nakomaru

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Everything posted by nakomaru

  1. Is a rodriguez some machine translation error, or is that an actual piece of machinery, engineering concept or something else I haven't heard of?
  2. It transfers heat much more quickly, doesn't have the building penalty, and doesn't cause performance problems like rails. If you trap it ordinarily, it will exit on the top:
  3. Wait till you try trapping some ice in a door.
  4. Buildings, including both sculptures and tempshifts, have 1/5th their expected heat capacity. Using ice on rails or in a door will be a 5x more effective use of your temperature differential.
  5. Very much agree. I dislike the inclusion of achievements and hardwired imperatives so I will always ignore them. I can't imagine a 5 minute flash animation ever living up to the thousands of hours people spend thinking about this game.
  6. This is a lesson that has been learned before: it is about the journey, not the destination.
  7. Some things: The turbine is a 5x4 building for the purposes of heat exchange, including the 5 tiles it overlaps. The turbine is buried inside of the tiles. So it exchanges heat fairly quickly with them, and should cool them to slightly above whatever your turbine temperature is. (Ceramic or worse.) The turbine does not transfer heat with the steam. The steam will transfer with any insulated tiles. (Ceramic or worse.) Other sources of heat loss can be designed around, so I do not consider them. Therefore, I consider the following common cases. This should be a fairly reasonable time sample and ΔT to ignore non linearities of heat transfer. The heat lost through imperfect insulation is: 814 DTU/s (tiles, turbine) (room temperature ceramic vs 2kg steam room @ 200C) 542 DTU/s (tiles, turbine) (room temperature ceramic vs 200kg steam room @200C) I don't understand why the 2kg steam loses. It was my understanding that higher heat capacity tiles will tend to transfer more heat, not less. Either way, this is a tiny baby amount of heat loss that is 0.1% the capacity of a tuner on water. For insulated insulation, the loss is of course 0 watts.
  8. There are a lot of simplifications made for the sake of gameplay and performance. The issue you seem to be having is that ONI uses ONI physics rather than ordinary physics. Instead of density, pressure, gravity, the ideal gas law, mixtures, etc, we have single tile physics and sorting by molar mass and phase. Sorting and swapping by molar mass and phase is straightforward, and also easy for the player to predict, once learned.
  9. You have one tile of some gas like CO2 above it. It is surrounded by water on all sides (notice the drip of water on the left) except a lighter gas on top. The water falls from the top right onto the CO2. The water below would rather stay in its cell than delete the CO2. Sometimes called an escher waterfall.
  10. I use it to keep a vacuum for 1000T of PH2O in a tile to off gas. It works very well if your room that your are taking material from is very small.
  11. If you are otherwise suited to get this done with solar panels, you can build doors to crush the regolith for you. No cooling needed.
  12. I'd guess you're bringing in some hot stuff through that conveyor.
  13. Salt water volcano

    You can't really exploit this very well, since like 99% of the gained heat is lost again when condensing to liquid and any heating beyond vaporization is net zero. You gain a little bit each time you cycle phases due to the difference. The best you could push this would be by using the 1/10th conduit rule and bringing the temp down do 150C before solidifying. But still, probably not worth it.
  14. This is madness. Awesome.
  15. Meanwhile my oxygen pressure is something like 3000T per tile... Submerged electrolyzers is another case. The output can delete the top left liquid tile in some circumstances it seems.
  16. Practical Volcano Magma Pump

    A simple exchanger with high conductivity everywhere would take e.g. 0C and 100C water inputs and make both 50C outputs. With counterflow you can do much better by only letting the hot hot stuff touch the hot cold stuff, etc. Taking the temp at a few locations of transfer might look like this. 100C hot stuff with 99C cold stuff. 60C hot stuff with 59C cold stuff. 1C hot stuff with 0C cold stuff. When you add metal tiles and tempshifts, generally you are adding these types of heat transfers to the system: 65C cold stuff with 70C cold stuff 45C hot stuff with 50C hot stuff. These only reduce the efficiency. You want as much of the top stuff and as little of the bottom stuff.
  17. Practical Volcano Magma Pump

    Yes - any heat transfer between the same medium is an inefficiency, so metal tiles and tempshifts usually work against you.
  18. Space Question

    Yes, fixed.
  19. We do that too. That's a different, good thing. It was once worse, but still seems to happen. You can watch us self immolate if they make a big balance change.
  20. Yes. You can just drop them into water with no way out and they will eventually become meat. Or you can drop them anywhere and they will starve or die of old age and eventually become meat.
  21. There are better and worse ways to search. For example, if you generalized it to killing critters, you would find many recent and practical examples, such as:
  22. They should clearly produce water because both are blue. But Klei likes their useless and unused critters.
  23. While we're mentioning designs, Yunru's is the best. Requires essentially no tech and offers 10kg/s throughput.
  24. Even if you are a native speaker, people will snap at you for mostly anything here.