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13 GoodAbout creidieki
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I think that's a geode. Congratulations, you have a lot of carbon dioxide.
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When I connect the pipe on the attached save, the game freezes, and then closes without opening the crash reporter. The Cute Crater.sav
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The "ethanol distiller" doesn't store any polluted dirt internally, so it's constantly dropping tiny amounts of polluted dirt on the ground, every second. It should probably store and then drop in 10kg increments, like the water sieve, etc. Save attached in case you'd like to see an endless parade of dupes picking up tiny amounts of dirt. The Lucky Citadel.sav
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Obsidian boulders are present even if there are none
creidieki commented on Dracian's bug in Oxygen Not Included
May be due to -
Geode and Metal Rich seems to be doing nothing
creidieki commented on Greybear's bug in Oxygen Not Included
May be due to -
Really just displaying them in the order of "Input1, Output1, Input2, Output2" would probably resolve this.
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Polluted Water not off-gassing through airflow tiles.
creidieki commented on sktzofreak101's bug in Oxygen Not Included
Is it possible that the gas only goes up? -
It won't show up until you have some bottled petroleum (perhaps by mopping some, or putting a pitcher pump on a pool of petroleum). You'll also need some steel. They really need to find a way to make that clearer.
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Click to select a Farm Box Click the "Uproot" button Leave the farm box selected the entire time while you wait for a dupe to uproot the plant. Click the "Uproot" button again This seems to crash the game every time. (I know it sounds like a dumb thing to do, but tbh I think I had assumed it would be a Plant button once the plant was uproted.) Base.sav
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I also couldn’t get hatches to eat from a feeder in this version.
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Having a decor 26 plant in a room doesn't seem to satisfy the requirement of a Great Hall for "Decor item: 20+ Decor". Save attached (there's one obvious meal hall, it's below and to the left of the start.) I've only tested Wall Pots currently, but I believe flower pots had the same problem in previous versions. Sticky Dwelling.sav
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Carpet tiles require 2 reed fibers to build, but deconstructing a carpet tile gives back only 1 reed fiber. (The resulting reed fiber had some weird effects in terms of building mass, too: it says it's 1000g of reed fiber, when I built another carpet tile that used that fiber, it was 203kg instead of 202kg.)