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About pitashi

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  1. Hello Im create Bone Torch mod and i have problem , when i build my torch it does not have a flame. What is wrong with files? DST Bone Torch.rar
  2. Hello I have question where i must put my scml and texture files, to which folder? When i put to anim folder in my mod folder game is crash ;/
  3. Hello moders! I have a question in what files i must edit in dont strave data folder to generate cave bioms in a forest? Thx a lot!
  4. Hello I have problem with add mob. I try add crabbit from Mod More Pets<3 to Shipwrecker Together mod, and i copy and edit doydoy files. When i spawn crab in game and crabbit stay is a invisible , what wrong is file? Script: local assets = { --[[Asset("ANIM", "anim/perd_basic.zip"), Asset("ANIM", "anim/perd.zip"),]] Asset("ANIM", "anim/crabbit.zip"), Asset("ANIM", "anim/crabbit_build.zip"), Asset("SOUNDPACKAGE", "sound/dondoydoysons.fev"), Asset("SOUND", "sound/dondoydoysons_bank01.fsb"), } local prefabs = { "drumstick", "crabbit", "crabbit_build", } local brain = require "brains/crabbitbrain" --[[local loot = { "drumstick", "drumstick", }]] SetSharedLootTable('dondoydoyloot', {{"drumstick", 1.0},{"drumstick", 1.0}, {"dondoydoyegg", 0.8}}) local function ShouldWake() return true end local function fn() local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddSoundEmitter() inst.entity:AddDynamicShadow() inst.entity:AddNetwork() MakeCharacterPhysics(inst, 50, .5) inst.DynamicShadow:SetSize(1.5, .75) inst.Transform:SetFourFaced() inst.AnimState:SetBank("crabbit") inst.AnimState:SetBuild("crabbit_build") inst.AnimState:Hide("crabbit") inst:AddTag("character") inst:AddTag("berrythief") inst.entity:SetPristine() if not TheWorld.ismastersim then return inst end inst:AddComponent("locomotor") inst.components.locomotor.runspeed = 4 inst.components.locomotor.walkspeed = 3 inst:SetStateGraph("SGcrabbit") inst:AddComponent("homeseeker") inst:SetBrain(brain) inst:AddComponent("eater") inst.components.eater:SetDiet({ FOODTYPE.VEGGIE }, { FOODTYPE.VEGGIE }) inst.components.eater:SetCanEatRaw() inst:AddComponent("sleeper") inst.components.sleeper:SetWakeTest(ShouldWake) inst:AddComponent("health") inst:AddComponent("combat") inst.components.combat.hiteffectsymbol = "pig_torso" inst.components.health:SetMaxHealth(TUNING.PERD_HEALTH) inst.components.combat:SetDefaultDamage(TUNING.PERD_DAMAGE) inst.components.combat:SetAttackPeriod(TUNING.PERD_ATTACK_PERIOD) inst:AddComponent("lootdropper") --inst.components.lootdropper:SetLoot(loot) inst.components.lootdropper:SetChanceLootTable('dondoydoyloot') inst:AddComponent("inventory") inst:AddComponent("inspectable") MakeHauntablePanic(inst) MakeMediumBurnableCharacter(inst, "pig_torso") MakeMediumFreezableCharacter(inst, "pig_torso") return inst end STRINGS.CRABBIT = "Crabbit" STRINGS.NAMES.CRABBIT = "Crabbit" STRINGS.CHARACTERS.GENERIC.DESCRIBE.CRABBIT = "Crabbit <3" return Prefab("creature/crabbit", fn, assets, prefabs)
  5. Helo I have question , how to add in wordgen Main map this prefabs: cave_banana_tree ,Walls and basalt? Thx a lot