Israphelite

  • Content count

    50
  • Joined

  • Last visited

Community Reputation

8 Neutral

About Israphelite

  • Rank
    Junior Member
  1. So it seems that the sprite boxes for my varg's tail and mouth are too small and thin for the pieces I need to give them. If anybody knows how to edit sprite boxes or can change them please, for the love of god please say something. Just help, please. I literally have no idea how to do this. Here are the sprite files if you need them. koalebeef_summer_build.zip koalebeef_summer_domesticated.zip koalebeef_summer_ornery.zip koalebeef_summer_pudgy.zip koalebeef_summer_rider.zip
  2. I will try posting it there too Thank you
  3. So it seems that the sprite boxes for my varg's tail and mouth are too small and thin for the pieces I need to give them. If anybody knows how to edit sprite boxes or can change them please, for the love of god please say something. Just help, please. I literally have no idea how to do this. Here are the sprite files if you need them. koalebeef_summer_build.zip koalebeef_summer_domesticated.zip koalebeef_summer_ornery.zip koalebeef_summer_pudgy.zip koalebeef_summer_rider.zip
  4. So my mod is practically 100% done, but there's this problem. The sprite for the portrait of my character is not working. The one in the selection screen is, but the roundish one is not working. I have the .tex files + right names and I set it up with the tools, but in the game it's just invisible. Any suggestions? The portrait I am trying to fix is below if you are curious.
  5. Ninjanemo's art dump of random doodles

    Wolfgang Main: "More like make WEBBER great again lol" Entire Thread: *INTENSE ARGUING AS FIRES ERUPT FROM THE GROUND AND PEOPLE RANT EACH OTHER TO DEATH ABOUT THE BEST MAIN*
  6. Ninjanemo's art dump of random doodles

    We need to build a wall, Ninja.
  7. Jesus this mod is huuuuuuuuuuuuuge.
  8. Do you guys have any lines of code that allow a character to have clockworks be neutral to them?
  9. So I'm trying to make it so a kittykit follows a catcoon by spawning them in and using this command. c_find("critter_kitten",80):DoPeriodicTask(3,function(inst) inst.components.locomotor:GoToEntity(c_find("catcoon",30)) end) It works to a extent but the kitty kit only just barely moves to the catcoon. The real problem though is, whenever a friend joins, the game crashes! Please help. This seems real bad.