@_Q_ I'm curious, what are you actually looking for? Do you want higher difficulty settings? It's very easy to complain about things, that's classic armchair activist. IMO this game is a very nicely executed conception of "everything has externalities". Every single part impacts everything else. There are always new improvements, but unlike factorio it's far more multidimensional. And the updates over time have added vast amounts of gameplay. If you had a magic wand and instantly modify the game to make it a better game, what would you change? Personally I'd like disease to be a bit more fleshed out, make map gen less a crapshoot (I think a lot of people look up seeds before investing a lot of time in a map), and I'd love a couple more dimensions on the pressure/damage/explosions.
I hope this is the correct place to post this, apologies if it is not. I've become completely addicted to this game and I've had a few things jump out at me. I'd love is space played a more interesting role in gameplay. Being on an asteroid but having no sense that you are surrounded by space makes it feel more like terraria style digging. Adding something to give a sense that beyond the walls there is hard vacuum would be awesome. Outer Airlock: Alien Structure on the top of the map, breaching outwards to the edge. When the airlock is opened it vents everything nearby into the void extremely quickly, including duplicants that are directly under the opening. I think this could play into a second idea, which is to have gameplay events. Minor things like Alien Tech running amok. Things like Outer airlock opened, needs to be closed. Neural Vascillator coming alive and trying to "consume" any nearby duplicant to recharge itself, or bigger things like supervirus develops in a polluted region of the map in some sort of highly contagious outbreak. Thanks for your time!