
shibapops
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2 NeutralAbout shibapops
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Now that we need to move around food a bit more (with rockets), I feel that it's a little frustrating to have to convert calories into KG when settings the maximum limit for fridges / ration boxes. I don't feel weight is ever really a useful measure for food anyway, so it would be a lot handier if we can just specify in calories. Or at least, there should be some easier conversion / ways to look up how to convert it based on food type.
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There are a few issues with atmo suits in the early access, but one of the most annoying things is that sometimes I can't get duplicants to clean up atmo suits that have been left on the ground. Today, I tried manually assigning a suit to a duplicant (in hopes that the dupe will go ahead and put it on so I can manually move them past the checkpoint to re-dock the suit). However, what happens is that the dupe that's assigned to the suit will run towards an empty atmo suit dock and just stands there waiting. Their "Current Errand" will be listed as "Dock Exosuit" These exosuit issues have been very frustrating as I probably have 10+ suits just lying around the base now. I can sweep them into a storage container but it's still wasted resource. Mac Spec Model: iMac (Retina 5K, 27-inch, 2017) Processor: 3.4 GHz Quad-Core Intel Core i5 Memory: 40 GB 2400 MHz DDR4 Graphics: Radeon Pro 570 4 GB
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Harvesting Arbor Tree branches doesn't drop seeds
shibapops commented on Kreig's bug in Oxygen Not Included
+1 I noticed this issue on my playthrough as well. -
In this save file, the client will crash after a few moments Attached is the log and this is the savefile: The Sneezing Dreamland Cycle 14.sav By the way, the save file directory explained down below is not valid anymore, it is now in ~/Library/Application Support/unity.Klei.Oxygen Not Included/save_files.
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Lumber is missing a unit on the right side.
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If I put a building on an area that's not been dug out yet, then cancel it, when i try to dig out that area using Dig, the shovel icon doesn't show up (even though the dig errand seems to still be working)
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There are two Arbor Tree pages in the database and they are slightly different. (one on top of the screenshot and one in the bottom)
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[OSX on Preview OI-234177] In a new world that I am in, I have a ruin right beside where I started. When I go to decor overlay, it actually reveals to me what's inside. Plant overlay also shows the plant that are inside even though they should be in fog of war still.
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When I mouse over Research (on the top right) before I build a Research station, the tooltip says press [9] to bring up Stations but that actually brings up Medicine now.
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On Mac, if I use the mouse wheel, I can infinitely scroll up and down the research tree.