• Content count

  • Joined

  • Last visited

Community Reputation

2 Neutral

About Phoenix830

  • Rank
    Junior Member
  1. hamet_interors - Hamlet Interior upgrade beta When loading a save or starting a new save I get a warning message (attached). When I click on Exit Game I get a not responding message and subsequently clock application. I tried leaving beta which works again, the problem is that all my characters are gone and I am back to the original character. I am new to this game so not sure if this is a bug or the way the game normally works.
  2. This is throughout the map, a few pockets have gasses in the rest are vacuum. This is on two different world gens The Sticky Timeline.sav The Radical Brigade.sav
  3. Not sure if entombed is the correct term as they can not be dug. If you dig a block next to the tile the graphics correct them self. The Sticky Timeline.sav
  4. The cheeks of Dupes with darker skin tone are lighter when eating. s2.sav
  5. As mentioned here. Deconstructing and rebuilding the wires gets them working again. Note: If using instant build to correct the issue you need to do whilst the game is un-paused. Otherwise it doesn't work.
  6. I'm also have the same issue, Under the status for the panel it says it is creating power however under the energy tab (when you click a wire) It shows as 0/380w. Enabled instant build to try different setups and here are some screenshots showing solar panel creating 380W Energy tab showing them creating 0W, with light overlay. Newly created solar panel in different tile, creating energy with animation . I deconstructed the blast doors and window tiles to see if this makes a difference, it did not. Type of wire connected has no effect. Tried on a new world with the same results.
  7. I've not come across this myself yet. However have you tried using debug mode? Either use the paint tool to paint germ free vacuum (this will reveal the whole astroid). Or use instant build (ctrl+F4) to build blocks in the space then deconstruct them. The latter is what I would try first as this to me is the least immersion breaking. This may need to be completed whilst un paused to allow for the vacuum to be destroyed.
  8. I have also noticed this. Although I'm not sure it is a bug. A Dupe requires sleep, however they do not need work. I created a schedule without work to troubleshoot a dupe starving despite having plenty of food. The warning of no sleep time was useful. A warning for not having work time could have got annoying. On the other hand had I forgot to transfer back to their normal schedule, it would have been useful then. #confused_emoji
  9. This is also preventing other gasses to fill the space. This is preventing Oxygen from being generated as it is recognised as being over pressure. Additional images show water supply and empty gas pipes.
  10. Rooms Not Defining

    Hopefully the fix is in the next hotfix and not the current (RU-283743) as the only room being recognised in my game is an enclosed space. I shall wait until the next hotfix before creating a new bug report. Edit: After replacing a previously deconstructed tile (unday a door) all but the plumbed washrooms returned. The main reason for my reply is for a tip for postit2000.ttv. Only one sink/wash basin is required for it to be classed as either kind of wash room. This allows for more toilets, with the other sinks at the other side of the door. Hope this helps
  11. Don't think it is to do with the dismantling of the jobs board. I have same issue without dismantling (and at least 2 others there is another bug report).
  12. Job menu is completely empty

    Having the same issue. If you click on the down arrow, all dupes are assigned. However the game does not recognise this (grill saying it is lacking the relevantly trained dupe).
  13. I also have this issue, although it isn't a new one for me (not been on forum for a while to report). Manually ordering them to move to a location always sorts it for me.
  14. When attempting to place high pressure vent I get CTD. Enabling debug and placing fully made vent has no problem. Not sure if linked it also takes a while to see the plastic after load (longer than it takes to see everything else). This is not a new world, it is a continuation from preview branch. 7.sav
  15. Thank you. Mine is now working.