• Announcements

    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      UPDATE: Earlier this week, we discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). It’s a really unfortunate situation and we’ve been working hard with 505 to resolve this as soon as possible. Below is the latest information: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks. When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc will also be able to contact Klei support for a voucher code that includes Don't Starve, Shipwrecked and the Reign of Giants DLC until the new disc is ready. Please specify your country as certain vouchers only work in certain regions.  We will have more details when they become available including details on contacting us and what information we might need.  Once again, thanks to everybody for their patience while we work this out. For questions or concerns, the forum discussion can be found below:   
    • JanH

      Rhymes with Play - Creature Design Finalization LIVE!   04/26/2018

      Join the Oxygen Not Included team as we finalize new creature designs for the upcoming Ranching Upgrade Mark II. Catch us live on the Klei Twitch channel (April 26th) and watch our design process first-hand as we go from temp art to the final creature art that you'll see in the game. Don't forget to click the follow button on the Klei Twitch channel to get alerted whenever we go live. As always, the Rhymes with Play Dev Streams are live Thursdays at 3:30 PM PST (10:30 PM UTC) Where is it?
      https://www.twitch.tv/kleientertainment Use our handy widget below to see when the stream goes live in your area: Check out the stream announce thread for discussions!

parityb1t

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About parityb1t

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  1. so I'm trying to figure out which implementation of 'Class' is used in Don't Starve. I'm doing some unit tests for my code (eww I know) so need to know which implementation to include as Don't Starve scripts don't need one specified.
  2. I'm failing to implement OnSave OnLoad but have no idea whats wrong. I'm creating a custom prefab with the following in the main fn of the prefab. inst.OnSave = function (inst, data) data.qmatrices = "HELLO" end inst.OnLoad = function (inst, data) print("LOADING ") if data.qmatrices then print("great") end end Could anyone spot anything wrong?
  3. Handling Save/Quit for Behaviours?

    never mind. just me being silly. I didn't set the status to RUNNING so behaviour was only ran once. Save/Quit/Load had nothing to do with it, the first run was just pure luck it hit a branch that did set RUNNING, the second time it did not.
  4. Hi, I wanted to ask about handling Save->Quit->Load for behaviours as I'm running into an unexpected error. I created a custom root behaviour node (so same level as SequenceNode or PriorityNode), but when I save and quit, then load up the game again, the custom node is only visited exactly once, not continuously as it did in the first run of the same game. Have anyone ran into a similar situation before? would appreciate some insight