:12]: [Warning] Empty error code received, dumping response: [06:00:12]: {"error":{"name":"Error","status":404,"message":"There is no method to handle POST /login/TokenPurpose","statusCode":404,"stack":"Error: There is no method to handle POST /login/TokenPurpose\n at restUrlNotFound (/var/app/current/node_modules/strong-remoting/lib/rest-adapter.js:380:17)\n at WebFrameworkShim.applySegment (/var/app/current/node_modules/newrelic/lib/shim/shim.js:1424:20)\n at _applyRecorderSegment (/var/app/current/node_modules/newrelic/lib/shim/shim.js:1015:20)\n at _doRecord (/var/app/current/node_modules/newrelic/lib/shim/shim.js:994:17)\n at restUrlNotFound (/var/app/current/node_modules/newrelic/lib/shim/shim.js:965:24)\n at Layer.handle [as handle_request] (/var/app/current/node_modules/express/lib/router/layer.js:95:5)\n at trim_prefix (/var/app/current/node_modules/express/lib/router/index.js:317:13)\n at /var/app/current/node_modules/express/lib/router/index.js:284:7\n at Function.process_params (/var/app/current/node_modules/express/lib/router/index.js:335:12)\n at next (/var/app/current/node_modules/express/lib/router/index.js:275:10)\n at boundNext (/var/app/current/node_modules/newrelic/lib/shim/webframework-shim.js:1053:30)\n at WebFrameworkShim.applySegment (/var/app/current/node_modules/newrelic/lib/shim/shim.js:1424:20)\n at wrapper (/var/app/current/node_modules/newrelic/lib/shim/shim.js:2065:17)\n at jsonParser (/var/app/current/node_modules/body-parser/lib/types/json.js:101:7)\n at WebFrameworkShim.applySegment (/var/app/current/node_modules/newrelic/lib/shim/shim.js:1424:20)\n at _applyRecorderSegment (/var/app/current/node_modules/newrelic/lib/shim/shim.js:1015:20)\n at _doRecord (/var/app/current/node_modules/newrelic/lib/shim/shim.js:994:17)\n at jsonParser (/var/app/current/node_modules/newrelic/lib/shim/shim.js:965:24)\n at Layer.handle [as handle_request] (/var/app/current/node_modules/express/lib/router/layer.js:95:5)\n at trim_prefix (/var/app/current/node_modules/express/lib/router/index.js:317:13)\n at /var/app/current/node_modules/express/lib/router/index.js:284:7\n at Function.process_params (/var/app/current/node_modules/express/lib/router/index.js:335:12)"}} [06:00:12]: [Connect] PendingConnection::Reset(true)
  21. My server is created near 30 minutes, then everyone can not join, and shows this in log. [00:58:04]: [ValidateGameSessionTokenResponse] Network Failure (404) [00:58:04]: CloseConnectionWithReason: ID_DST_GAME_SESSION_AUTH_FAILED
  22. Are you a newbie? local animdata = { { build = "gingerbread_house1", bank = "gingerbread_house1" }, { build = "gingerbread_house3", bank = "gingerbread_house2" }, { build = "gingerbread_house2", bank = "gingerbread_house2" }, { build = "gingerbread_house4", bank = "gingerbread_house1" }, }
  23. In the line of GingerbreadHunter:StartNewHunt:111 The variable selected_player may invalid that causes Stale Component Reference, because the table of availableplayers always contains invalid players. I think GingerbreadHunter:OnPlayerLeft should not return in line 62 and 69.