Do you guys have any lines of code that allow a character to have clockworks be neutral to them?
So I'm trying to make it so a kittykit follows a catcoon by spawning them in and using this command. c_find("critter_kitten",80):DoPeriodicTask(3,function(inst) inst.components.locomotor:GoToEntity(c_find("catcoon",30)) end) It works to a extent but the kitty kit only just barely moves to the catcoon. The real problem though is, whenever a friend joins, the game crashes! Please help. This seems real bad.