Israphelite

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About Israphelite

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  1. So it seems that the sprite boxes for my varg's tail and mouth are too small and thin for the pieces I need to give them. If anybody knows how to edit sprite boxes or can change them please, for the love of god please say something. Just help, please. I literally have no idea how to do this. Here are the sprite files if you need them. koalebeef_summer_build.zip koalebeef_summer_domesticated.zip koalebeef_summer_ornery.zip koalebeef_summer_pudgy.zip koalebeef_summer_rider.zip
  2. I will try posting it there too Thank you
  3. So it seems that the sprite boxes for my varg's tail and mouth are too small and thin for the pieces I need to give them. If anybody knows how to edit sprite boxes or can change them please, for the love of god please say something. Just help, please. I literally have no idea how to do this. Here are the sprite files if you need them. koalebeef_summer_build.zip koalebeef_summer_domesticated.zip koalebeef_summer_ornery.zip koalebeef_summer_pudgy.zip koalebeef_summer_rider.zip
  4. So I've been using the koalefant domestication mod as a template to make this and I have managed to narrow it down to just the summer koalefant existing, however, there's a problem. Whenever I change the code to have it so a warg becomes a "koalebeef summer" when offered a stick and such, the game crashes when a varg appears and says something about "nil eater code." It seems to be coming from the code choosing the vargs diet. Of course I am going to change that diet to meat but I don't exactly know what the problem is. I looked in the client log when I crashed and it spammed something about "unknown resource" and stuff. Could use some help. Files are below if you need them. I changed the places where I put "warg" back into "koalefant summer" so you can try changing those and testing it. If you're still confused I can send the files where I have changed the main creature of focus to "warg" and you can check from there. koalebeef_summer_build.zip koalebeef_summer_domesticated.zip koalebeef_summer_ornery.zip koalebeef_summer_pudgy.zip koalebeef_summer_rider.zip modicon.tex modicon.xml modinfo.lua modmain.lua koale_beefbrain.lua koalebeefdomestication.lua koalebeef_summer.lua SGkoalebeef.lua upvaluehacker3.lua koalebeef.fev koalebeef.fsb
  5. So my mod is practically 100% done, but there's this problem. The sprite for the portrait of my character is not working. The one in the selection screen is, but the roundish one is not working. I have the .tex files + right names and I set it up with the tools, but in the game it's just invisible. Any suggestions? The portrait I am trying to fix is below if you are curious.
  6. For Imperial. speech_wollax.lua
  7. It seems that my anim folder is lacking xmls for the torch. I used another mod as a template for it. I have all the torch's perks done too. The problem is the lack of xmls is probably what is making the torch invisible. Would love your help. ghost_esctemplate_build.zip ghost_wollax_build.zip hopeful_torch.zip hope_torch.zip swap_hopeful_torch.zip swap_torchhopeful.zip torch (1).zip wollax.zip modmain.lua hopeful_torch.lua hopeful_torchfire.lua
  8. I need some more help from you pal, the items and perks are all done. I just need your help now.
  9. So um, it appears I am stuck on making the anim for the torch now, I have got all the coding and stuff for it done. Could somebody please help me with this? I can send more files if you need. It seems my torch item needs a xml. This is for a mod that adds the ancient wielder of the tragic torch into the game, I would love some help. ghost_esctemplate_build.zip ghost_wollax_build.zip hopeful_torch.zip hope_torch.zip swap_hopeful_torch.zip swap_torchhopeful.zip torch (1).zip wollax.zip modmain.lua
  10. Ninjanemo's art dump of random doodles

    Wolfgang Main: "More like make WEBBER great again lol" Entire Thread: *INTENSE ARGUING AS FIRES ERUPT FROM THE GROUND AND PEOPLE RANT EACH OTHER TO DEATH ABOUT THE BEST MAIN*
  11. Ninjanemo's art dump of random doodles

    We need to build a wall, Ninja.
  12. Jesus this mod is huuuuuuuuuuuuuge.
  13. I'm almost done with a character mod for The Ancient Torch Wielder and I can't seem to finish this. It involves making a custom torch item for them. You don't have to put in any traits or nothing, just please get it to work. For the custom recipe, it should be a opal gem, a torch, and three yellow gems. The files for the torch's exports and build, aswell as it's lua will be below. The main problem is it appears that the torch files have duplicated, as you can see in swap_torch, and I don't know what to do with them. I'm afraid if I delete them I could break a lot. Last time I got a suggestion I was going to rename a build file and see if it was using my textures or not, haven't got help in two days. If you have any ideas to fix the duplication problem or need more files to help me finish this, then please send a reply in here. torchhopeful.lua swap_torch.zip torchhopeful.scml torchhopeful.zip
  14. O-Okay, here is my Torch and Mod Main files... You may wanna take a look at them and tell me what's wrong or what I need to do... I'm worried I screwed up already... swap_torch.zip torchhopeful.scml torchhopeful.zip modmain.lua torchhopeful.lua wollax.lua wollax_none.lua
  15. Is anybody willing to code the torch for me? I can do the spriting. My friend suggested that I get somebody to code it for me. If anybody is willing I can send you the files you need and will put you in as one of the mod makers.