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    • JanH

      Rhymes with Play Dev Cast - Animating for Don't Starve Together   01/18/2018

      Join the Don't Starve Together team on Twitch this Thursday, January 18th, where we will be showing our animation process for the game, starting with keyframes with basic shapes and moving into completed motion arcs with clean up. If you've ever wanted to try your hand at Flash animation, join our stream and follow along with us!  As always, the stream will be going live at 3:30 PM PST (11:30 PM UTC). Where is it?
      https://www.twitch.tv/kleientertainment Use our handy new widget below to see when the stream goes live in your area: Check out the stream announce thread for discussions!

pitashi

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About pitashi

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  1. Hello Im create Bone Torch mod and i have problem , when i build my torch it does not have a flame. What is wrong with files? DST Bone Torch.rar
  2. Hello I have question where i must put my scml and texture files, to which folder? When i put to anim folder in my mod folder game is crash ;/
  3. Hello moders! I have a question in what files i must edit in dont strave data folder to generate cave bioms in a forest? Thx a lot!
  4. Hello I have problem with add mob. I try add crabbit from Mod More Pets<3 to Shipwrecker Together mod, and i copy and edit doydoy files. When i spawn crab in game and crabbit stay is a invisible , what wrong is file? Script: local assets = { --[[Asset("ANIM", "anim/perd_basic.zip"), Asset("ANIM", "anim/perd.zip"),]] Asset("ANIM", "anim/crabbit.zip"), Asset("ANIM", "anim/crabbit_build.zip"), Asset("SOUNDPACKAGE", "sound/dondoydoysons.fev"), Asset("SOUND", "sound/dondoydoysons_bank01.fsb"), } local prefabs = { "drumstick", "crabbit", "crabbit_build", } local brain = require "brains/crabbitbrain" --[[local loot = { "drumstick", "drumstick", }]] SetSharedLootTable('dondoydoyloot', {{"drumstick", 1.0},{"drumstick", 1.0}, {"dondoydoyegg", 0.8}}) local function ShouldWake() return true end local function fn() local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddSoundEmitter() inst.entity:AddDynamicShadow() inst.entity:AddNetwork() MakeCharacterPhysics(inst, 50, .5) inst.DynamicShadow:SetSize(1.5, .75) inst.Transform:SetFourFaced() inst.AnimState:SetBank("crabbit") inst.AnimState:SetBuild("crabbit_build") inst.AnimState:Hide("crabbit") inst:AddTag("character") inst:AddTag("berrythief") inst.entity:SetPristine() if not TheWorld.ismastersim then return inst end inst:AddComponent("locomotor") inst.components.locomotor.runspeed = 4 inst.components.locomotor.walkspeed = 3 inst:SetStateGraph("SGcrabbit") inst:AddComponent("homeseeker") inst:SetBrain(brain) inst:AddComponent("eater") inst.components.eater:SetDiet({ FOODTYPE.VEGGIE }, { FOODTYPE.VEGGIE }) inst.components.eater:SetCanEatRaw() inst:AddComponent("sleeper") inst.components.sleeper:SetWakeTest(ShouldWake) inst:AddComponent("health") inst:AddComponent("combat") inst.components.combat.hiteffectsymbol = "pig_torso" inst.components.health:SetMaxHealth(TUNING.PERD_HEALTH) inst.components.combat:SetDefaultDamage(TUNING.PERD_DAMAGE) inst.components.combat:SetAttackPeriod(TUNING.PERD_ATTACK_PERIOD) inst:AddComponent("lootdropper") --inst.components.lootdropper:SetLoot(loot) inst.components.lootdropper:SetChanceLootTable('dondoydoyloot') inst:AddComponent("inventory") inst:AddComponent("inspectable") MakeHauntablePanic(inst) MakeMediumBurnableCharacter(inst, "pig_torso") MakeMediumFreezableCharacter(inst, "pig_torso") return inst end STRINGS.CRABBIT = "Crabbit" STRINGS.NAMES.CRABBIT = "Crabbit" STRINGS.CHARACTERS.GENERIC.DESCRIBE.CRABBIT = "Crabbit <3" return Prefab("creature/crabbit", fn, assets, prefabs)
  5. Helo I have question , how to add in wordgen Main map this prefabs: cave_banana_tree ,Walls and basalt? Thx a lot
  6. Still have this same error Maybe problem is this line? end return Prefab( "common/objects/sheltertw", fn, assets), MakePlacer( "common/sheltertw__placer", "sheltertw", "sheltertw", "sheltertw" ) im edit Wilson_House mod and when put Wilson_House_placer no have error but structure is have wilson house graphic
  7. Hello Anyone have video tutorial how use Krane and convert files into a Spriter project?
  8. Ok thx for the answers!
  9. Can download this tools from another place and manualy run autocompiler?
  10. I have this same problem with my structure... maybe is stupid question.. but im newbie in DST moding ;p how convert to scml and compile mod? ;d
  11. Work perfect but what file is a problem?
  12. Hello I have problem to add new sctucture , when i click build i have this error somtimes work but structure is invisible in a map. Whats is wrong? shelter1.rar