falk_

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About falk_

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  1. I'd like to place a request on a mod that allows us to choose which resource prefabs are used during world gen. Grass / Grass Gekko Twigs / Twiggy Tree Berry Bush / Juicy Berry Bush I would do it myself, but I don't really know how to. There is a file on the data folder called prefabswaps.lua, which i believe to be the responsible for this. This file has the following code : -- GRASS PrefabSwaps.AddPrefabSwap({ category = "grass", name = "regular grass", prefabs = { "grass" }, weight = 3, primary = true, }) PrefabSwaps.AddPrefabSwap({ category = "grass", name = "grass gekko", prefabs = { "grassgekko" }, weight = 1, exclude_locations = { "cave" }, }) -- TWIGS PrefabSwaps.AddPrefabSwap({ category = "twigs", name = "regular twigs", prefabs = { "sapling" }, weight = 3, primary = true, }) PrefabSwaps.AddPrefabSwap({ category = "twigs", name = "twiggy trees", prefabs = { "twiggytree", "ground_twigs" }, weight = 1, }) -- BERRIES PrefabSwaps.AddPrefabSwap({ category = "berries", name = "regular berries", prefabs = { "berrybush" }, weight = 3, primary = true, }) PrefabSwaps.AddPrefabSwap({ category = "berries", name = "juicy berries", prefabs = { "berrybush_juicy" }, weight = 1, }) It weights the resource variations at 3:1 by default.
  2. I really like the idea. It just needs to be unique, so that you cannot have two or more of these with you
  3. Why are some mods incompatible with servers with caves? I am specifically looking at the "Additional Equipment (DST)" mod. Here is the link to it: http://steamcommunity.com/sharedfiles/filedetails/?id=681368916 The mod works perfectly fine, as long as the server does not have caves. If the server has caves, then the backpack items of the mod will crash. The error says something related to the container:Open and a nil value. Is there any way to fix this and make it compatible with caves?
  4. And how would that be fixed? Here is the backpack function fn()
  5. Why are some mods incompatible with servers with caves? I am specifically looking at the "Additional Equipment (DST)" mod. Here is the link to it: http://steamcommunity.com/sharedfiles/filedetails/?id=681368916 The mod works perfectly fine, as long as the server does not have caves. If the server has caves, then the backpack items of the mod will crash. The error says something related to the container:Open and a nil value. Is there any way to fix this and make it compatible with caves?